Honestly all I said for years while Stars Wars games were dicking around with multiplayer and whatever, I just wanted to wield a lightsaber and Fallen Order gave me that.I don't think I've enjoyed a game this much before while simultaneously really hating it. I don't get how this game is still in the state that it's in.
Why is everything in Fallen Order so fucking janky? I die about three times more to the environment than to any actual enemies. I've lost count of the number of ledges or climbable walls Cal has ignored in favor of plunging into the abyss. There's been plenty of glitches and performance issues as well. The open world tries to be seamless with all the stupid fucking "stand on a button" elevators, and yet still freezes your game when it can't load the new area fast enough. I've had frames chug in cutscenes, of all places. And the game, on PS4 btw, just looks like shit most of the time.
I'd heard it in reviews that without the Star Wars shtick, this game would be nothing special. And as far as I can tell, that is absolutely true. Literally the only reason I'm chugging through this game is because I'm a fan. If I wasn't, I would have waved this game off as a pretty mediocre attempt by a rookie dev to make a Souls-like. I am kind of shocked that this came from Respawn. After Titanfall 2, I thought any singleplayer content by them would be pretty good.
The only one that's really worth playing is old world blues imo, maybe the last one but its built around a dumb premise.I've been playing through the Dead Money DLC in New Vegas because I saw it being recommended to be the second one to play. And fucking Christ, it's garbage. Just straight up rubbish. And in such basic ways I'm astonished they managed to fuck it up this badly. Just off the top of my head:
I'm going to finish it only out of obligation. Seriously, skip it.
- The environments are incredibly repetitive and tedious to traverse with labyrinthine layouts and multiple levels of elevation. This might be fine if there was a lot of exploration, but the DLC is entirely linear. It turns the game's already garbage compass and map system into an active hindrance against the player
- All open-endedness and exploration is thrown out the window in favor of a narrative focus, which this is just the completely wrong game for
- The DLC strips you of all your gear upon entry and locks you in it for its duration, meaning 1. you can't leave until you finish it and 2. you're forced to play it the way it wants you to. Additionally the DLC deliberately handicaps you even if you're at a very high level by having any and all gear you find be complete garbage.
- The DLC seems to be encouraging a methodical, stealth-based approach, but it often forces you down such narrow paths that you're essentially forced to combat them. Either that, or invincible holograms you have to shut down remotely
- As if restricted options and cramped environments weren't enough, the DLC reinforces its linearity by having the PC wear an explosive collar which starts beeping at what seem to be completely arbitrary places. It's climbing the charts of "most annoying sounds ever" in my brain, and is now probably in the top 10 alongside Cotton Eye Joe, neighbors partying at 3am and waking up to the sound of a jackhammer.
That was where I quit NV. Dead Money looked so cool, but it was such an ass to play. I had managed to save over a few prior saves so I would have had to go back several hours before I started the DLC and I just couldn't bear to play through it to get out the other side of that crapfest.Finished Dead Money, thankfully it's short. Christ what dirge that was. Gameplay wise I mean. Storywise it's actually really well written, and I was legit a bit sad that none of the side characters could become companions afterwards. I also finally understand a bit how Lonesome Road is being set up. I played through it years ago and remember nothing about it except for the Long 15 being essentially an endgame raid with everything turned up to 11. I'm saving that for last, heading to Old World Blues next.
I haven't seen the review yet but I kinda know the gist of it. How much do you age every time you die and is there a limit to how much you can die? Can you become the worlds oldest brawler if you're bad at the game or do you eventually just keel over from old age?I finished the first stage on Sifu. Man, the first boss is no joke. I am at Stage 2, and now my character at age 40. Had I not died to some of those super powered mooks who glow, I would have finished the stage at age 30 something.
I tested it out, and the oldest you can get is 76. How fast you age, depends on the amount of death counts you have. For example, you die when you have 3 death counts, you age another 3 years upon resurrection. Once you get to 70+ Age, you've reached final death. After that, you lose all your temp upgrades and XP, but you can keep all the hidden items you found through exploration.I haven't seen the review yet but I kinda know the gist of it. How much do you age every time you die and is there a limit to how much you can die? Can you become the worlds oldest brawler if you're bad at the game or do you eventually just keel over from old age?
Can't say I blame you. While I said it's really well written, it's not well structured. The writing is only given focus in a few places where you have the opportunity to freely converse with the side characters, and it can turn into an exposition dump very easily. So I can't even recommend one suffer through it for the writing. And to add insult to injury you don't really even get anything cool out of it. A pretty good light armor and a massive amount of caps, provided you have the carrying capacity to carry gold bars out of the vault. But at the level you'll be playing Dead Money caps won't be a problem anyway, so it's all just piss in the wind.That was where I quit NV. Dead Money looked so cool, but it was such an ass to play. I had managed to save over a few prior saves so I would have had to go back several hours before I started the DLC and I just couldn't bear to play through it to get out the other side of that crapfest.
I think I lucked out on my go through of Dead Money. I took it with my melee focused character. That made it a little more tolerable for me. I was kind of bored by Honest Hearts, but it was better than Dead Money. Old World Blues is just fun, if not particularly connected to the overall story much. But if the humor isn't doing it for you it could be a slog. And Lonesome Road, is art. Maybe not as fun as other parts of the game, but something everyone should experience and an absolutely necessary part of NV.Can't say I blame you. While I said it's really well written, it's not well structured. The writing is only given focus in a few places where you have the opportunity to freely converse with the side characters, and it can turn into an exposition dump very easily. So I can't even recommend one suffer through it for the writing. And to add insult to injury you don't really even get anything cool out of it. A pretty good light armor and a massive amount of caps, provided you have the carrying capacity to carry gold bars out of the vault. But at the level you'll be playing Dead Money caps won't be a problem anyway, so it's all just piss in the wind.
There are admittedly a couple of cool things about the second half of the DLC.
- The starlet who got trapped inside the hotel and committed suicide by overdose, but had her last moments of desperation during the lockdown recorded by the hologram system. The concept of this holographic playing someone's despair endlessly on repeat for over a century is a legitimately horrific concept, and it really got under my skin.
- The way you can deal with Dog/God non-combatively. With a high enough speech skill you can merge his split identity into one, forming a new consciousness and memory. I just love shit like that.
- When you get to the vault you can look through some data files on the computer. Looking through one there's a warning about looking at personal accounts, which are unlocked by looking at said file. If you decide to look through the personal accounts, the game locks you in the vault, unable to escape. It then cuts to an epilogue segment about how the Courier starved to death in the vault, but ended up recorded as a hologram, in a way granting them eternal life. As far as non-standard game overs go it's pretty neat.