But how will she have the high ground then?Also axe the high heels.
I'm sorry. I'll go now.
But how will she have the high ground then?Also axe the high heels.
A fair point, but I would also like to point that as the medium grew so did the sales for most of Nintendo's major franchises, while Metroid more or less stagnated, arguably even trending towards decline post Prime.Of course, Metroid basically didn't get any new games in a decade, that doesn't help.Comparing sale number across time is hard since the medium used to be so much smaller. A better comparison is how much those game sold compare to other game that came out around the same time. Like iirc legend of zelda link to the past barely broke 1 mil and was considered a massive success back then, but today a zelda game pulling those numbers would be a failure. So say super metroid only did half a mil, that would still be a pretty big success. Quick wikipedia search says that animal crossing (GC) and prime saw similar sales numbers. It just seem like the franchise did poorly because it was never particularly a priority for nintendo (maybe because it doesn't neatly fit in the family friendly model they're trying to have).
You can't really compare sales over long period of time either, Zelda LttP continue to sell well because more zelda game are being made (even a pseudo sequel to LttP), drawing new fan in which will naturally look for older game that they haven't played. While barely any metroid game have been made (and of dubious quality, looking at you other M) so the fan base can't grow. To me it just seems liek a self fullfilling prophecy, nintendo neglect metroid so metroid game do poorly and then they claim that they were right to neglect metroid game since they do poorly.A fair point, but I would also like to point that as the medium grew so did the sales for most of Nintendo's major franchises, while Metroid more or less stagnated, arguably even trending towards decline post Prime.Of course, Metroid basically didn't get any new games in a decade, that doesn't help.
It's kind of like Kirby, another one of Nintendo's B-tier franchises that started out with a strong seller (for its time), but never really reached high ground afterwards. Also, Zelda LttP sold about 4,5m on SNES, 6,5m if adding the GBA port. Probably more if including VC.
I have never played a Metroid in my life. I think I should pick this up and give them a try for a change. Plus if I can unlock hot zero suit samus that would be a nice bonusWell, good news, seems Metroid Dread is bucking at least one trend: that of Switch titles, even 1st party, not running brilliantly. Word around is it's quite good from a technical standpoint considering the hardware it's on and the visual fidelity on display.
There's one E.M.M.I. fight where the aiming is at its worst. One of the few times where I thought the game was poorly designed rather than difficult.Only complaint I have so far is that the E.M.M.I. busting arm canon attack is really wonky with its aiming.
Without those checkpoints, the game would be way more frustrating.The game is pretty tough, but it's fair. It's very lenient with checkpoints before E.M.M.I. rooms too, which makes dealing with them slightly less frustrating.
Pretty much this. Except that whole "suit materializes/dematerializes and is technically part of her physiology" thing, along with being hybridized with chozo DNA (which just to remind everyone is not a Dread spoiler, that's been part of Samus' established backstory since before Prime and Zero Mission made it "official"), calls into question exactly what happens to her body when she activates the suit -- or the untold body horror/unspeakable contortionism that must result from shifting in and out of morph ball. Given certain events of Fusion and Dread, it's more likely that instead of "activating" the suit "around" her, she literally just morphs her body into it like a robot werewolf or some shit.That's the most frustrating part of this side discussion for me: we had that back in Super Metroid
I'm not a huge fan of Metroid but I have played 2 games in the series, therefore I feel justified in posting:Yeah, that's kinda what I meant when I said Metroid is like John Carpemter's career. There's a lot of people who know Metroid, know Samus, and have strong opinions about both who've never picked up a Metroid game.
Which is fine, I have a lot of opinions about Pokémon despite not playing more than an hour of anything released since a decade ago. But like John Carpenter said when asked what he thought about his films being cult classics: "I get any extra pay for that?"
Like, how many people running around posting They Live memes or sexy zero suit fan art have actually seen or played the media those came from? (You should absolutely watch They Live, it's fantastic)
Dread's got the reviews, hopefully it gets the sales to match.
