Played a bit of it, I can forgive the eurojank and the lack of polish of every features. But the one I think I'm really disapointed by is that they just don't use the mutation idea. They made big promise with it about mutating to reflect your character development, but all it comes down to is that as you change your stats your character body proportion slightly changes to reflect that... I was expecting something like "if you get this mutation you'll get a second lizard head which will breath fire on command" or "these sharp quill will let you throw projectile at enemy and redirect some melee damage" but no, just "increasing your int by 10 make your head slightly larger". You can get some mutation but all they do is give you some special attack which aren't that interesting and anyway you're limited to 4 attack in total (which are also shared by your psi attack).
And yeah the game has wayyyyy too many features, all of which are shallow and underutilized (melee, range, kunfu, psi, mutation, perk, looting, crating, morality, conversation choice, robot sidekick, environmental hazard and probably forgetting more). You could literally cut half of them out and it would be just fine. Similarly the game has like 4 different main plot thread that don't really interact with each others.