Spoilers 9 isn't one of my favs. Shhhh don't tell anyone.
Speaking of not one of my favs.....Let's talk about Final Fantasy tw.....ugh...sorry I threw up in my mouth a little...Final Fantasy 2 then.
The second game in this incredible series makes me wonder how they decided to keep going with the series because FF2 is a game experiment in which nothing works. Namely the progression system, but let's not talk about that quite yet. Instead let's talk about the story, because FF2 is were they make their first real attempt at a story in the series.
Like the first game you play as four hapless youths, just living your best lives, for like five seconds then your home is invaded, you flee, and you die. Well you don't die, but the first battle in FF2 is unwinable and you are all knocked the fuck out, your family is murdered, and so you do what most youths would do in that situation, find another place to refugee and become bread makers.....errr I mean you join a rebellion and try to take back your kingdom.
These days the plot is pretty on the nose tropey, but for a game made in the late 80's I don't really hold that against the story. And in fact FF2 tries some really interesting things with the story. One thing I actually do like is that occasionally while talking to people, phrases in their dialog will be a different color and you can actually memorize these "key words" to bring up in conversations with other NPC's which might tell you were to go next or just flush out the world a bit more, or you will baffle the NPC and they'll look at your with a "?". This is an interesting concept because it sort of motivates the player to pay attention and be invested in the story. So when you are looking for an airship, you can use the airship keyword to find the man that will become a series staple going forward CID.
Speaking of staples a few more staples come into play in FF2 that will appear regularly going forward if not every single game. Like Chocobos. Chocobos make their first appearance here and they are pointless. You can ride around on a chocobo on the world map and they will let you traverse without random encounters, unfortunately you can only get a chocobo from the chocobo forrest of which there is only one....and it's out of the way....and basically it makes getting the bird a bigger waste of time than just going to where ever you are going in the first place random encounters be damned. Also the song is only 4 measures long and it annoying as fuck.
Annoying is a big key word in this game, because that's kind of the best way to describe FF2. It's annoying to play. From the way the storry plays out which basically rotates your fourth party member constantly with guest characters for much of the game. To the progression system with combat. Everything in this game levels up independantly. Every stat, every magic, every passive thing, levels on it's own via a strange system that sometimes doesn't give you credit for anything.
The most famous example of this is how you level your character's HP. In order to level HP you have to take damage in battle, which is no big deal right? Monsters are going to hit you back so you are naturally going to take damage. Here's the problem, if you heal that damage before the fight ends, you don't get any credit towards your HP level. Which means you have to get hurt, STAY hurt, and then heal outside the battle. This also applies to agility and defense stats, on top of weapon skills. Every weapon type is a different level up system. Use swords to buff your sword level, daggers for daggers, and on and on the list goes.
And the kicker to all of this......the monsters do not give you increasing xp towards anything. Meaning you gain just as much xp towards a skill or stat by fighting the weakest shit in the game as you would fighting in the final dungeon. You know what this means?
Grind your ass off fighting weak rats or whatever in literally the first zone of the game, overpowering yourself to stupidity, and then steam roll the rest of the game. The system is just bad because it doesn't encourage expiramantation. Hell don't even equip weapons and just have all your characters master using their bare fists to fuck shit up. There is no point in buying new equipment because you'd just have to grind the levels of the equip up for every character.
On paper the leveling system is interesting and makes sense. But the way they've implimented it, and how the system can fight you in some ways (like with the HP levels) makes it utterly disasterous to play. Which is a shame because FF2 would be a totally servicable old school RPG otherwise, it's story is ok, and the journey is stil colorful and interesting. Everything about this game is held back by the combat system, and that alone is why it's the most skipable game in the series and usually ranks top place in the "Worst FF games" lists.
To be honest I spent about 6 hours grinding at the start of the game, and then sped through the game as fast as I could from there. And what's crazy is that 95% of the enemies couldn't touch me, I barely needed healing at all and typically only struggled if I got wacked by a status effect of some kind. Otherwise, it was smooth sailing.
EDIT: Playtime 10hrs. Character levels....No fucking clue.