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hanselthecaretaker

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Following the departure of a number of key writers it’s doubtful another Rockstar game will have this level of thought put into it again.
 
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I've been subscribed to this guy since 2009. He usually has pretty good countdowns.
 
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Following the departure of a number of key writers it’s doubtful another Rockstar game will have this level of thought put into it again.
That's one of the reasons I don't particularly want them do RDR3, because I doubt there's any way they could put the insane level of detail into it that RDR2 had.

The other is that it would have to be a prequel or some such, because 1911/1914 was already really pushing "The end of the old west" to it's limit and it'll be very hard to do a interquel to RDR1/RDR2 based on the timeline we have 1899/1907/1911/1914. Maybe they could do a game about Dutch/Hosea getting the Van Der Linde Gang together and showing them at their prime but it would be hard to tie in the "Redemption" theme in there.
 

hanselthecaretaker

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That's one of the reasons I don't particularly want them do RDR3, because I doubt there's any way they could put the insane level of detail into it that RDR2 had.

The other is that it would have to be a prequel or some such, because 1911/1914 was already really pushing "The end of the old west" to it's limit and it'll be very hard to do a interquel to RDR1/RDR2 based on the timeline we have 1899/1907/1911/1914. Maybe they could do a game about Dutch/Hosea getting the Van Der Linde Gang together and showing them at their prime but it would be hard to tie in the "Redemption" theme in there.
There were protagonist ideas floating around for either Mac Callander or Sadie Adler, going back to before Blackwater in the gang’s younger years, or the time between 1907 and 1911 when Sadie was a bounty hunter. But unless they can 1-up what they already did it should just be left alone. I’d hate to think what kind of live service/MTX bs would be the standard by the time something like that released anyways.
 
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This video has a lot of insider information between Disney/Marvel and Capcom around the 16 minute mark. The YoVideoGames crew explains why the screw ups happened with Capcom around MVC3 and Ultimate. While Capcom does share blame, Disney demanded the price of Ultimate to be $40, because that's what they wanted immediately. Capcom was going to do a season pack, piece by piece, but the Tsunami in 2011 partially screwed that up. And Disney didn't want their profits in pieces, they want the whole thing.

They focus on how Disney are greedy and domineering assholes in the entertainment industry. Disney does not want moderate success or partial success. They're only satisfied with dominating an industry. During that time, they were pulling out of the game industry and was shutting everything down. Activision lost the Deadpool and X-Men license at the time, no more Epic Mickey, the studio that developed Split/Second got closed down, and pulled the plug on Disney Infinity just barely after its 3rd season. Not, because most of these products were not successful, but only because they did not make all of the money in the entire universe. Seriously, Disney can still go fuck themselves in that regard and certain other shady behaviors.

 
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You only just now noticed? Way to be about a decade behind the curve.
Kotaku are nowhere close to smart, profound, or intellectual as they like to think they are. This is the same site that decided to pick fights with certain game creators, because they dared to have fan-service in their fantasy game. I don't defend every piece of fan-service, but if you don't like it, don't be a dick about to the game makers or people that play them. Yes, I am referring to Dragon's Crown. BTW, both the game director and the person who wrote the article, did make up, but it's something that should have not happened in the first place. Especially when the journalist with the supposedly good standards, started the antagonizing and was the aggressor in this scenario.
 
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Kotaku are nowhere close to smart, profound, or intellectual as they like to think they are. This is the same site that decided to pick fights with certain game creators, because they dared to have fan-service in their fantasy game. I don't defend every piece of fan-service, but if you don't like it, don't be a dick about to the game makers or people that play them. Yes, I am referring to Dragon's Crown. BTW, both the game director and the person who the article, did make up, but it's something that should have not happened in the first place. Especially when the journalist with the supposedly good standards started the antagonizing and was the aggressor in this scenario.
I was reading their review for "Eastward" and while it was mostly positive towards the game, there were two bits it apparently took issue with. One was supposed homophobia(which I hadn't seen anyone else complain about) and the other was derision of fat people.

