Your video game hot take(s) thread

Casual Shinji

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Goatee Kratos is still the GOAT -


I’ll definitely be using this mod whenever I get it on PC. Actually, Sony needs to add this skin to the PS versions as well.
I like the beard just as well, but the bare chest vastly improves his design. There's something kinda boxy about Kratos' look in GoW'18, and it appears to be due to the armor. And with the bare chest he just gets more of that raw strength look back. Very few of the armors in GoW'18 look good, and Kratos just looks so much better when you strip most of that stuff away, just like how the original design was decided.
 

Dirty Hipsters

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I like the beard just as well, but the bare chest vastly improves his design. There's something kinda boxy about Kratos' look in GoW'18, and it appears to be due to the armor. And with the bare chest he just gets more of that raw strength look back. Very few of the armors in GoW'18 look good, and Kratos just looks so much better when you strip most of that stuff away, just like how the original design was decided.
They specifically wanted him to be less ripped and more "dad bod" in GoW 2018. If fact originally they wanted to make him kind of fat in that "retired athlete with a beer belly" kind of way.

Honestly, the bare chest doesn't really work for me just given the snowy mountain environment. The only reason it doesn't look out of place on Balder is because he can't feel anything so he doesn't feel the cold.
 

Casual Shinji

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They specifically wanted him to be less ripped and more "dad bod" in GoW 2018. If fact originally they wanted to make him kind of fat in that "retired athlete with a beer belly" kind of way.
It's not the physique that bothers me, it's the armor. Small bits work, like the Golden Fleece in the classic games, but the more you cover the guy up the more you lose that nice simple contrast. I know that for the new game they needed to sort of distance this Kratos from the "old" Kratos, and having him cover up to show that he's left that naked aggression behind is a good way to do that, but it feels like it's butting heads with the original design.

I guess it's sorta like Harley Quinn; the original animated series look is so iconic, but it's also when the character was in a bad place. So in order to show character growth/improvement you need to visually represent that, but by doing so you unfortunately lose that iconic look.

Honestly, the bare chest doesn't really work for me just given the snowy mountain environment. The only reason it doesn't look out of place on Balder is because he can't feel anything so he doesn't feel the cold.
I don't think Kratos really gives a shit about the cold neither. He's been in snowy environments before with just a skirt without even so much as a shiver. None of the gods likely feel any impact from the cold, you also see Freya walk bare foot through the snow by the end.
 
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Old_Hunter_77

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Modern video games should have voice acting.

If a studio with some money is making a game, especially "AAA" or whatever, hire some damn actors and make them talk. Don't make me read dialogue and listen to cartoons go "hmm" and "oh." They got the money.

I'm not talking about solo or real indies, I'm talking about the big studios. Zelda games without talking- how is this acceptable in the 21st century?
I don't care if it's just the style- I hate that style, and it seems like an excuse to not pay actors.

I just finished playing Kena: Bridge of Spirits. Small studio. The narrative effect with actual people talking makes the experience, and is what kept me pushing past difficult enemies to see what happens because I'm invested.

I wonder how much AAA gaming is over paying for voice acting because of stunt casting. I'm not demanding celebrities- in fact, I prefer not having them, it's distracting.
 
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I'm not talking about solo or real indies, I'm talking about the big studios. Zelda games without talking- how is this acceptable in the 21st century?
I don't care if it's just the style- I hate that style, and it seems like an excuse to not pay actors.
Just so we're clear, Breath Of The Wild and Age Of Calamity have full voice acting. Link still can't talk though. All you're going to get is grunts and shout from him. Those are the most recent Zelda games, and Breath Of The Wild 2 (whatever it will be called) is supposed to have full voice acting again. Obviously, Link will be silent protagonist again.
 

Old_Hunter_77

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Just so we're clear, Breath Of The Wild and Age Of Calamity have full voice acting. Link still can't talk though. All you're going to get is grunts and shout from him. Those are the most recent Zelda games, and Breath Of The Wild 2 (whatever it will be called) is supposed to have full voice acting again. Obviously, Link will be silent protagonist again.
How is it "full" voice acting if the playable character doesn't talk? Especially when it's not some build-your-own Fallout-style character.
 

