Outer Wilds is one of the best space exploration games I've played! I'd spend a bunch of time describing and pushing the game on you all, but I've already done that so I'll just post the link.
There's a reason the ads talk about "lithobraking", i.e. slowing/stopping by hitting the ground.Yeah, it's one of those games were failure feels like it's part of he charm. Like when you build the "perfect" spacecraft, and then realize you forgot a vital component like the parachutes on the return capsule and you're already in the middle of re-entry. Not that I've ever done that.....*whistles*
Star Citizen's primary problem is that its design document is an ever-expanding list of "wouldn't it be cool if".I get the impression Star Citizen's current state is perhaps the result of crowd funding without any significant amount of financial oversight. This might've been the case where a budget/time-conscious publisher could like, set deadlines to avoid an indefinite release scenario where the creatives' feet have left the ground. But AFAIK, "crowds" aren't capable of doing that.
Not the best quality, but I feel this kinda feels relevant here. https://www.escapistmagazine.com/v2/kickstarted-to-death/I get the impression Star Citizen's current state is perhaps the result of crowd funding without any significant amount of financial oversight. This might've been the case where a budget/time-conscious publisher could like, set deadlines to avoid an indefinite release scenario where the creatives' feet have left the ground. But AFAIK, "crowds" aren't capable of doing that.
Guessing that no promises were made other than, "Hey remember Wing Commander? Well we're making a really cool new space game that will blow that out of the galaxy, and it'll have *insert epically impossible feature set*, and all we need is your money to make it happen! Donate now to get early access *insert some future date*!"
...And on and on it goes.
Oh, yesh. Classic Lithobraking. I mean, the spacecraft does stop moving after it impacts the ground so GREAT SUCCESS!There's a reason the ads talk about "lithobraking", i.e. slowing/stopping by hitting the ground.
I didn't play it when it was considered 'bad', but I found it to be a rather lukewarm experience when I played it recently.I've heard that No Mans Sky is in a pretty good place these days. I haven't played it since it first came out, but my brother is impressed.
Also, the best game set in space is clearly Dead Space.
Roberts has done this before too all the way back in the 2000s with Freelancer. He mismanaged the development of that game so badly that Microsoft had to buy him out from his own studio just to get the game finished. Now he's pulled the same stunt again with SC and added hints of a pyramid scheme because after almost a decade nothing he's released looks like it's progressed beyond an Alpha build. His mindset is still stuck in the Wing Commander days of releasing when everything is finished even though the accessibility of content patch releases and DLC makes that approach unnecessary. It doesn't help that the excess of funding he got made the scope of development balloon to such unfeasible levels that SC is the new Duke Nukem Forever. If Roberts was smarter and less stuck in the old ways of floppy disk media he'd get a stable core gameplay loop going and add to it over time instead of his kitchen sink approach, but it's obvious he's not that smart and has learned nothing from the Freelancer fiasco.I get the impression Star Citizen's current state is perhaps the result of crowd funding without any significant amount of financial oversight. This might've been the case where a budget/time-conscious publisher could like, set deadlines to avoid an indefinite release scenario where the creatives' feet have left the ground. But AFAIK, "crowds" aren't capable of doing that.
Guessing that no promises were made other than, "Hey remember Wing Commander? Well we're making a really cool new space game that will blow that out of the galaxy, and it'll have *insert epically impossible feature set*, and all we need is your money to make it happen! Donate now to get early access *insert some future date*!"
...And on and on it goes.
The ending was quite something too. Worth the odd frustrating few moments for sure.Not a strategy/sim game but Observation is really cool.
Just like real life.What Star Citizen is trying to do is impressive, but it's really not something that I need, want, or would even enjoy. It's too big for its own good. A great big world of emptiness.
Not really.Just like real life.
This video is 2 years old but was an interesting look at the question you're asking.Not really.
I know that the alpha has a city in it that you can fly around in, but does that city actually have anything to do, or is it just a collection of facades?
I can't imagine that they're making thousands of planets with millions of cities, structures, geographical locations, etc that have anything more than token interactivity, so the scale of it feels completely pointless.
Thanks for that video, it was pretty interesting, but it basically just reinforced my idea that the game doesn't really have anything meaningful to do once you're playing it. Maybe that'll change, but considering the scale of the game I imagine they're going to need to spread content paper thin in order to fill a universe with it.This video is 2 years old but was an interesting look at the question you're asking.
I don't know anything about Star Citizen, but I just thought it was an apt description of our own universe. Too big for its own good, and apart from ours most(all?) planets are empty.Not really.
I know that the alpha has a city in it that you can fly around in, but does that city actually have anything to do, or is it just a collection of facades?
I can't imagine that they're making thousands of planets with millions of cities, structures, geographical locations, etc that have anything more than token interactivity, so the scale of it feels completely pointless.