Kingjackl said:
Looking over at this discussion, I've come to realise (having not played XCOM 2 and probably won't for a while) the thing that annoys me the most is not the basic premise, or the retcon of Enemy Unknown's ending. Those ideas I'm fine with, and will judge for myself if the execution is botched or not.
No, what's really putting me off is the aesthetic. One thing I really liked about the first XCOM is the designs of the aliens and how they fit together to create this effective and cohesive 50's B-movie horror look that enforced the tone of the game. But XCOM 2 looks a bit too bland, too modern and the designs of the aliens are individually dull, and not cohesive at all. The Vipers and Archons are the worst offenders, not looking like they belong in the game's world, but even the Sectoids have been rendered kind of bland with the more human look. It's gone from Destroy All Humans to Halo in terms of visual style, with characters looking more like a bunch of brightly coloured action figures.
So yeah, that bugs me a bit.
Good point.
I personally liked the new sectoids, mainly due to body language and the weird skull with teeth. Similarly I do like the Archons, cause I can see them doing their job in broad daylight without evoking any sense of dread from humans. However, I can see where you are coming from and I feel other enemies later in the game have a similar problem. The new mutons for example just don't look as intimidating as the old ones (Berserker excepted).
All in all the changed visual style is quite a departure from its predecessor.
On Yahtzee's points: I think most are relatable. I loved the timers, they gave me something else to plan around and forced me to make the most of what I had, instead of allowing me to perfectly strategies my gameplan. I generally feel a sense of disconnect to that problem. However, since the game is already so open to customization, I wonder why there wasn't some extra options at game start, like the 'second wave' mechanics. The modding communities solution is no excuse to me. They shouldn't have to provide basic features, especially not from day one.
The tech issues should get more attention though. That game is everything people hate about PC gaming in terms of performance. My oldish PC had little trouble with mid-to-high graphics, but my friends rather new one ( a few months) had performance issues like you wouldn't believe. That's a total no-go. And judging from internet response, that's hardly uncommon.
I consider the game a worthy sequel and an improvement, but I'm not blind to its sometimes glaring oversights and strange design choices (ie. timer while concealed).