Oh, ok. I don't get it, but ok.Opening chests in Vampire Survivors (especially the extremely rare 5-item chests) perfectly tickles a spot in my brain that none of the other games that followed VS have quite managed to reach in the same way. As mentioned above, before making VS Poncle worked on terrible mobile games and probably used some of that expertise in designing VS, though without any of the terrible mobile game bullshit and all of the dopamine rush.
Have you played Vampire Survivors?Oh, ok. I don't get it, but ok.
Do you know how opening loot crates in games is specifically designed to tickle the reward center of the brain? Vampire Survivors takes that up to 11, then 20, then breaks the knob off.Oh, ok. I don't get it, but ok.
I have, and I wasn't impressed. Deleted it after about 20 minutes. I've a similar game on my phone which is a perfect distraction while I'm sitting on the toilet; I wasn't looking for a mobile experience on my $500 console.Have you played Vampire Survivors?
If anything, that's a turn OFF. I guess I don't have that part of the brain that gets a feeling of reward from splashy congratulatory animations like that. I find it condescending.Do you know how opening loot crates in games is specifically designed to tickle the reward center of the brain? Vampire Survivors takes that up to 11, then 20, then breaks the knob off.
Considering the 30 minute clock it's not really a toilet game unless you are regularly severely constipated.I have, and I wasn't impressed. Deleted it after about 20 minutes. I've a similar game on my phone which is a perfect distraction while I'm sitting on the toilet; I wasn't looking for a mobile experience on my $500 console.
More like 45 minutes with how often the game pauses for chests opening and having you pick an upgrade each time you level until there is nothing to upgrade.Considering the 30 minute clock it's not really a toilet game unless you are regularly severely constipated.
Same type of thing happens in RDR2 when you hurt or kill a dog’s owner. They’ll go after you to the death in some cases (yours or theirs).In Watch Dogs 2, a part of the ambient "life" is pedestrians walking their dogs. I was standing on a sidewalk mashing the B button to back out of a menu, and since B is also the melee button, I accidentally knocked out a woman who was walking her dog. The dog started barking at me, and I ran around the corner to avoid any heat (onlookers can call 911, and the police have a strict "no lives matter" policy,) and when I came back a few seconds later, she was still laying on the ground and her dog was laying on the ground next to her. Nice little touch, but it made me feel really bad.
That reminds me, I need to pick up RDR2. I've only avoided it because I've heard it's a massive time sink, and my gaming time is limited to say the least; it's rare I have hours at a time to appreciate a long, detailed, and narrative-heavy game. It's why Dark Souls/Elden Ring work for me; the only story I'm missing isn't being told anyway, lol.Same type of thing happens in RDR2 when you hurt or kill a dog’s owner. They’ll go after you to the death in some cases (yours or theirs).
It’s largely a more relaxing time sink imho but yeah. Gotta go into it with the mindset that it’s a slow burn meant to be absorbed more-so than consumed, or else you’ll bounce off of it pretty quickly. It takes until the second chapter to kinda settle into it, and acclimate to how it plays.That reminds me, I need to pick up RDR2. I've only avoided it because I've heard it's a massive time sink, and my gaming time is limited to say the least; it's rare I have hours at a time to appreciate a long, detailed, and narrative-heavy game. It's why Dark Souls/Elden Ring work for me; the only story I'm missing isn't being told anyway, lol.
Yeah, I think I'm on board. I loved RDR back in its day, and was really looking forward to RDR2, but it came at the same time I went through some major life changes, and took the burner BEHIND the back burner. But I'm a it more settled, and I think I could appreciate a long haul of a fleshed out, open world experience right about now.It’s largely a more relaxing time sink imho but yeah. Gotta go into it with the mindset that it’s a slow burn meant to be absorbed more-so than consumed, or else you’ll bounce off of it pretty quickly. It takes until the second chapter to kinda settle into it, and acclimate to how it plays.
As far as open worlds go it’s a nice juxtaposition to something like Elden Ring. If you were missing the interaction with NPCs and getting lost in various other minutia of details then RDR2 has it in spades.
I'm surprised you didn't notice that.I didn't realize this when I actually played it, but in the remake of Dead Space, Isaac actually sounds different when talking to other characters depending on how much health he has left. If his health is yellow or red, he'll sound a lot more out of breath and strained than when his health is good.
I tended not to walk into a cutscene with low health because I didn't let myself stay at low health if I could help it. And when I did have low health and no medkits, I tended to have other things on my mind.I'm surprised you didn't notice that.