Biomutant was a game that I had completely forgotten was even a thing, and when the game started appearing on my feed within the last week or so, I seem to remember thinking it was some kind of survival/shooter game of some kind. It's weird because it was a game that I vaguely recall seeing some underwhelming announcement about, then forgetting about until this week. Well apparently the game has had some hype around it for some reason, maybe the furry-culture folks are just desperate for something to replace the lack of Sonic games.
Anyway Biomutant is a Ubisoft-game. Except it's not made by Ubisoft, and it shows.
We all know what Ubisoft games are at this point right? Open world check-list games that usually have a decent core loop that will either click with you enough to get through it, or be fun for a 10-20 hours before dropped forever. An to their credit Ubisoft has nailed the open-world formula at this point, most games in their wheelhouse are decent enough when they come out.
Biomutant is that Ubisoft formula, but done terribly. The world is empty, the combat sucks, there is practically no sound and what sound there is sucks. Biomutant feels like a game that's still in Beta. Like the core of the game is there, but much of what should be in the game is simply missing. Things like world events, polish, filler, those things that make a game more than a large empty map you run around in.
It's a beautiful game, and if the gameplay was there to support that large beautiful world, Biomutant could be an amazing experience. Instead it's just a waste of time. Most quests are mundane boring fetch quests that have you run to extremely fair points on the map for nothing. And because the open world is so empty you'll never come across those open world events or distractions that make open-world games great. We've all had that open-world experience where you are traveling along to a mission or something, when all of a sudden you encounter a bandit camp, or a person in distress, or a robbery, or a cool thing to loot and discover. Biomutant has none of that.
For those of you that remember, I complained that Ghosts of Tsushima's world was beautiful but too static to be truly great. The lack of roaming Mongols made the travel in Ghosts lackluster in my eyes, because everything was on the map for you so there was never a reason to explore. Biomutant makes Ghosts look busy. Because Ghosts still had no lack of shrines, hot springs, fox dens, bamboo challenges, bandit bases, villages, side-quests, haikus, tons of stuff to do even if you didn't have to explore to find it. Biomutant has....nothing.
It leave me believing that the game is just a very very polished Beta. It works, it runs well, but it lacks some of the basic things that make a game feel complete.
Anyway Biomutant is a Ubisoft-game. Except it's not made by Ubisoft, and it shows.
We all know what Ubisoft games are at this point right? Open world check-list games that usually have a decent core loop that will either click with you enough to get through it, or be fun for a 10-20 hours before dropped forever. An to their credit Ubisoft has nailed the open-world formula at this point, most games in their wheelhouse are decent enough when they come out.
Biomutant is that Ubisoft formula, but done terribly. The world is empty, the combat sucks, there is practically no sound and what sound there is sucks. Biomutant feels like a game that's still in Beta. Like the core of the game is there, but much of what should be in the game is simply missing. Things like world events, polish, filler, those things that make a game more than a large empty map you run around in.
It's a beautiful game, and if the gameplay was there to support that large beautiful world, Biomutant could be an amazing experience. Instead it's just a waste of time. Most quests are mundane boring fetch quests that have you run to extremely fair points on the map for nothing. And because the open world is so empty you'll never come across those open world events or distractions that make open-world games great. We've all had that open-world experience where you are traveling along to a mission or something, when all of a sudden you encounter a bandit camp, or a person in distress, or a robbery, or a cool thing to loot and discover. Biomutant has none of that.
For those of you that remember, I complained that Ghosts of Tsushima's world was beautiful but too static to be truly great. The lack of roaming Mongols made the travel in Ghosts lackluster in my eyes, because everything was on the map for you so there was never a reason to explore. Biomutant makes Ghosts look busy. Because Ghosts still had no lack of shrines, hot springs, fox dens, bamboo challenges, bandit bases, villages, side-quests, haikus, tons of stuff to do even if you didn't have to explore to find it. Biomutant has....nothing.
It leave me believing that the game is just a very very polished Beta. It works, it runs well, but it lacks some of the basic things that make a game feel complete.
Biomutant Is an Ambitious Mess - The Escapist
Biomutant from Experiment 101 is an ambitious mess, interesting ideas sabotaged by terrible combat and lack of incentive to explore.
www.escapistmagazine.com