Butthurt, much? Most people I saw, who played the original prefer the 2-point-system as it forces you to think more about what you do as you can't just go in, shoot and run away. You also can't just cheaply throw your troops at the enemy anymore because even a single dead Rookie can hurt your current squad quite a lot.Shintsu2 said:This is why I despise the gaming industry anymore. People are so used to game companies TOTALLY ruining a game when they remake it that they will lavish praise endless on a company that manages to not completely convert a game to something new and sucky. As someone who has played X-COM: UFO Defense (The old one) for probably 500+ hours minimum, I was disgusted with this game. Why?
Time Units. Gone. By relegating all tactics to simple one/two move steps and then turning everything into pre-generated battles with far less randomness than the previous this game is a far cry from the original. I was all ready to pre-order this game, then I played the demo. I will never buy this XCOM because I do not support the dumbing down of a great strategy game just to have mainstream appeal. For God's sake, 3/4ths of the people reviewing and talking about this game have never played the original UFO Defense - for these people it doesn't matter. For those of us who have played the better more in-depth game, it does.
Firaxis, you have dumbed down Civilization with Civ V and now you've dumbed down XCOM with Enemy Unknown. Please, stop ruining my favorite strategy series...EA already drove C&C into the ground so I'm starting to run out of titles...
As the 1/4 (probably more than that, but whatever) that you quoted above, I loved, LOVED the original UFO:Enemy Unknown, I even enjoyed TFTD despite its horrible bugs because it was more XCom. This is one of the most faithful remakes in basically every aspect that I've ever played. It's not dumbed down, it's different. As opposed to the strategy of "take one step out from a wall, miss twice, step back" with 5 different soldiers, it makes you think about different things like flanking and elevated positions. I'd ask you to give it a chance, but the odds are that you're so entrenched in your "I am right" superiority you'll ignore the fact that I am one of the people for whom "it does matter".Shintsu2 said:This is why I despise the gaming industry anymore. People are so used to game companies TOTALLY ruining a game when they remake it that they will lavish praise endless on a company that manages to not completely convert a game to something new and sucky. As someone who has played X-COM: UFO Defense (The old one) for probably 500+ hours minimum, I was disgusted with this game. Why?
Time Units. Gone. By relegating all tactics to simple one/two move steps and then turning everything into pre-generated battles with far less randomness than the previous this game is a far cry from the original. I was all ready to pre-order this game, then I played the demo. I will never buy this XCOM because I do not support the dumbing down of a great strategy game just to have mainstream appeal. For God's sake, 3/4ths of the people reviewing and talking about this game have never played the original UFO Defense - for these people it doesn't matter. For those of us who have played the better more in-depth game, it does.
Firaxis, you have dumbed down Civilization with Civ V and now you've dumbed down XCOM with Enemy Unknown. Please, stop ruining my favorite strategy series...EA already drove C&C into the ground so I'm starting to run out of titles...
Oh, knock it off. No one ever complains when the entire casts of games are voiced by people with British accents, and there are a fucking ton of those.Squilookle said:Good to see just about everyone is talking about that whole worldwide single American accent thing
Those games don't pretend to have a roster of characters from all over the globe. XCOM does.ReinWeisserRitter said:Oh, knock it off. No one ever complains when the entire casts of games are voiced by people with British accents, and there are a fucking ton of those.Squilookle said:Good to see just about everyone is talking about that whole worldwide single American accent thing
So you prefer time units because it means you can do more stuff. That's cool. The two-move system means that you can't do as much, but that in turn means that you can't just kick open a door, see there's three sectoids in the room and run straight back out unscathed. Meat-shielding also takes the risk out of your actions - don't want to lose your colonel? Send in a rookie! You've got 20 more of 'em there, and you can even reuse them because they have enough TU left to run straight back out!Shintsu2 said:Stop liking things I don't like!
I think Yahtzee should stop listening to requests of fans altogether, ignore what's in high demand, and instead just review games he wants to review, regardless of relevance or popularity. I really hope he doesn't review 'Assassin's Creed III', actually. Am I interested in what he thinks of it? Yeah. But, quite frankly, I'd rather hear an inspired analysis on an obscure title that he sought out himself. I want to hear Yahtzee talk about things he wants to talk about, rather than talk about all of these big AAA titles that keep getting shoved in his face, causing him to keep thinking up new ways of delivering the same criticisms, because big releases keep making the same bloody mistakes.icychill21 said:Yahtzee should review Kingdom hearts 3D after Assassin's Creed, I'm interested to see what his view on the series is.
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Considering that he likes (or used to like) the series, I would say it's more than likely that one of the next reviews is AC3.MasterProcrastinator said:I really hope he doesn't review 'Assassin's Creed III', actually.
Yeah. Because he's right: the old interface wasn't very good. And most of the 'customization' lost was unnecessary busywork. I don't want to individually select my soldiers' knee pads, shoulder pauldrons, waist pouches, the contents of their waist pouches...the list goes on. It might've been nice if they'd found a way to make base attacks practical, but given the fact that it'd been streamlined to just one base, it was best that it got left behind.DioWallachia said:He didnt like the old game because of the interface??? how about any criticism worth of mention like, how much of the customization was lost in the new game and etc?? Is that really your best?
I...wait, what? I can't tell if you're happy or bitter right now. On one hand, you seem glad that XCOM got a good review, but the whole "blind dribbling fans" insult seems bizarrely out of place.Roman Monaghan said:Yay. Now all his blind dribbling fans can go buy it and this game can become successful in the eyes of the game industry and send a message of anti-FPS bullshit to the rest of the companies out there and hopefully even encourage them to finally cancel that other XCOM game they were making that was horrible.
Christ, that'd be nice. If they could adapt the old Syndicate games as well as they did XCOM, I'd buy it in a heartbeat.Roman Monaghan said:And maybe a remake of Syndicate that's actually a strategy game, that'd be cool.
How about the other Bullfrog properties like Populous and Dungeon Keeper?Char-Nobyl said:Christ, that'd be nice. If they could adapt the old Syndicate games as well as they did XCOM, I'd buy it in a heartbeat.Roman Monaghan said:And maybe a remake of Syndicate that's actually a strategy game, that'd be cool.
I'd adore a new Populous game given the same treatment that XCom did. It would be amazing.DioWallachia said:How about the other Bullfrog properties like Populous and Dungeon Keeper?Char-Nobyl said:Christ, that'd be nice. If they could adapt the old Syndicate games as well as they did XCOM, I'd buy it in a heartbeat.Roman Monaghan said:And maybe a remake of Syndicate that's actually a strategy game, that'd be cool.
But there is a problem, both IP were sold long ago to a bunch of Korean MMORPG developers that will not release the games to Western audiences.DeimosMasque said:I'd adore a new Populous game given the same treatment that XCom did. It would be amazing.
CAPTCHA: heartache
Yeah that's what I feel..