Your video game hot take(s) thread

Worgen

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Whatever, just wash your hands.
I feel like in 20 years VR and or AR will be king, and gaming on consoles will be viewed like VHS.
I don't know. VR is cool, so is AR, but I'm not seeing how either is more convenient then a screen and normal interface, mouse, keyboard, touch, etc. Like, VR is much more active then sitting at a desktop or laptop, its kinda hard to use normal peripherals with it also and it needs a lot of space. AR is more likely. Like, I can see more possibilities for it to be incorporated, but... Hmm, AR is a tough one, I don't think it will become king, but.... I can see a world where it does.
 

Old_Hunter_77

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I don't know. VR is cool, so is AR, but I'm not seeing how either is more convenient then a screen and normal interface, mouse, keyboard, touch, etc. Like, VR is much more active then sitting at a desktop or laptop, its kinda hard to use normal peripherals with it also and it needs a lot of space. AR is more likely. Like, I can see more possibilities for it to be incorporated, but... Hmm, AR is a tough one, I don't think it will become king, but.... I can see a world where it does.
Yeah I don't buy VR as the mainstream, either.
Simple fact is it's just not convenient. Look at how lower-quality sound and video are exponentially more popular with compressed music, small screen video and bite-size content. People may understand that lossless or analog music may be fuller, or that large screens with surround sound offer the "true" cinematic experience, but we have lives to live and want to consume content on the go, and while our kids are napping to make sure we can stop and deal with them, or in between meetings.

You want me to put on a headset and gloves when I can just play games on my TV and phone? Nah.
 
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BrawlMan

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VR will always be niche. At the end of the day, a majority of people just want to sit on their ass and use a controller, or their phone. There's also the fact that VR is still expensive as all hell. You really have to be into it to get your money's worth.
 

hanselthecaretaker

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VR will always be niche. At the end of the day, a majority of people just want to sit on their ass and use a controller, or their phone. There's also the fact that VR is still expensive as all hell. You really have to be into it to get your money's worth.
Basically. Only if VR is ever made as convenient and affordable as regular-ass gaming will that ever change.
 
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Worgen

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Whatever, just wash your hands.
Yeah I don't buy VR as the mainstream, either.
Simple fact is it's just not convenient. Look at how lower-quality sound and video are exponentially more popular with compressed music, small screen video and bite-size content. People may understand that lossless or analog music may be fuller, or that large screens with surround sound offer the "true" cinematic experience, but we have lives to live and want to consume content on the go, and while our kids are napping to make sure we can stop and deal with them, or in between meetings.

You want me to put on a headset and gloves when I can just play games on my TV and phone? Nah.
VR is really cool, its super immersive and you can have some amazing experiences in it, but yeah, its just not convenient at all. I don't think its really going to go away, but its probably always going to be niche, unless we figure out a way to do a brain chip kinda thing, something we can just turn off our body and turn on our avatar.
 

Old_Hunter_77

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My hot take for today may seem contradictory to my previous one about how graphics are important but:

I don't care about ray-tracing? It seems kind of like, a tech thing for tech nerds, and sure it's cool I guess, but so much energy and focus on where light goes... whatever.

Yes, graphics are still important to me, but I'm thinking really broad scale, like whether something looks like crap or not, or whether it's commensurate to similar tech (I think that's what the argument over the new Pokeman game is, that it looks worse than older games on the same tech). But ray-tracing is the other extreme- it's a lot of work for, from what I've seen, very little.

And I tend to play a lot of "cinematic" games which, I would think, are the prime focus for it.

This is just a gut feeling. The real test for me will be IF the updated version of Witcher 3 comes out because I know that game so well so I'd be curious to see if I notice or care about the addition of this mystical ray-tracing. I'll be happy to eat my words if it's as awesome as the marketing and fanboys proclaim.
 
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Worgen

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Whatever, just wash your hands.
I don't care about ray-tracing? It seems kind of like, a tech thing for tech nerds, and sure it's cool I guess, but so much energy and focus on where light goes... whatever.
It seems like a good amount of use of Ray Tracing in games is somewhat wasted, but when its used right, its really really awesome. The main two instances of raytracing being used well that come to mind to me are Control and Cyberpunk 2077. I think for raytracing to work the best you really want a lot of reflections, having super detailed lighting is neat, but reflections are where the tech really can shine and really look amazing.
 

Old_Hunter_77

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It seems like a good amount of use of Ray Tracing in games is somewhat wasted, but when its used right, its really really awesome. The main two instances of raytracing being used well that come to mind to me are Control and Cyberpunk 2077. I think for raytracing to work the best you really want a lot of reflections, having super detailed lighting is neat, but reflections are where the tech really can shine and really look amazing.
Ok so I did play Control. It was on PS4. Was ray-tracking always part of the game? Basically trying to think if I've actually experienced it without being conscious of it, which would mean I got its benefits subconsciously, the way good visuals do.
 

BrawlMan

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Ok so I did play Control. It was on PS4. Was ray-tracking always part of the game? Basically trying to think if I've actually experienced it without being conscious of it, which would mean I got its benefits subconsciously, the way good visuals do.
The ray tracing is only on PS4 Pro, PS5, and PC settings only. I know another user mentioned about disliking and getting tired of Ray tracing. I talked with them before. I know I stopped caring about that feature within the first month and a half. Just another dumb digital gimmick most don't take advantage of and most people aren't going to notice when they're playing the game. Ray tracing might as well be a gray wall at this point.
 