Casual Shinji

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Just so we're clear, Breath Of The Wild and Age Of Calamity have full voice acting. Link still can't talk though. All you're going to get is grunts and shout from him. Those are the most recent Zelda games, and Breath Of The Wild 2 (whatever it will be called) is supposed to have full voice acting again. Obviously, Link will be silent protagonist again.
And yet he still talks except he doesn't. It's weird because the game I think makes a point to note that Link can talk he just chooses not to or something, yet there's a bunch of scenes where Link is making the gesture that he's saying something with other characters responding as if he has just spoken. Also, he still grunts, yells, and guffs.

At this point it's too weird for him not to talk, but it's also too weird for him to suddenly start talking after spending decades as a silent protagonist.
 
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How is it "full" voice acting if the playable character doesn't talk? Especially when it's not some build-your-own Fallout-style character.
Still counts as full voice acting, even if the main character doesn't talk at all or not much. This is nothing new to gaming. The silent protagonist doesn't bother me too much, but I can see when it gets annoying. The pull an example from the '90s, there's a horror game called Enemy Zero. The main character, Laura, doesn't talk much. She does talk when you load a save, and she describes her current situation or predicament. Similar to gameplay and cutscenes, she only grunts, gasps or screams. It's justified in that game, because it's pointed out that she is shy, uncertain, and is waking up with little to no memory. There's a minimum cast, but everybody else talks. The game is basically Alien. Something like that I still consider full voice acting.

At this point it's too weird for him not to talk, but it's also too weird for him to suddenly start talking after spending decades as a silent protagonist
I would not mind either way. If he did start talking, it would be a nice change of pace. It's kind of like when Isaac Clarke started talking, and some of those same people that were complaining about him not talking, all the sudden had a problem (Yahtzee). Or says he "talks too much".
 
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Old_Hunter_77

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after spending decades as a silent protagonist.
See this is kind of my problem- we're all savvy enough to understand that technology and budget have evolved. Yes, even small children (I play Switch with my nieces aged 6 - 18, they know more video games than the Escapist). Yet Nintendo just gets to fall back on implied nostalgia and style.

Ok I'm not just picking on Nintendo (though, considering how expensive their games are, I guess they are primarily my target). I'm including stuff like Fallout I think. I get building your own character but other games do that and let your character talk.

I'm gonna go ahead and throw in animating the conversations. I was playing Scarlet Nexus and there is full voice acting- great! But then the conversations are comic-book style anime panels of static imagery. It sucks. Some may see it as a stylistic benefit but I think it's cheap, and one of the reasons I quit the game (though that was more due to the shit quality of those conversations than the presentation).

Eh, I guess this is just related to my earlier "graphics DO matter" hot take. I'm just kind of annoyed at games that charge $60 (and now $70?) and not even having lovely graphics and human conversations and such when it would make sense to do so (to be clear I'm not including games where the style is dependent on something else. Obviously Journey is perfect without talking).
 

Casual Shinji

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I would not mind either way. If he did start talking, it would be a nice change of pace. It's kind of like when Isaac Clarke started talking, and some of those same people that were complaining about him now talking, all the sudden had a problem (Yahtzee). Or says he "talks too much".
It's just that Link is so defined now as a character that doesn't talk. With characters like Mario and even Donkey Kong, eventhough they barely say anything they vocally express themselves enough for you to get some personality from it. But with Link...

Maybe if they actually made him mute and gave him sign language they could circumvent having to find a voice while still finally actually letting the guy talk.
 

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Still counts as full voice acting, even if the main character doesn't talk at all or not much.
Link feels like a wierd case here. He's not a faceless protagonist though he is meant to be the player insert to some extent. In some games he's just some dude(the first LOZ basically says he wandered into Hyrule from somewhere else and stumbled into the whole thing), in others he's got a backstory and such. But while there might be VA for everyone else, Link is pretty much Mr. Silent even if it's acknowledged he can talk(BOTW does have a diary Entry by Zelda where it says he prefers not to speak).

It just looks really fucking wierd in BOTW(and especially Age of Calamity) where there are cutscenes with conversations that Link is apart of it except he's not participating, so it's like he's just kinda there. And I think Nintendo just needs to admit they can make it work, just have Link chime in every so often. They cast Mario and everyone is fine with that, even if his most iconic line is "It's a Me, Mario!". It's not like LoZ is super serious(at least most of the time) so they can have a little bit of fun with it.

