Turns out there’s a hidden way to finish the house building encounter in Castor’s Ridge -
Return to Castle Wolfenstein had one level near the end where you're traipsing through a frozen area(I believe Norway to confront the big bad in his Secret Lab. Near the beginning there's a U-boat docked with a guard patrolling the deck. I remember watching the guard walk his patrol route back and forth and every so often stop and smoke a cigarette for a minute or so before resuming his patrol.Idle animations in general. Even just one idle animation for a character can go a long way to flesh out and endear a character's personality traits. For pixel games, even if the game has a lot of story in it where you can read what the character is thinking, actually seeing how they act does a lot. I remember how in the first Criminal Girls game how I loved the idle animations for the characters, one of them would clasp their oversized sleeves together and peek to the left and right and another would make a confident pose and flip her hair over her shoulder. I was surprised just how disappointed I was that they didn't make any idle animations for the second game.
One of the things I kinda love about RDR2 is watching Dutch and Arhur's relationship evolve and deteriorate over time. At the beginning Arthur has blind faith in dutch and it's clear Dutch(and Hosea) are the closest things to a father that Arthur has ever had. Dutch took care of him, Dutch took care of everyone. But it becomes clear to the player, and later to Arthur, that dutch is slipping, or more accurately, the illusion that dutch has got this all under control is slipping. You can see it slowly over the course of the game but it really comes to a head after the streetcar crash in chapter 4 where Dutch takes a blow to the head and even spends the escape mentioning about how his head doesn't feel right. It's clear Dutch suffers some form of Brain damage from that which nobody really seems to recognize(to be fair, knowledge of brain damage probably wasn't widespread at the time) and from that point his ability to even pretend to care or lead takes a notable decline. The loss of Hosea also doesn't help this at all, considering how clear it is that Dutch really did care for him. It all nicely leads into the pathetic man he ends up as in RDR1 when John meets him again in the late game.Not mine but I had a similar occurrence-
One of the things I kinda love about RDR2 is watching Dutch and Arhur's relationship evolve and deteriorate over time. At the beginning Arthur has blind faith in dutch and it's clear Dutch(and Hosea) are the closest things to a father that Arthur has ever had. Dutch took care of him, Dutch took care of everyone. But it becomes clear to the player, and later to Arthur, that dutch is slipping, or more accurately, the illusion that dutch has got this all under control is slipping. You can see it slowly over the course of the game but it really comes to a head after the streetcar crash in chapter 4 where Dutch takes a blow to the head and even spends the escape mentioning about how his head doesn't feel right. It's clear Dutch suffers some form of Brain damage from that which nobody really seems to recognize(to be fair, knowledge of brain damage probably wasn't widespread at the time) and from that point his ability to even pretend to care or lead takes a notable decline. The loss of Hosea also doesn't help this at all, considering how clear it is that Dutch really did care for him. It all nicely leads into the pathetic man he ends up as in RDR1 when John meets him again in the late game.
It bugs me that the handgun didn't actually have a round chambered. The one you see seems to still be in the magazine, and the character doesn't draw the slide back far enough to chamber it (in fact, it's a perfect recreation of the process of checking the chamber; it's just that if she pulled the trigger after, she'd only get a click).
Some day I’ll get back to playing this, but only after finishing The Witcher 3. It’s a shame to think how much of a difference it’d have made if CDPR waited to release the game this year, without the Keanu rewrites and corporate interferences.
It bugs me that the handgun didn't actually have a round chambered. The one you see seems to still be in the magazine, and the character doesn't draw the slide back far enough to chamber it (in fact, it's a perfect recreation of the process of checking the chamber; it's just that if she pulled the trigger after, she'd only get a click).