Yoko Taro made the game as a reaction to the usual structure of videogames which is what you play now you will play for the next 30, 40, 50 hours. I can really appreciate his unconventional approach to game design. The surprises in the story and the gameplay provided a forward momentum that prevented the game from ever becoming a repetitive grind.
That's nice and all, but that depends on the person. Most Yoko Taro games to have a repetitive grind, but will throw something "unique" every now and then. Drakengard 1 and 2 are repetitive and obtuse as fuck; even for the PS2 era. Even hardcore fans don't disagree. The first game especially is repetitive. Drakengard 3, while not as repetitive, most players are not gonna care what's going on. I've seen enough retrospectives, analysis, and in-depth reviews to get the gist, but the 3rd game still has many problems and bad design choices. Automata is the least repetitive of all the games, but still has some of those bad design choices.
Ofcourse with these 'auteur' centric games it also boils down to if you think Taro or Kojima have interesting things to say.
Kojima has nothing interesting to say now. That went away years ago. Taro has interesting to say some of the time. Mainly Nier and its sequel. Drakengard is your typical Berserk style fantasy with your helping of You Bastard on the player character. Drakengard 2 does not add much, D3 gets too wacky with itself for half the game for anything to really matter, until wants to get serious. By that point, I stopped caring.
If not then it's unlikely that you'll like the game but that doesn't make it bad.
I did not say Automata was bad, but it has bad or frustrating game design choices. I consider Drakengard 1 a bad game. The others are just average to mediocre gameplay wise, but have "interesting" hooks for those that care.
It's just something different when most games are dime a dozen and try to please everyone.
Just to because something's different and constantly "subverts" tropes/expectations, does not make the media in question automatically good nor immune to criticism. That excuse is bullshit, and is not honest criticism. Taro might stick out more, but it does not make his design philosophies any less flawed. A lot of his games have problems. You can go on all day about the amazing story, characters, or soundtrack, but the game design problems make repeat playthrougs a chore or super annoying for most of his games.
I've already seen the video, so nothing new there for me.