Hell, apparently Link did talk once in Wind Waker, even if only for a single line. It can be done, Nintendo just needs to take care of picking voice actors and don't let Team Ninja write the script and we should be fine.
 
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XsjadoBlayde

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Link feels like a wierd case here. He's not a faceless protagonist though he is meant to be the player insert to some extent. In some games he's just some dude(the first LOZ basically says he wandered into Hyrule from somewhere else and stumbled into the whole thing), in others he's got a backstory and such. But while there might be VA for everyone else, Link is pretty much Mr. Silent even if it's acknowledged he can talk(BOTW does have a diary Entry by Zelda where it says he prefers not to speak).

It just looks really fucking wierd in BOTW(and especially Age of Calamity) where there are cutscenes with conversations that Link is apart of it except he's not participating, so it's like he's just kinda there. And I think Nintendo just needs to admit they can make it work, just have Link chime in every so often. They cast Mario and everyone is fine with that, even if his most iconic line is "It's a Me, Mario!". It's not like LoZ is super serious(at least most of the time) so they can have a little bit of fun with it.

Hell, apparently Link did talk once in Wind Waker, even if only for a single line. It can be done, Nintendo just needs to take care of picking voice actors and don't let Team Ninja write the script and we should be fine.
I don't see why they just can't make him canonically a mute. It could even be part of the "hero prophecy" or whatever. Grunts and impulsive cries are still fine, but there's loads of interesting in-universe reasons one could write for an eternal hero always being mute. I prefer the idea of emotional expression through exaggerated gestures and eye movement in place of often unfortunately stilted voice acting when possible too though, so, ya know. In a way it tends to have a more universal reach too, without the language barrier, and tends to age better through time.
 
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meiam

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imo part of the reason game got so expensive compared to 20 years ago is that everything has to voice acted now but I'd much rather the money go somewhere else or even just make the game cheaper to make so we get a few more, so good on Nintendo for keeping link silent.
 

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I don't see why they just can't make him canonically a mute. It could even be part of the "hero prophecy" or whatever. Grunts and impulsive cries are still fine, but there's loads of interesting in-universe reasons one could write for an eternal hero always being mute. I prefer the idea of emotional expression through exaggerated gestures and eye movement in place of often unfortunately stilted voice acting when possible too though, so, ya know. In a way it tends to have a more universal reach too, without the language barrier, and tends to age better through time.
One of the games I played a few months ago, Blasphemous, does that with the main character. It's implied if not outright stated, that because of all the magic/miracle stuff going on, your character has lost his ability to speak. Another character,Crisanta, who acts as your opposite(she believes her purpose to stop you from advancing) and ends up being one of the final bosses, is blind(for the same reason) but can still "see" you anyway, well enough to be a substantial challenge.
 

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imo part of the reason game got so expensive compared to 20 years ago is that everything has to voice acted now
That is not true. The $60 and now $70 price change was done arbitrarily and nothing new. They did it because they know people will pay for it. It sure as hell has nothing to do with the voice actors. Especially in the 2010s when there was that strike and complaints from many voice actors who got underpaid or no pay at all. Most of games aren't even worth $60/$70, when the majority are shell prices, and you got to drop even more cash for features/costumes or Legendary Golden Cocksuckers Editions that were once unlockables in games or expansion packs.



 
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Drathnoxis

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Modern video games should have voice acting.

If a studio with some money is making a game, especially "AAA" or whatever, hire some damn actors and make them talk. Don't make me read dialogue and listen to cartoons go "hmm" and "oh." They got the money.

I'm not talking about solo or real indies, I'm talking about the big studios. Zelda games without talking- how is this acceptable in the 21st century?
I don't care if it's just the style- I hate that style, and it seems like an excuse to not pay actors.

I just finished playing Kena: Bridge of Spirits. Small studio. The narrative effect with actual people talking makes the experience, and is what kept me pushing past difficult enemies to see what happens because I'm invested.

I wonder how much AAA gaming is over paying for voice acting because of stunt casting. I'm not demanding celebrities- in fact, I prefer not having them, it's distracting.
You're like my polar opposite. I don't think I've agreed with a single post you've made in this thread.
Hell, apparently Link did talk once in Wind Waker, even if only for a single line. It can be done, Nintendo just needs to take care of picking voice actors and don't let Team Ninja write the script and we should be fine.
I don't recall that, when did it happen?
 

