You can put in animation tell at every time the shield gets a quarter way filled, there's one at the end when it's "broken". Again, people don't read what I say. When did I say shields don't work or are bad? I literally said a few posts ago that one of the reasons parries aren't worth it is because the shield is the superior option. I said shields are half-baked as in mechanically they are half-baked, not that they don't work, in fact they work too good. I built a straight dex/faith character in DS1 and I could block way more than that character had any right to be able to block.
I know you can run past trash mobs, you act like I played these games for like an hour and don't know them. But for most people playing through these games for the 1st time, you're gonna want to fight most of them to get experience/souls and it's not that great an idea to run past enemies when you don't know the areas and it's a 1st time playthrough. The majority of people don't play games more than once. And having a large percentage of the game's content being average-level content at best is good game design? Having the player have to farm is also bad game design. From came up with a great healing system needing no farming (estus flask) and then went backwards with Blooborne's blood viles and Sekiro's spirit things and probably a few others as well.
I would love a horror environmental puzzler because I've gotten bored of every game's main loop requiring combat over and over again. And if From's combat was top-tier, then there's at least a decent reason but it's not top-tier. There's not much to build character-wise in Souls, the character customization is so overplayed, you still end up doing the basically the same thing if you went Str-based or Dex-based (you block or dodge, then attack fast or slow depending on weapon probably doing basically the same DPS regardless). In fact, in Bloodborne, you can go back and forth between the two in essence with a press of a button with the trick weapons. Sure, you got magic but that's pretty half-baked and Bloodborne was wise enough to save that for 2nd+ playthroughs. Bloodborne you have to worry about stats the least of any of them because the weapon scaling damage via stats isn't nearly as important as say DS1. And DS1, you can just put an element on a weapon and bypass needing to invest in the weapon scaling stat for damage. Then what else is there to invest in stat-wise that's like some important decision, it's just increasing health or stamina or magic (if you're doing that or use fire "magic" and bypass needing stat investment), you definitely don't want to invest in resistance... Bloodborne has the least character building in a Souls game and it's still the best one so how are Souls games "character building games"?