I've been playing Civ 6 recently, and while its a clear uprade over 5 there are a lot of perplexing design decisions in there.
In the game, if you've never played, you can earn "great people" who are individuals that bring advancements to your side and are more or less critical for certain win conditions. Great scientists boost your progress on the tech tree, great artists/musicians give you great works for tourism, great admirals give you sea based upgrades, merchants give you money making advances and so on.
If you go for a culture focused approach, its entirely possible to get a bunch of great musicians and artists long before you could actually possibly house their works or even see gains from having them - there are specific buildings you make to store the works and they aren't immediately available. I get that there are era specific artists and they kind of shoot for the great people to pop up in the right times, but if you're optimizing for a specific victory condition you might end up with a bunch of greats just lounging around doing nothing while you work through 100 years of development to get a radio station to actually store their shit. I have Mozart waiting in the wings over here because for some reason only one opera house exists in this universe and it can only be built once by one side and stores two or three songs.
There's also just weird QoL issues, like you can't define a path along which to make a railroad or a road. For a road, you have to make a trader who will eventually establish a caravan path, and a railroad has to be built one block at a time, directed the whole way by player, overtop of that. Caravan pathing isn't horrible until sea travel becomes easy so you can get into these weird situations mid game where you have to strategically move traders city to city to force land paths, or they'll just take the faster water route and you won't get a road. Railroad building depends on that so you might have a city that's perpetually slow to access late game because you couldn't get the caravan to go the right way. NBD until someone declares war and you have to send land assault units either over a slow land route or a water route where they can't defend themselves to react. It actually cost me a city once.