But we CAN directly compare. The Internet wasn't invented in 2013. In the era of the PS3 and Xbox 360, we had the internet. We had downloadable content. We had the ability to purchase content via our consoles. We had basically everything we have today save for the horsepower. Yet few (if any) games from that era had the gross over-monetization we see used today in so many AAA efforts. So comparing James to Jordan in their respective eras doesn't work; circumstances between 2013 and 2022 have changed little.To me it's kind of like the argument that sports fans use when talking about their all-time besn'tt players. They argue that modern NBA players like Lebron would have gotten their asses kicked by people like Michael Jordan, because back in Jordan's day the players were allows to be more physical. So if I were to apply that metaphor to gaming businesses. IF the technology was possible back in the NES days, would we see lootbox-like practices then? It's rhetorical as we can't ever know, just like we can't know if Lebron is really better than Jordan because the conditions in which they played are drastically different.
Since we can't directly compare, then yes I have to admit that business practices today are shittier than ages past. But bad business does not equal gaming itself being bad.
Perhaps we're having a semantic disagreement. I'll cede that "modern gaming" is functional. Games are playable. If that's enough to sate your apparently literal take on things, no, modern gaming does not "create a partial vacuum."
Now, as for "bad business does not equal gaming itself being bad," I'd say that's the same as saying "sex trafficking does not equal sex with a trafficked individual being bad." Technically true. Blood diamonds CAN be beautiful.
Deflecting.Just means that this is a discussable topic. Which is great. Discussion on a discussion forum. Mission Accomplished!