Dark Souls 3:
Following up the incredible Bloodborne FromSoft releases the second Dark Souls that Miyazaki was directly involved in, Dark Souls 3. Because Miyazaki wasn't a part of Dark Souls 2, and just how many fans seem to hate DS2, many people consider Dark Souls 3 the true sequel to the original Dark Souls game. And the references, lore, and even location in Dark Souls 3 seem to suggest that as well. Returning to places like Andor Londo and fighting the Soul of Cinder who is basically your character from the first game.
So Dark Souls 3 brings back a lot of that tight design that people loved about DS1, however it's immediately pretty clear that Dark Souls 3 is still more linear than the original game was at the begining, but that is trades off with zones themselves that are bigger and much more open than any game before it. There are still multiple paths in places, but each path will usually either dead end, or circle itself back to somewhere you are supposed to go from earlier in the area.
The biggest change in Dark Souls 3 is the combat. Taking a page from Bloodborne, Dark Souls 3 is much faster than any souls game before it. Enemies have swings and combos that go long far longer than you will be used too come from DS1, or 2. This can be quite jarring if you aren't ready for it. But at the same time it does make sense and the combat is still heavy and methodical. The enemies will attack in rapid bursts, but there is still that downtime where the player can openly punish. Additionally they've added weapon arts in addition to the typical magic. Also they've brought the mana bar back, not seen since Demon's Souls. You can split your estes flask into health potions and mana potions and you can freely allot your charges to either depending on how you are building your character out.
The weapon arts are an attempt to give melee players something extra to do and give the mana bar a use for everyone. Unfortunately the weapon arts in this game are nothing like the Elden Ring weapon arts. For the most part Dark Souls 3's weapon arts are pretty useless, which is unfortunate or maybe not considering how dominating they became in ER it's probably better that they suck. But maybe there could be a middle ground we could get in future games.
Dark Souls 3 is my favorite in the Souls series mostly because of the bosses. I feel like the pacing and the variety of the bosses here is just right and each fight has a memorable fun to them (except Mider, fuck Mider) that make replaying DS3 always a joy. It's not particularlly hard, or maybe it is. Playing all these games in such close proximity to each other has really put my skills on point. But I do think Dark Souls 3 is easier than previous games generally, but not because the enemies or bosses aren't challenging. I think what makes DS3 feel so much easier is strictly because of how smooth and responsive the controls are this time around. All the previous games have suffered from a certain amount of jank that always added a clunkiness to how they played. But that is completely gone in DS3 and you are playing a smooth responsive game which makes it just easier to play.
Dark Souls 3 is ultimately about as good as I think these Fromsoft games can get. Between this and Bloodborne, I don't think Fromsoft can really do better and should hope to make every game in this level of quality.
Sadly we know that isn't the case.
Now I have to deal with Sekiro...and i really really don't want to deal with Sekiro.