Dead Space's major influences are System Shock 2, RE4, Run Like Hell, and dark Sector (when it was originally going to be a horror themed sci-fi shooter in space).
Dead Space's major influences are System Shock 2, RE4, Run Like Hell, and dark Sector (when it was originally going to be a horror themed sci-fi shooter in space).
Yeh, I know. I meant to say other HL2 inspirations, the kinesis module a likely candidate.Dead Space's major influences are System Shock 2, RE4, Run Like Hell, and dark Sector (when it was originally going to be a horror themed sci-fi shooter in space).
Oh yeah. I'm surprised some people on this forum are forgetting that so many AAA games did the whole gravity puzzle or manipulation thing after Half-Life 2. That went on for a good while.Yeh, I know. I meant to say other HL2 inspirations, the kinesis module a likely candidate.
The flipside of the last statement is true though as well. I can make a list of similarities between two pieces of media as well and present it as one influencing the other, despite it being to the contrary. Off the top of my head, there's a plenthora of similarities between the First Formic War Trilogy and the early Expanse books, but it's very unlikely that one influenced the other IMO.This is where the disagreement stems from. To me these are similarities. The gravity gun and kinesis module are literally the same thing with different animations to me while you consider them "pretty different". Both games have silent science-guys in power armor using improvised weaponry to kill body horror aliens. There are differences in flavor, because these pieces must look apart and stand on their own, but there are similarities in general ideas.
All in all it's a very "Hawkish" way of looking at media as I see you do time and time again. Like, I don't get anything from that when talking about X having an influence on Y. You could make a list of differences between Free Guy and The Truman Show and come to the conclusion the latter didn't influence the former.
Gamers don't care about any of those.The other three elements (plot, worldbuilding, and theme) are completely divergent IMO.
You are correct, but you can make his suit look like power armor by end game. Heck, some of his alternative space suits are glorified power armor.Oh, and minor point, Isaac's suit isn't power armour, and I don't think the HEV suit is either, but hey, semantics.
To pivot to another sci-fi setting, remember the Internet meltdown over the original ME3 ending? A meltdown that came solely from its story choices? We're not all John Carmack.Gamers don't care about any of those.
I thought it was more of a marketing fumble.To pivot to another sci-fi setting, remember the Internet meltdown over the original ME3 ending? A meltdown that came solely from its story choices?
That’s the problem is these are nothing but popularity contests among an audience that mostly doesn’t know any better.What the f....
Doom 93...ya know, an insanely influential game that was so relevant and played that it was getting banned in offices, elevated the careers of everyone involved with it for better or worse, and changed EVERYTHING on the scene, and it's getting beat by the fucking Witcher?!
Modern gamers, you can eat shit! Your moms are women of no virtue and your father's genetic origins are of serious question!
Half-Life 2 pioneered the use of environmental physics in games and greatly expanded the use of physics in gameplay. That's literally what the gravity gun was all about, it was a tech demo for "OH SHIT IT USES PHYSICS" and it was basically mind-blowing at the time.So, sorry, but what exactly did Half-Life 2 influence?
Actually, what's weird, is that there's sometimes more than one game per IP. Titanfall has TF2 and Apex Legends, Legend of Zelda has Ocarina of Time and Breath of the Wild, and you could argue that Half-Life itself has two entries if you count Portal 2 (and the Portal franchise) as being part of the same IP.Also, since this bracket only includes 1 game per franchise Half-Life 2 being there represents all of the innovation that came from Half-Life 1, which completely redefined the way that story was told in FPS games as well as the use of NPCs, and in engine scripted story sequences occurring with the player having full character control rather than in cutscenes.
Yeah, I think we had three or four years of "HAY LOOK OUR GAME HAS FIZZIX TOO" follow-the-leaderism.Oh yeah. I'm surprised some people on this forum are forgetting that so many AAA games did the whole gravity puzzle or manipulation thing after Half-Life 2. That went on for a good while.
At least Witcher 3 is ahead of Minecraft and Bloodborne is ahead of Titanfall (even though both those games have merit too).God of War Is the Winner of IGN’s Best Video Game of All Time Bracket - IGN
After 26,604,825 votes and a challenging battle through a gauntlet of 64 of the most legendary games ever created, (the fans have spoken, and here are the results). 2018’s God of War has risen above them all to become the champion of IGN’s Best Video Game of All Time Bracket.www.ign.com
Round 3 is up.
Then Portal happened, and everyone decided to copy it or make the "Cake is a lie joke". Regardless if it made sense or not.Yeah, I think we had three or four years of "HAY LOOK OUR GAME HAS FIZZIX TOO" follow-the-leaderism.