My personal favorite account from that Book. I never did figure out what the hell "romanov" meant.zonking great post=9.69587.665710 said:Won't happen. Same thing happened in World War Z. Some bigshot would hole up with lots of celebrities and broadcast this on TV. They were attacked alright. By humans, not zombies.Sib post=9.69587.664773 said:The random economic situation would suck. Seriously, start everyone fairly level otherwise it just wouldn't be fun for someone who starts off as a tramp seeing a multimillionaire arms-dealer fly by in his helicopter using implanted Gatling guns to mow down hordes of zombies, before returning home to shag his supermodel and relax in a solid gold tub filled with champagne, while his mantress (mansion + fortress) mows down zombies with its emplaced cannons.
Other than that, sounds epic.
Abako post=9.69587.664584 said:Ok so if anyone has ever seen any of my other MMO ideas, like my one for the Warhammer MMO, I tend to think about these things alot and have decided to submit an MMO idea to you all for your viewing pleasure. So here we go.
My latest idea for an MMO of sorts is a game based off of one of my favorite books, the zombie survival guide. I know many people have read it so I will do less of the explain everything as I go. The game would start in a way the I think would be completely funny for all involved. So the server is up (it would only have one server like EVE) and as this game starts everyone who is signed up to play starts in the cities and towns of the games world. This world will be INCREDIBLY expansive (as in the type of big that we can not accomplish with current gaming technology) and will feature a very realistic setting different parts to represent all of the major styles of modern societies, so North American/European urban and rural areas, middle eastern cities that are still "third-worldish", african villages, asian island chains, arctic, and so on. Now upon the start of the game, every player is given a random character generated by the game. This will include where they live, what their job is, their possessions and wealth, everything. Yes some people will be luckier than others but all in all it will make the game more interesting.
So the game starts at the very beginning of what the book calls a Class 4 outbreak, where zombies are over running major cities and starting to take over the earth. Then they players are left to do whatever they can to survive. Of course many will die as they try to figure out a plan, but a good number will quickly do things such as secure their houses and appartment, attempt to stockpile supplies and other common "survival strategies".
Now it must be stated before moving any further that this game is very advanced from current technology, so some of the interfacing and expansiveness is not currently possible. But players in this game will be able to do anything they can do in real life. So they can steal things, make things, try to fix things, everything is destructible if it is in real life, the works.
So at this point in the game some different things have happend. Due to the random nature of the character generation, the players with rich characters might never play, or have become the cornerstones of survival groups because of their access to materials. Gun store owners might have immediately tried to go out and fight the zombies and died, or fortressed themselves up. You just cant tell so every time the game restarts it will be cool and different.
Now its time to see what players can think up for surviving this game. Oh yes the goal is survival. At the start of the game, you might see the players who fortress up in their house, but at some point their supplies will run out and they are done for. The real strategy for this game is to see how well players can come up and execute a plan together.
Now as for actual gameplay it will work something like this. You get one character for your account at a time, no more. And this character only lasts for the current game and if he dies he is dead. If your starting character dies, you will respawn with a new random person(but only a very average person) at some random place in the game without a lot of zombies, giving you the chance to try and make it somewhere before you are eaten again.
Now each game would run for a certain amount of time (maybe 6 months or something?) in which they players have to survive. The ones who can keep their starting character alive the entire game actually win, but the others who dont can still play and have fun. But the trick is that the game will always be running and your character will always be in the world unless they die. So when you log off, there is the distinct chance that you could be eaten while your character is "sleeping".
As the game progresses all sorts of things will have to happen. People will have to find ways to get supplies, such as food and water, medicine, and resources. The way the zombies work is just like in the survival guide so you cant just go running around or stand in a group killing them, because MILLIONS will come if given enough time. This means that long term strategy will play a huge key in this game.
I could go on and on but I believe you can see what kind of game I am getting at. It would basically be a real life simulator of a specific event. I would love to see what people could do with a game like this. Also I would love to see what me an my friends could come up with hehe.
Sorry about this being very poorly written. I didnt actually organize this, it was just me writing from my own head.
Was it realy needed to quote the ENTIRE OP for one line? jesus.hem dazon 90 post=9.69587.667324 said:ittl work i dont like mmorpegurs but this sounds great. (also the zombie taking over cities is class 3)Abako post=9.69587.664584 said:
seconded.rougeknife post=9.69587.665013 said:I'm happy enough with Zombie master and the prospect of left4dead.
