Forced walking segments in games. Mainly in most of Sony's library. They add nothing to game play, all you're doing is moving the left analog forward, and there is no extra immersion. If it's that important story wise, make it a cut-scene or keep it super brief when loading a new area.
Yes, yes!! I couldnt play RDR 2 because those part killed my fun, they serve no purpose...
1) grinding to "fake" longevity
- I have seen a lot that could fit here.
from the indie "roguelike" genre to ubisoft AAA
game that "force" you to play a lot just to unlock stuff, like for example, the cell in Dead Cell, gold in Rogue Legacy 2 or more from a recent any resource in AC Valhalla, I feel like they are just grinding.
if the game ask me to do 40 hours+ of runs just to have unlocks just because it a question of grinding rather than anything then im just going to cheat them, I dont see the fun to have access to half of a game because I dont have all the unlock, like healing potions quantity or similar things
I could also include all the "collect-a-thon" here, like the last Spiderman or AC V, just so many thing to collect that serve near 0 reason to do and exist to fake "game play"
2) RPG talent (or similar) that only give a small % upgrade, anything that say stuff like you weapon damage is 10% more, to me doesnt feel interesting, its just doesnt add real impact, and even to some degree have "no" impact. let say you deal 10 dmg to a 100 hp monster and with that 10% increase basically doesnt do anything much, you are not "killing" faster
3) "fake" difficulty to "fake" new game + or such
again basically similar to 1) but where game just add abstract random difficulty (more monster hp...) to just have added "longevity" rather than making something interesting or substantial
4) hidden information, in this day of age of where wiki spawn in less than a day to show all the information you would need in a game, what is the point? I dont want to memorize hundred of different items power (like in Binding of Isaac) or seach the random place I had to go just to find the "secret"