Finished Earthbound. Spoilers for a 30 year old SNES game.
It does very much hold up from 1995, for the most part. They whimsy/quirky plays well with the fact the main characters are a group of 13 year olds going to save the world from cthulhu/satan. Which is also one of the reasons it stands out so much, the surrealism aspect of....well, everything. The plot itself it fairly tame, mostly being "Giygas is going to conquer the world and in 10 years from now has won. Stop him now" and "Find 8 power locations to do so". Every so often you get someone telling you Giygas is growing stronger(but is getting more afraid of you) and your annoying Neighbor Pokey/Porky, is on the bad guy side. But as the game goes one, Pokey apparently gets more and more competent(if not braver, because he always runs away from you) being able to advise an evil corpo, fly a helicopter, steal a time machine, and it's apparently implied he been abusing the shit out of time travel or something? Oh, and the other big bad is an evil statue someone dug up in the first town and it keeps showing up causing problems wherever you go until around the halfway point...and even then still shows up again as a late game boss.
But of course the most talked about part of this game comes in the late game, where you're finally ready to fight Giygas and find out that not only is he in the most remote place on earth, but apparently he's in the distant past(so much that you're not told how distant, so it could be eons), so essentially you need to turn yourselves into robots(or put your soul into robot bodies to go back in time to fight him). The whole thing is creepy and weird, and even the present version of the final dungeon(which you only see a little of) comes across as....OFF. And while the Giygas battle isn't as shocking as it was in 1995 due to how much it's been talked about, it's still very fucking different then anything else of that era or hell, I struggle to think of another game where you effectively fight cthulhu, in that you can't even understand what youre seeing and thus the screen is basically a jumbled psychedelic pattern mess. When you defeat him the screen effectively starts spazzing out before dropping you in the endgame.
The ending shifts back from "Holy Shit, what game am I playing?" back to "Chill as fuck". Two of the team leave the party and go home, you get letters from loved ones to pick up and read(and serve no other purpose), and all of the enemies vanish from the overworld. But even better, you can literally go visit everywhere but the final dungeon and just walk around unmolested talking to NPCs while calm pleasant music plays. Trying to call the various phone numbers will result in them all giving you a final amusing message(though your delivery service is now unavailable, so you can't get your bike back to ride it again). It's a nice feature to have. You literally only have to take paula home and then go home yourself, so if you want you can just teleport and end the game quickly, but I decided to enjoy the endgame and visit each of the locations again before riding the bus from Fourside to Twoson, making stops along the way to visit people before finally walking home to finish the game and after the Giygas battle was a nice wind down. Having played Mother 3 I appreciate it more because I know Mother 3 grows steadily more sad the further you get into it and there's no chill epilogue like Earthbound.
And I have to say, Itoi is a wierd, weird guy who honestly may not even know how video games work(apparently Satoru Iwata helped Itoi actually get the game into a playable state not long before release) but his very interesting take on what video games are or what he wants them to be no doubt explains why the Mother series is so memorable.
That being said, I still wish EarthBound had the ability to stack inventory items because holy shit is it annoying to realize you're STILL playing tetris with your inventory at the endgame and the storage locker you can use to store your excess shit fills up, so if your inventory fills up and your storage locker fills up, you basically have to decide what to sell or drop so you can start pulling shit out of your locker to sell/drop until you clear some room. And the fact some items can't be sold or dropped long past the point they appear to have any use. "Did you get Monkey's Love? Well, guess what you're stuck with it because you can't drop it and nobody will buy it from you. Enjoy that clogging up your storage forever".
But overall good game and if I weren't downloading Elden Ring I'd probably be getting ready to play Mother 3 right now.
It does very much hold up from 1995, for the most part. They whimsy/quirky plays well with the fact the main characters are a group of 13 year olds going to save the world from cthulhu/satan. Which is also one of the reasons it stands out so much, the surrealism aspect of....well, everything. The plot itself it fairly tame, mostly being "Giygas is going to conquer the world and in 10 years from now has won. Stop him now" and "Find 8 power locations to do so". Every so often you get someone telling you Giygas is growing stronger(but is getting more afraid of you) and your annoying Neighbor Pokey/Porky, is on the bad guy side. But as the game goes one, Pokey apparently gets more and more competent(if not braver, because he always runs away from you) being able to advise an evil corpo, fly a helicopter, steal a time machine, and it's apparently implied he been abusing the shit out of time travel or something? Oh, and the other big bad is an evil statue someone dug up in the first town and it keeps showing up causing problems wherever you go until around the halfway point...and even then still shows up again as a late game boss.
But of course the most talked about part of this game comes in the late game, where you're finally ready to fight Giygas and find out that not only is he in the most remote place on earth, but apparently he's in the distant past(so much that you're not told how distant, so it could be eons), so essentially you need to turn yourselves into robots(or put your soul into robot bodies to go back in time to fight him). The whole thing is creepy and weird, and even the present version of the final dungeon(which you only see a little of) comes across as....OFF. And while the Giygas battle isn't as shocking as it was in 1995 due to how much it's been talked about, it's still very fucking different then anything else of that era or hell, I struggle to think of another game where you effectively fight cthulhu, in that you can't even understand what youre seeing and thus the screen is basically a jumbled psychedelic pattern mess. When you defeat him the screen effectively starts spazzing out before dropping you in the endgame.
The ending shifts back from "Holy Shit, what game am I playing?" back to "Chill as fuck". Two of the team leave the party and go home, you get letters from loved ones to pick up and read(and serve no other purpose), and all of the enemies vanish from the overworld. But even better, you can literally go visit everywhere but the final dungeon and just walk around unmolested talking to NPCs while calm pleasant music plays. Trying to call the various phone numbers will result in them all giving you a final amusing message(though your delivery service is now unavailable, so you can't get your bike back to ride it again). It's a nice feature to have. You literally only have to take paula home and then go home yourself, so if you want you can just teleport and end the game quickly, but I decided to enjoy the endgame and visit each of the locations again before riding the bus from Fourside to Twoson, making stops along the way to visit people before finally walking home to finish the game and after the Giygas battle was a nice wind down. Having played Mother 3 I appreciate it more because I know Mother 3 grows steadily more sad the further you get into it and there's no chill epilogue like Earthbound.
And I have to say, Itoi is a wierd, weird guy who honestly may not even know how video games work(apparently Satoru Iwata helped Itoi actually get the game into a playable state not long before release) but his very interesting take on what video games are or what he wants them to be no doubt explains why the Mother series is so memorable.
That being said, I still wish EarthBound had the ability to stack inventory items because holy shit is it annoying to realize you're STILL playing tetris with your inventory at the endgame and the storage locker you can use to store your excess shit fills up, so if your inventory fills up and your storage locker fills up, you basically have to decide what to sell or drop so you can start pulling shit out of your locker to sell/drop until you clear some room. And the fact some items can't be sold or dropped long past the point they appear to have any use. "Did you get Monkey's Love? Well, guess what you're stuck with it because you can't drop it and nobody will buy it from you. Enjoy that clogging up your storage forever".
But overall good game and if I weren't downloading Elden Ring I'd probably be getting ready to play Mother 3 right now.
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