You clearly do give a fuck, because you're here moaning about it and refusing to play the game because you're upset you can't have your cake and eat it. I care not in the least whether you "back down", I'm quite happy just pointing out your beliefs are at best merely subjective and at worst poorly considered.
The player isn't being fucked over: all that cool shit is there for them to use, it just comes with consequences from excessive use. Deal with it. Whether it's "profound" or not isn't the point. It's a mechanic that provides the player with an element of choice for how they want to approach the game. It can be thought of as an internal difficulty setting: you can make your game a lot easier killing what you feel like, but you might not get the end you want - thus it nudges players to explore ways of playing the game they might not otherwise choose. And, finally, it is simply thematically consistent with the narrative and setting of the game.
There are numerous good reasons behind it. The fact you simply don't like it is your problem, but all that really merits is a small
And it sounds like they all do it better than Dishonored, because of either better planning or takes place in our real world. So congragulation for introducing games that accomplished way more. Thank you.In fact, this concept exists in lots of other games, too. In Baldur's Gate 2, you can keep turning yourself into a rampaging, monstrous, death machine and make your combats easier - at the cost that NPCs will increasingly fear and hate you. I played a Cold War strategy game where if you do really well as NATO you can push back the Warsaw Pact far enough through Germany and Poland to invade the USSR... and the game promptly ends in total global thermonuclear war mutual defeat, because that's what would happen.
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