The Fatphonic comment struck me because "Fat people are shown as the civic leaders eating most of the food while their people starve and treated with derision". So the problem is with the use of a trope about the upper class hoarding all the good stuff at the expense of the plebs? A form of Narrative Shorthand that's perhaps as old as time itself? I don't think that's what fatphobia is, Kotaku(and for the record, I'm a big guy and always have been, so yes, I know what it's like be mocked for my weight). That's a class metaphor and you fucking know it. Stop sniffing your own farts.
 
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Bob_McMillan

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The Fatphonic comment struck me because "Fat people are shown as the civic leaders eating most of the food while their people starve and treated with derision".
As a big guy who's been working these past two years to lose some flabs, Jesus H. Christ Kotaku, what the fuck...
 
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The Fatphonic comment struck me because "Fat people are shown as the civic leaders eating most of the food while their people starve and treated with derision". So the problem is with the use of a trope about the upper class hoarding all the good stuff at the expense of the plebs? A form of Narrative Shorthand that's perhaps as old as time itself? I don't think that's what fatphobia is, Kotaku(and for the record, I'm a big guy and always have been, so yes, I know what it's like be mocked for my weight). That's a class metaphor and you fucking know it. Stop sniffing your own farts.
I bet had the villains been all lean, muscular, or perfectly physically fit, they would have not said anything. Either that, or flip the script stating how the games being prejudiced to people who take care of themselves. This is why I rarely ever take them seriously. The only close to decent thing they've ever done is report on workplace abuse and crunch. They never stopped doing that, so I'll give them credit there. Otherwise, they are a waste of time.
 
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BrawlMan

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This video has a lot of insider information between Disney/Marvel and Capcom around the 16 minute mark. The YoVideoGames crew explains why the screw ups happened with Capcom around MVC3 and Ultimate. While Capcom does share blame, Disney demanded the price of Ultimate to be $40, because that's what they wanted immediately. Capcom was going to do a season pack, piece by piece, but the Tsunami in 2011 partially screwed that up. And Disney didn't want their profits in pieces, they want the whole thing.

They focus on how Disney are greedy and domineering assholes in the entertainment industry. Disney does not want moderate success or partial success. They're only satisfied with dominating an industry. During that time, they were pulling out of the game industry and was shutting everything down. Activision lost the Deadpool and X-Men license at the time, no more Epic Mickey, the studio that developed Split/Second got closed down, and pulled the plug on Disney Infinity just barely after its 3rd season. Not, because most of these products were not successful, but only because they did not make all of the money in the entire universe. Seriously, Disney can still go fuck themselves in that regard and certain other shady behaviors.

Part 2

 

hanselthecaretaker

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I bet had the villains been all lean, muscular, or perfectly physically fit, they would have not said anything. Either that, or flip the script stating how the games being prejudiced to people who take care of themselves. This is why I rarely ever take them seriously. The only close to decent thing they've ever done is report on workplace abuse and crunch. They never stopped doing that, so I'll give them credit there. Otherwise, they are a waste of time.
They are a mixed bag for sure, but I was curious about this review so checked it out. I got the impression that the Kotaku writer simply took issue with the way the game portrayed fat people, among others.

Eastward seems to have some pretty uncomfortable feelings around bodies. Fat people are one of two things: villains or punchlines. The game’s first mayor does not walk, but trundles. He is slow and hulking and greedy. In a town of starving people, he is the one who eats. His fatness is how you know he’s evil. The game’s second mayor is similarly fat, old, and frequently caught sleeping. He is kind, sure, but everything about him is played for laughs.

These depictions extend throughout the game. If a character’s body looks weird, they will be a different kind of strange from the characters around them. Everyone in Eastward is odd, which is what makes the game charming, but so frequently fatness is treated as the odd thing in and of itself, and not just part of the person.


Similar criticism was level at how queerness was handled -

The game has similar feelings around queer-coded men. To give an example from the late-game, there are a few maids with beards trying to advertise a bakery by yelling at people on the street, and instead of Eastward treating this as the setup for its jokes, it uses them as punchlines in and of themselves, which is disappointing. Playing with gendered performance and expectations can be, and often is, incredibly funny, but Eastward’s deployment of queerness feels punitive and frequently disgusted.


I took it as more the game being called out for its crude, tropey handling of non-normative characters, which Kotaku would really be no stranger to doing so so it seemed pretty typical of them to me.
 
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