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That is not true. The $60 and now $70 price change was done arbitrarily and nothing new. They did it because they know people will pay for it. It sure as hell has nothing to do with the voice actors. Especially in the 2010s when there was that strike and complaints from many voice actors who got underpaid or no pay at all. Most of games aren't even worth $60/$70, when the majority are shell prices, and you got to drop even more cash for features/costumes or Legendary Golden Cocksuckers Editions that were once unlockables in games or expansion packs.



Let us not forget that the 60$ price tag was itself an arbitrary measure implemented into game pricing. Before that games had variable costs. We've seen that limitation slowly get pushed aside, starting with the rise of indie games but I'd say the fact that it still kind of exists is still unnecessary.

On Link being mute. While I like the idea of him not talking being a character trait, whether by choice or by disability, they also would have to actually do something with it. While it was small, I liked Zelda's diary saying he didn't like to talk because of all the pressure on him being a hero and not wanting to mess up the image people have of him by saying something wrong (Ironically, this is probably very close to why they don't have him talk from a meta perspective) . And the thing is, they probably only need to have him speak a little bit with very direct responses that get to the point and if they still don't want him to be a chatter box then they can have a sort of zoomed out scene like they often did in Skyward Sword where he's talking with someone and filing them in on something in a sort of "and so time passed" kind of way.

The issue with having him be straight up mute is that then you'd have to implement work arounds for how he communicates with people. I don't think sign language works because the issue isn't him using sign language but other people knowing how to read his hand signs. I guess the fact that he's often accompanied by a companion character could alleviate that but that depends on the character they pair him with. You could have him write but then you have to implement that into the times he interacts with people. Paper and pencil? Well that might work sometimes but the situations he often gets into make it weird if he always had paper and pencil or even dirt to write on the ground.
 

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Let us not forget that the 60$ price tag was itself an arbitrary measure implemented into game pricing. Before that games had variable costs. We've seen that limitation slowly get pushed aside, starting with the rise of indie games but I'd say the fact that it still kind of exists is still unnecessary.
Yep. I still remember when I voiced my complaints about $60, some GameStop employee looked and talked at me like I was some ungrateful bastard, or too "entitled". The fucker can still fuck off. This was back in 2006. Before $60, Sony made the decision to have most games cost $50 with the start of the PS1. Everyone was happy, and it was balanced. Because you usually got a full fucking game. The only time it would usually cost more, if it was either: a Special Edition w/bonuses, comes with an expensive and weird peripheral, or was an import.
 
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Yep. I still remembered when I voiced my complaints about $60, some GameStop employee looked and talked at me like I was some ungrateful bastard, or too "entitled".
People like that need to remember that, as the customer, I am the final arbiter as to what is or is not worth my money. I do not owe a developer sixty dollars if I decide to buy a game; if I decide it is thirty dollars, or fifteen dollars, or a dollar-ninety nine, I will wait until I can purchase it at that price before I do so. If it does not fall to that price, then I just will not buy the game.

People who say I have to pay some ridiculous price for a game really mean "you have to give the devs lots of money so they make more things that I want".
 

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People like that need to remember that, as the customer, I am the final arbiter as to what is or is not worth my money. I do not owe a developer sixty dollars if I decide to buy a game; if I decide it is thirty dollars, or fifteen dollars, or a dollar-ninety nine, I will wait until I can purchase it at that price before I do so. If it does not fall to that price, then I just will not buy the game.

People who say I have to pay some ridiculous price for a game really mean "you have to give the devs lots of money so they make more things that I want".
The dude is combination of both of that. This is a GameStop that was shitty at the time when it first opened up in my neighboorhood (making a total of 3 at the time in my area), and they hired mostly assholes, people who did not shit about gaming, or clearly did not want to be there. The last time I ever saw him was in 2007, and he either quit or got fired. It's ironic, beacuse the shittiest GameStop got its act together in the mid 2010s and became an elite store. While the other two were still great, but both locations shutdown. Both were cases of the owners or those in charge of those locations did not want to pay the new price on rent, even though they could more than afford it. Neither locations were losing money at that time.