MAJOR BUMP BUT I DO NOT CARE:Aries_Split post=9.69587.667305 said:My personal favorite account from that Book. I never did figure out what the hell "romanov" meant.zonking great post=9.69587.665710 said:Won't happen. Same thing happened in World War Z. Some bigshot would hole up with lots of celebrities and broadcast this on TV. They were attacked alright. By humans, not zombies.Sib post=9.69587.664773 said:The random economic situation would suck. Seriously, start everyone fairly level otherwise it just wouldn't be fun for someone who starts off as a tramp seeing a multimillionaire arms-dealer fly by in his helicopter using implanted Gatling guns to mow down hordes of zombies, before returning home to shag his supermodel and relax in a solid gold tub filled with champagne, while his mantress (mansion + fortress) mows down zombies with its emplaced cannons.
Other than that, sounds epic.
Actually, mate, a Class 3 Outbreak doesn't primarily mean a city: it instead infers the rough size and magnitude of an outbreak. Furthermore, did you not notice the bit about TAKING OVR THE WORLD? World conquest (or would it be consumption? Hmmm...) is only in a Class 4 incident.hem dazon 90 said:Abako post=9.69587.664584 said:Ok so if anyone has ever seen any of my other MMO ideas, like my one for the Warhammer MMO, I tend to think about these things alot and have decided to submit an MMO idea to you all for your viewing pleasure. So here we go.
My latest idea for an MMO of sorts is a game based off of one of my favorite books, the zombie survival guide. I know many people have read it so I will do less of the explain everything as I go. The game would start in a way the I think would be completely funny for all involved. So the server is up (it would only have one server like EVE) and as this game starts everyone who is signed up to play starts in the cities and towns of the games world. This world will be INCREDIBLY expansive (as in the type of big that we can not accomplish with current gaming technology) and will feature a very realistic setting different parts to represent all of the major styles of modern societies, so North American/European urban and rural areas, middle eastern cities that are still "third-worldish", african villages, asian island chains, arctic, and so on. Now upon the start of the game, every player is given a random character generated by the game. This will include where they live, what their job is, their possessions and wealth, everything. Yes some people will be luckier than others but all in all it will make the game more interesting.
So the game starts at the very beginning of what the book calls a Class 4 outbreak, where zombies are over running major cities and starting to take over the earth. Then they players are left to do whatever they can to survive. Of course many will die as they try to figure out a plan, but a good number will quickly do things such as secure their houses and appartment, attempt to stockpile supplies and other common "survival strategies".
Now it must be stated before moving any further that this game is very advanced from current technology, so some of the interfacing and expansiveness is not currently possible. But players in this game will be able to do anything they can do in real life. So they can steal things, make things, try to fix things, everything is destructible if it is in real life, the works.
So at this point in the game some different things have happend. Due to the random nature of the character generation, the players with rich characters might never play, or have become the cornerstones of survival groups because of their access to materials. Gun store owners might have immediately tried to go out and fight the zombies and died, or fortressed themselves up. You just cant tell so every time the game restarts it will be cool and different.
Now its time to see what players can think up for surviving this game. Oh yes the goal is survival. At the start of the game, you might see the players who fortress up in their house, but at some point their supplies will run out and they are done for. The real strategy for this game is to see how well players can come up and execute a plan together.
Now as for actual gameplay it will work something like this. You get one character for your account at a time, no more. And this character only lasts for the current game and if he dies he is dead. If your starting character dies, you will respawn with a new random person(but only a very average person) at some random place in the game without a lot of zombies, giving you the chance to try and make it somewhere before you are eaten again.
Now each game would run for a certain amount of time (maybe 6 months or something?) in which they players have to survive. The ones who can keep their starting character alive the entire game actually win, but the others who dont can still play and have fun. But the trick is that the game will always be running and your character will always be in the world unless they die. So when you log off, there is the distinct chance that you could be eaten while your character is "sleeping".
As the game progresses all sorts of things will have to happen. People will have to find ways to get supplies, such as food and water, medicine, and resources. The way the zombies work is just like in the survival guide so you cant just go running around or stand in a group killing them, because MILLIONS will come if given enough time. This means that long term strategy will play a huge key in this game.
I could go on and on but I believe you can see what kind of game I am getting at. It would basically be a real life simulator of a specific event. I would love to see what people could do with a game like this. Also I would love to see what me an my friends could come up with hehe.
Sorry about this being very poorly written. I didnt actually organize this, it was just me writing from my own head.
ittl work i dont like mmorpegurs but this sounds great. (also the zombie taking over cities is class 3)