Now comes the part of the thread where everyone hates me.
Dark Souls 2.
Full disclosure. Dark Souls 2 was the very first souls game i ever tried to play. I got the scholar edition on Xbox One a number of years ago and played through a good chunk of the game, but PC gaming took me away.
So I played it on PC and I loved it. Dark Souls 2 is a game I would rank higher than Dark Souls 1 easily. However I only played the Scholar of the First Sin edition so I don't know what the original DS2 was like. But I really really like DS2 full stop.
The biggest change that I really enjoyed with DS2 is the fact that if you kill and respawn the enemies in an area enough, eventually they stop spawning entirely (like 10ish times I think). This allows a lot of things, one playthrough I did something I called the "extinction event" in which I killed everything in the game until it stopped coming back for more. I put it on Reddit a long time ago too. It was fun, grindy but fun.
More importantly I think DS2's respawn system is much more forgiving to players. Because eventually you can ram into the level enough that the game will stop spawning the enemies and you end up with these clean run backs to bosses or deeper into a zone. I know this system got a lot of shit, but honestly I can't understand why and only see it as a net possitive for the series. Though it is never used again.
Majula is a great hub and a great intro into the game's world. Again like Dark Souls 1, you have tons of different areas you can go right out of the gate, though some are harder than others obviously. There is some remarks to be said that each branching path is just a linear path until reaching an end boss before you have to go take another path, but that's true for most of the other games as well. The game doesn't feel as much of a real world due to weird location logic so that's valid, I can't really argue that and I wont. But I will say that I don't mind the level layout because you guys know I don't value exploration that much in my games.
The combat is I think where DS2 struggles. Adapability is stupid, and the hit boxes on attacks is even worse. That's really unfogivable and I can see people hating the game strictly for this. However since this was my first Souls game I didn't notice the hit boxes being as much of a problem because I just got use to how you have to handle avoiding shit in the game. For me it's fine and feels less janky than Dark Souls 1.
Enemy design does suffer, there are a lot of dudes in armor in this game. However I find the fights with dudes in armor to be the best fights. Big monsters tend to be a gimmick most of the time in which you find the safe spot to stand and hit the monster until it dies. Dudes in Armor are nimble enough and dynamic enough that you actually have to out play them, which it where I think Dark Souls combat shines.
Dark Souls 2 is a lot better than people make it out to be. It's more Dark Souls and really doesn't change all that much from the first game. It just tweaked some systems that were really polarizing for people but that's typically what sequels do anyway right?