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Worgen

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Whatever, just wash your hands.
Ok so I did play Control. It was on PS4. Was ray-tracking always part of the game? Basically trying to think if I've actually experienced it without being conscious of it, which would mean I got its benefits subconsciously, the way good visuals do.
I don't know about ps4, from Brawlman it sounds like only the pro had it. I know that when it was on I certainly lost FPS because of it, but I liked the look so much I was fine with that. I think you would have noticed since there were a lot of glass walls and such in the office with a lot of reflections. One of the moments that really stood out was when there was a mirror as part of a mission and they had raytracing on it and it looked really good, but then when you got closer as part of the mission you went into the mirror and the game turned off the raytracing and went into the normal reflection methods of mirroring the room and character and it looked actively worse. Another part that stood out to me was seeing a space helmet on a table and being able to see the whole environment reflecting in its visor, it just looked so cool to me.
 

BrawlMan

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Resident Evil 2 Remake, Resident Evil 3 Remake, and Resident Evil 5 have the best stories in the franchise. Yeah, I said it. With the Remake stories in particularly, I find legit good, because they keep it simple. Yes, their remakes of their original counterparts but, let's be honest, the originals had even more problems with their stories.

RE5 story is simple, but it's remained focused. I also don't mind the more serious direction, because it's actually done well. The problem with Resident Evil 4, is that stuff just happens. Sure the villains are more entertaining, but there's like a whole bunch of them with little to no personality other than "I'm evil hahaha! I send out insults! You American worm, die!". Plus, the cult was a footnote in the Resident Evil history, because they're nothing more than bit players to Wesker. Plus, Ada is just annoying and not interesting, and became less sympathetic (we are supposed to like her or see her as a badass anti-hero). This is the start of her getting worse. While I like Leon, it sucks they would not get his original voice actor back, and they pretty much turned him into human Dante. Ironic, because Dante originally looked like a white haired Leon.

It doesn't help that RE4 went through so many versions, and Capcom has spent a lot of money on it at the time. Shinji just wanted to make the game work, so he said screw the story just throw stuff in there and make it work. Either the game was going to sell gangbusters or bomb, there was no in between. Everyone got their wish for the time, but all that starts to show when you stop and look at it for more than a minute.
 
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TheMysteriousGX

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Ray tracing is less "look at these new wizbang graphics and despair" and more "thank god we don't have to rasterize graphics anymore"

Sure, they sold it as the former to the consumer because they need ray-trace capable hardware to be the new norm, but it's actual value is almost entirely backend system related.
 

hanselthecaretaker

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Ray tracing is less "look at these new wizbang graphics and despair" and more "thank god we don't have to rasterize graphics anymore"

Sure, they sold it as the former to the consumer because they need ray-trace capable hardware to be the new norm, but it's actual value is almost entirely backend system related.

This pretty much sums it up perfectly. One of these years RTX cards will be more readily available and cheaper, which means the benefit for both designers and end users will have reached more of an equilibrium.
 

Specter Von Baren

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Yeah I don't buy VR as the mainstream, either.
Simple fact is it's just not convenient. Look at how lower-quality sound and video are exponentially more popular with compressed music, small screen video and bite-size content. People may understand that lossless or analog music may be fuller, or that large screens with surround sound offer the "true" cinematic experience, but we have lives to live and want to consume content on the go, and while our kids are napping to make sure we can stop and deal with them, or in between meetings.

You want me to put on a headset and gloves when I can just play games on my TV and phone? Nah.
Nintendo seemed to learn this lesson a long time ago and put it to full use. Maybe it has to do with them being a toy company instead of a tech company. The reason the Gameboy succeeded and the Gamegear failed is because of this philosophy, as just one example.
 

BrawlMan

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The reason the Gameboy succeeded and the Gamegear failed is because of this philosophy, as just one example.
The reason the Game Gear failed was because the shitty battery life. 3 hours vs. to the GB's 6 hours. GG required 6 AA batteries, versus GB's 4 AA batteries. So much for being portable too, as you mentioned. There was a point where just before GB Color came out, I stopped buying GG games by that point. There was nothing left for me, while Nintendo and other companies were still releasing GB games.
 

Specter Von Baren

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The reason the Game Gear failed was because the shitty battery life. 3 hours vs. to the GB's 6 hours. GG required 6 AA batteries, versus GB's 4 AA batteries. So much for being portable too, as you mentioned. There was a point where just before GB Color came out, I stopped buying GG games by that point. There was nothing left for me, while Nintendo and other companies were still releasing GB games.
Yes, exactly. Battery life is convenient, it's much less of a hassle to have a portable system with good battery life so you can play it as much as you want even if it's not very nice to look at over one that is but you can barely play with. I remember hearing that one of the things people at Nintendo were most proud of with the Switch was how energy efficient it was despite that not being a "sexy" thing to brag about.

The same principle applies to VR, it's cool but there's a lot of inconveniences that hold it back from widespread appeal.
 

BrawlMan

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. I remember hearing that one of the things people at Nintendo were most proud of with the Switch was how energy efficient it was despite that not being a "sexy" thing to brag about.
Who the hell had a problem with the console being more energy efficient? People who don't like protecting nature, or don't care for it. Don't know why being more environmentally friendly is "sexy or not". What dumbass in charge made that a thing?
 
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hanselthecaretaker

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Who the hell had a problem with the console being more energy efficient? People don't who like protecting nature, or don't care for it. Don't know why consider being environmentally friendly is "sexy or not". What dumbass in charge made that a thing?
Pffft everyone knows a console ain’t cool unless it has a 358 big block Hemi V8 with turbo. Gas Energy guzzlers ft fuckin win!

/sarcasm
 

Old_Hunter_77

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I don't remember Gamegear. But whenever the question arises about why a Nintendo thing succeeded when a competitor fails, my answer is immediately: Mario. And to a lesser extent, Zelda.
Nintendo has that brand, man. It is so powerful.
 
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Gyrobot

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And sometimes a handheld's failures can be so bad that it causes the company who made it to revise their content policy. I am looking at you PSVita