Yuri Gregorian said:
The homefront series could have been good if they just took some risks and hired a writer.
The first game had "input" from John Milius. But it's important to understand Homefront isn't really a "series". Homefront: TR is like Prey 2017. It uses the name of the old game, but has (intentionally) pretty much nothing to do with it.
Dambuster hired a narrative designer during late development named Stephen Rhodes, best known for a quest writer on The Witcher 3.
Yuri Gregorian said:
Maybe make the bad guys likeable??
They're based on the Combine from Half-Life 2, who were faceless and largely worked behind the scenes as local puppet governments handled things. Most of the game's narrative decisions seem to stem from it wanting to be as much like HL2 as possible.
Yuri Gregorian said:
Figure out a reason for them to invade or made the average soldier a little home sick or something other than "masked arsehole what hates freedom and shoots women"
In Homefront: TR, the KPA/ApeX Corporation peacefully invades because America owes them a shitload of money. They offer to rebuild America and stabilise the government. They instead spend all their time harvesting natural resources to make awesome new "A-Pads" and such, and engaging in "counter terrorism operations" to deal with dissent. This is very similar to how in HL2, the Combine are harvesting natural resources while oppressing the population "for their own good".
Yuri Gregorian said:
also, they should have had you fighting Americans, hunting down a sympathiser, fighting other liberation groups and a few acts of terrorism......like regular insurgents do.
Homefront: TR has side quests where you photograph collaborators to mark them for death, and before long you see collaborators being murdered in the street. The second DLC involves you being sent to kill the hero of the resistance because he seems to have been turned by the KPA.