Truly-A-Lie said:
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I think that's the main problem I have with Uncharted 3 I didn't feel was present in the last one. There's always that feeling that Naughty Dog intended you to go about it along their intended path. Whether it's the chase sequence early on or the firefights, they've planned what you should do, not present you with situations to react to. I felt like I had more options last time.
Yes indeed. They have nearly shut out every other way of doing it then the way they intended. Sometimes sollutions just kinda offer themselves, like this part where there's always two guys coming at you, one with a riot shield and one that throws grenades all the time. It's like they force you to practice throwback.
Also, talking about that chase sequence, I've tried jumping down the staircase multiple times and each time I landed way out of reach of any enemy right inside the lobby, an enemy (apparently out of nowhere) grabbed me and I had to restart.
I sometimes wish they made this game way less linear. Still linear, but at least don't give me the slam-door-in-face kind of feeling when you're not doing exactly what they intended you to do.