I, and many other strange internet people, would be perfectly okay with Guyver Samus. Her Fusion suit looks like it pulled a lot of inspiration from it, looking back. Dunno why I didn't consider it before.Pretty much this. Except that whole "suit materializes/dematerializes and is technically part of her physiology" thing, along with being hybridized with chozo DNA (which just to remind everyone is not a Dread spoiler, that's been part of Samus' established backstory since before Prime and Zero Mission made it "official"), calls into question exactly what happens to her body when she activates the suit -- or the untold body horror/unspeakable contortionism that must result from shifting in and out of morph ball. Given certain events of Fusion and Dread, it's more likely that instead of "activating" the suit "around" her, she literally just morphs her body into it like a robot werewolf or some shit.
Bare minimum, the suit has to be at least biomechanical opposed to purely mechanical to some degree, for the X to have infested, fully assimilated, and reproduced it.
Yes, I did know. Or rather, I knew these techniques existed in Super and/or Zero Mission, and I tried doing them first time I got the requisite abilities just to see if you could. Also, infinite bomb jumping. But no Crystal Flash. Pretty sure walljumping while speedboosting is new tho.Okay I have completed the game three times now and when I usually play something a second time the flaws become more apparent but no... I feel the need to take back some of my complaints although with some minor issue still attached.
Shine sparking is a lot more enjoyable then I give it credit for and extremely rewarding to pull off. The problem and the issue still with it is I only found it more enjoyable when I actually understood how to do it. Did you know you could slide or go into the morph ball and still keep the momentum of the sparking? did you know you could walljump and keep the sparking momentum? Did you know if you shine Spark on a slope it will reset your speed boost? None of these things are told to the player which was the reason I was getting frustrated, the problem isn't so much the shine sparking but the game's poor Communications of its full mechanics.
I don't know about best overall, but imo definitely best since Zero Mission.Overall I fucking love this game. I don't know if this is the best Metroid, I need to play all of them again. But I feel like Mercury took the complaints from Return of Samus and made a well-crafted, difficult and enjoyable experience.
I have never played a Metroid in my life. I think I should pick this up and give them a try for a change. Plus if I can unlock hot zero suit samus that would be a nice bonus
End game spoilers below do not click unless you beat the game.the extremely brilliantly crafted twist that the main bad guy Raven beak was actually impersonating Adam, I'm curious how many people guessed it on their first playthrough. The funny thing is I noticed one of the biggest signs, that he doesn't call you lady throughout but I chalk that up to the writers just deciding not to do that because it would be repetitive, I feel like a dumbass
Also playing a second time it becomes hilarious basically every time Adam talks about how amazing Raven beak is it's actually Raven hyping himself up to Samus, like he's making a Chuck Norris list for himself definitely made the story enjoyable to go back to.
That's sorta the thing though... Once you know where the SA-X appears, then it loses a huge degree of its initial tension on repeat playthroughs. But the EMMI behave and appear in places much more erratically than the SA-X, making them a constant wild card when entering their areas. While they're maybe not as cool or well done as the SA-X, I feel they serve their purpose of giving you something to be tense about each time you know one's coming (Or something to Dread about? Huehuehuehue)The SA-X was scarier since on your first playthrough you didn't know where it was going to show up, and you know it would destroy you if it spotted you. With the EMMI you know they are going to spot you, you have to know where they are going to be before they even go there, and you simply lose if caught.
2 energy tanks is maybe a bit much, yeah. Though, a lot of games I find have a bad habit of giving you absurd amounts of HP and making enemies do NOTHING to it. The Legend of Zelda is a good example. You get 20 full heart containers, all divided into quarter sections, and by end game enemies are still doing... half a heart. And the final bosses are maybe doing 1 heart at most half the time. I guess Zelda's not exactly hardcore or anything, but there's gotta be a balance (Which thankfully I feel BotW fixed decently enough). Dread requires a little bit of a higher skill ceiling than other games, sure, it's not afraid to throw a punch or two. But I wouldn't say there's anything wrong with that.Plus the bosses are badly balanced what with being able to knock off 2 energy tanks in a single hit when you only have 6 or 7 of them.
Are your JoyCons working properly? Besides the rhythm of the space jump being a bit of a bugger, I wonder if your inputs are being read correctly.On top of it, she won't jump properly often enough nor will she fire another weapon she gets later on when I tell her to. I have a hard time aiming, the controls keep giving me issues in general.
I dunno, it seems to be working well for a majority of players. Dread definitely isn't Star Fox Zero levels of quirkyHow did Nintendo think this was ok?