This is one of only two reviews for this game that I've seen look past the shiny graphics and the acting to acknowledge that the setpieces get in the way and the gunfights can be absolutely unfair to the point of controller cracking frustration.
I loved Uncharted 1 and 2, but something isn't there for the third one. The cinematic moments punish you for not doing exactly what it wants you to, in the exactly right timing, and as Edge Magazine put it, you feel like a bad actor to the game's director, only you're without a script, as the game yells cut when you die and tuts disapprovingly that you thought one ledge would be a path but it turns out it was just exceedingly detailed decoration.
And whoever decided that one firefight should contain a grenade launcher, three snipers, a running armoured shotgun guy and standard enemies needs to go to the corner and seriously think about what he's done.
I loved Uncharted 1 and 2, but something isn't there for the third one. The cinematic moments punish you for not doing exactly what it wants you to, in the exactly right timing, and as Edge Magazine put it, you feel like a bad actor to the game's director, only you're without a script, as the game yells cut when you die and tuts disapprovingly that you thought one ledge would be a path but it turns out it was just exceedingly detailed decoration.
And whoever decided that one firefight should contain a grenade launcher, three snipers, a running armoured shotgun guy and standard enemies needs to go to the corner and seriously think about what he's done.