Finished LoZ: Breath of the Wild this morning
Not entirely done. I still have a few things I want to do before I'm done done, such as look for the leviathans(I found one behind Death Mountain and apparently there's one in the desert and one in the mountains) and I want to do the spring of power, after having done the springs of courage and wisdom(the finding the dragon on top of the mountain after that climb was quite cool, and the journey up there felt very epic).
Anyway, I more or less fumble fucked my way up through Hyrule castle, which felt both cool and annoying at the same time. Approaching the castle via a variety of different routes is interesting, either the sneaky infiltration or just going straight through the no mans land of castle town to smash through the front gate. It's inside where it becomes an issue of trying to get around the big piles of purple evil goo blocking the way, and while there are entrances to different parts of the castle it feels like some of them don't allow you to go further up, they dead end and you have to backtrack to where you came in to continue up the mountain). Initially tried to do it the proper way, finally got frustrated, saw a waterfall and said "Fuck it" and Zora Swam my way up the waterfalls till I reached the top. I found lots of cool treasures but mostly as a side effect of trying to find a route to progress.
Anyway, Ganon was fine as a boss, though I mostly tanked my way through the fight using food heals. Giant Piggy Ganon was more of an interesting premise then an interesting fight because ganon can't do much more then shoot at you when you're in front of him and you can literally run rings around him. It only lasted as long as it did because I forgot to equip the bow of light and so I was shooting lightening arrows at him and wondering why I wasn't doing any damage.
On a more story/ character side, I did enjoy the flashbacks/memories as far as telling the story, which means you can more or less skip them if you want. Of course, there's the loaming sense of dread since they talk about getting ready for ganon's return and how they're gonna be ready, and seeing the world as it is now tells you exactly how well that all went. I do appreciate Zelda getting some nice characterization(ikeep in mine I've only played the early games up to OoT before now so I'm comparing it against those games where Zelda is barely there).
With that being said, there's a bunch of stuff knocking around in the back of my mind I'm gonna briefly talk about before finishing. Knowing about the timeline(s) and a bit about the other games, I'm gonna guess that somehow BOTW is basically a world where the 3 timelines and various versions of Hyrule have all either merged/collapsed together and/or this is basically a big meta remix of the entire series up until now. I say that because there are references to things from all 3 timelines that shouldn't be seen alongside each other if BOTW follows one particular timeline and the map feels like it's features from hyrule from numerous different games all over the place but in ways that don't really match any of them specifically(Spectacle Rock, for example, is normally hanging out near Death Mountain, not on the far side of the Map, and the position of the sea matches Hyrule from the NES games much better then any of the other zelda maps I've seen)
This might have something to do with the whole 10,000 year time gap between this and the apparent Hyrulian Super Civilization that built the divine beasts and the guardians and the shrines before mostly disappearing from history after taking down Gannon the first time round(at least, that's presumably what happened) but was also never really alluded to any other games so it probably takes place after the last game in the series before this(which might be all of them), or it might be the Devs want to soft reboot the frachise and build a new continuity from here on out by creating this new land and backstory. It probably doesn't matter that much in the long run considering the devs seem to do gameplay first, the games don't have that much to do with each other and get slotted in wherever on the timeline for the most part(the older/2d games all tend to get dumped into the "Downfall" timeline, for example, probably due the weirdness inherent in some of them).
Not entirely done. I still have a few things I want to do before I'm done done, such as look for the leviathans(I found one behind Death Mountain and apparently there's one in the desert and one in the mountains) and I want to do the spring of power, after having done the springs of courage and wisdom(the finding the dragon on top of the mountain after that climb was quite cool, and the journey up there felt very epic).
Anyway, I more or less fumble fucked my way up through Hyrule castle, which felt both cool and annoying at the same time. Approaching the castle via a variety of different routes is interesting, either the sneaky infiltration or just going straight through the no mans land of castle town to smash through the front gate. It's inside where it becomes an issue of trying to get around the big piles of purple evil goo blocking the way, and while there are entrances to different parts of the castle it feels like some of them don't allow you to go further up, they dead end and you have to backtrack to where you came in to continue up the mountain). Initially tried to do it the proper way, finally got frustrated, saw a waterfall and said "Fuck it" and Zora Swam my way up the waterfalls till I reached the top. I found lots of cool treasures but mostly as a side effect of trying to find a route to progress.
Anyway, Ganon was fine as a boss, though I mostly tanked my way through the fight using food heals. Giant Piggy Ganon was more of an interesting premise then an interesting fight because ganon can't do much more then shoot at you when you're in front of him and you can literally run rings around him. It only lasted as long as it did because I forgot to equip the bow of light and so I was shooting lightening arrows at him and wondering why I wasn't doing any damage.
On a more story/ character side, I did enjoy the flashbacks/memories as far as telling the story, which means you can more or less skip them if you want. Of course, there's the loaming sense of dread since they talk about getting ready for ganon's return and how they're gonna be ready, and seeing the world as it is now tells you exactly how well that all went. I do appreciate Zelda getting some nice characterization(ikeep in mine I've only played the early games up to OoT before now so I'm comparing it against those games where Zelda is barely there).
With that being said, there's a bunch of stuff knocking around in the back of my mind I'm gonna briefly talk about before finishing. Knowing about the timeline(s) and a bit about the other games, I'm gonna guess that somehow BOTW is basically a world where the 3 timelines and various versions of Hyrule have all either merged/collapsed together and/or this is basically a big meta remix of the entire series up until now. I say that because there are references to things from all 3 timelines that shouldn't be seen alongside each other if BOTW follows one particular timeline and the map feels like it's features from hyrule from numerous different games all over the place but in ways that don't really match any of them specifically(Spectacle Rock, for example, is normally hanging out near Death Mountain, not on the far side of the Map, and the position of the sea matches Hyrule from the NES games much better then any of the other zelda maps I've seen)
This might have something to do with the whole 10,000 year time gap between this and the apparent Hyrulian Super Civilization that built the divine beasts and the guardians and the shrines before mostly disappearing from history after taking down Gannon the first time round(at least, that's presumably what happened) but was also never really alluded to any other games so it probably takes place after the last game in the series before this(which might be all of them), or it might be the Devs want to soft reboot the frachise and build a new continuity from here on out by creating this new land and backstory. It probably doesn't matter that much in the long run considering the devs seem to do gameplay first, the games don't have that much to do with each other and get slotted in wherever on the timeline for the most part(the older/2d games all tend to get dumped into the "Downfall" timeline, for example, probably due the weirdness inherent in some of them).
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