Gyah, gotta hate it when he reviews a game I like T_T. Guess i'll have to play defendant *sigh*.
Disclaimer : I KNOW ITS FOR HUMOR.
Firstly, the way you pick members for your squard shows health stats, and available abilities.. you dont use anything else really :s... What do you want? Except of course their, personality which is nice, and led to me playing through the game downright refusing to lose any of them.
Also, most guns can be upgraded in multiple pathways, not to mention the aqquired enemy and royal bonus guns.
I'd agree that the way through the menu's between battles is slow its not really micromanagement or 'a bloated fractal spreadsheet nightmare', its just.. slow, with slightly needless loading times and dialogue getting in the way.
One last rebuttal - you can fling your elastic bands back at them too, all's fair in love and war

Esentially its a gameplay mechanic, one that can get kinda annoying at times when you take juuuuust one bullet too many, but at least it serves to stop you rushing ahead with scouts and think tactially. Its the game making a point that your soldiers are NOT the superhuman types of other shooters (.. aside from the blue ones), they are the milita, and if they're going to win its going to be down to the commander not rushig them blindly into the firing range.
Oh and a leveled Cezary or Marina Kick ass!
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That said, there REALLY needs to be a sodding quick save. God damnit hour long battles lost in one turn, in one shot because you didnt inspect every last bit of grass for lancers by your tank arent sodding fair ¬_¬
Edit:
KillerRamen said:
My Catherine kills everything in one hit and gets a head shot every single time. Awww yeah!
I'd use her but i just cannot stand her accent, and i'm English!