The bioshock series as an a whole says "Sophia Lamb was (mostly) correct." and "subject delta AND Eleanor are the fulfillment of the whole thing."
I agree. I think most Japanese games already have bonkers art design so almost any skin fits in. I remember the alternate costumes in Tekken being quite fun.Japanese developers tend to do alternate costumes better than most Western developers, but they have many of their own slip ups too.
Honestly the Blood Dragon Armour looked better in Mass Effect than it ever did in Dragon Age. And that weirdly lets me present this hot take:Dragon Age Inquisition armor in Mass Effect, no.
Apparently it didn’t start out that way and took some patching but yeah it’s fine by me and gets the job done, though not the most engaging example of RPG combat either.Witcher 3 has good/playing combat. I never saw what was wrong from it by the detractors.
That’s actually pretty fascinating, but I’m wondering how much of it was intentional vs engine limitations. Because when he’s engaged in combat with the mouse clicking stuff he’s damn near a ballerina.Dunno if the games point this out, but Geralt moving around like his legs are crippled and he's in constant pain is lore accurate because his legs are crippled and he's in constant pain. In the books, at least, he's actually a good example of a chronically disabled character
Maybe he shrugs off the pain.That’s actually pretty fascinating, but I’m wondering how much of it was intentional vs engine limitations. Because when he’s engaged in combat with the mouse clicking stuff he’s damn near a ballerina.
Oh, I have zero faith that CDPR put it in intentionally.That’s actually pretty fascinating, but I’m wondering how much of it was intentional vs engine limitations. Because when he’s engaged in combat with the mouse clicking stuff he’s damn near a ballerina.
it has to be a happy coincidence then.Oh, I have zero faith that CDPR put it in intentionally.
So just Metroid. Make sense to me.Metroid Dread is not a metroidvania. It has no vania elements.
You know it's bad when even Koei Tecmo almost never goes above 100 with most of the Musou/Dynansty Warriors/Samurai Warriors games.Game/Gear leveling feels like it's gotten ridiculous. Between the what feels like standardized Common/Rare/Legendary/Epic gear types(i'm sure I'm missing ones) and the fact Levels in some games go into the hundreds now, it just feels like everything is grindy as fuck. I was reading about New World(Amazons MMO) and the moment I start seeing Level 600 on there I think of Destiny or AC Valhalla and I immediately think "Yeah, this sounds like way too much work and grind". The same when I see multiple currency types and such. I get why this stuff exists for game progression but at the same time it feels like a lot of this has gone too far.
Maybe I'm just not cut out for said games but I feels like games like this mistake leveling with content. I don't want to play just for sake of watching the numbers get bigger, all other things being equal.
To add to that, the Crysis games are the best Predator games ever made. Especially in the 2nd, and most importantly, the 3rd game with how stealth and cloaking work. Crysis 3 has an upgrade that allows you to do stealth kills, and still be cloaked. Crytek should be allowed to make the next Alien vs. Predator game or a solo FPS/Stealth Predator game. Crytek definitely have the chops to pull a cool concept; nuff said.Crysis series and Far Cry: Instincts >>>>Far Cry Mainline Series.
I'm going to with no. While it does sound interesting in theory, the mechanic will get boring, if everyone started doing it. You'll run into the same issues when many companies were copying shamelessly Final Fight, DMC, and God of War without much to stand out. Nothing will be unique. Besides, Sega has enough Yakuza spin-off franchises that copy the heat mechanic.Beat them ups needs Yakuza style environmental finishes/heat actions.
More like using a meter bar to either remove a Mook completely or lay down the hurt on a boss. It is more about environment interaction. I know games like Simpsons Arcade had it, but nothing's like dragging a guy to get their head microwaved or be sent away on a winchI'm going to with no. While it does sound interesting in theory, the mechanic will get boring, if everyone started doing it. You'll run into the same issues when many companies were copying shamelessly Final Fight, DMC, and God of War without much to stand out. Nothing will be unique. Besides, Sega has enough Yakuza spin-off franchises that copy the heat mechanic.
Disgaea DS is the only game I've played where the leveling goes over 100. The game is pretty much designed around make all the numbers bigger, but I thought it was still a pretty fun game. Leveling goes pretty fast late in the game.Game/Gear leveling feels like it's gotten ridiculous. Between the what feels like standardized Common/Rare/Legendary/Epic gear types(i'm sure I'm missing ones) and the fact Levels in some games go into the hundreds now, it just feels like everything is grindy as fuck. I was reading about New World(Amazons MMO) and the moment I start seeing Level 600 on there I think of Destiny or AC Valhalla and I immediately think "Yeah, this sounds like way too much work and grind". The same when I see multiple currency types and such. I get why this stuff exists for game progression but at the same time it feels like a lot of this has gone too far.
Maybe I'm just not cut out for said games but I feels like games like this mistake leveling with content. I don't want to play just for sake of watching the numbers get bigger, all other things being equal.