The Shattered Elden Ring Thread: Tarnished Edition - (Shadow of the Erdtree p. 85)

hanselthecaretaker

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Ohh so I had to actually activate them huh. Yeah I got the feel that the arc would deactivate if I died which is why I held off on using it. I really haven't dabbled with online play yet, I usually would leave that for NG+ after I had my affairs in order haha. Maybe I'll try it a bit earlier here cause yeah the only other arcs I've seen were in the shop in the round table and they only had a few of em so I figured I might as well wait.


It's not like I've felt I needed the buff yet or anything either, I just wanted to figure out if I was doing it right lol.
As a heads up of sorts the game actually makes a point of introducing the player to PvP with a side quest involving a rather rude masked individual you meet early on. You’ll ultimately nab an item that lets you warp early to a map containing the game’s defacto farming area, if you’re ever in need of easy leveling. I don’t think it’s missable, *checks* well it is if you take the long way around and beat the main boss there first.

For reference, this appears to be a good outline of missable stuff if you’re one to be bothered by that kinda thing -

 

Dreiko

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I never really "farmed" in these games but my playstyle is to always clear out every area I'm in so I can explore with peace which usually does the job, my mentality is that if I keep going forward whatever new enemies come up will drop even more runes. Only if I see some nifty armor or something will I farm an enemy (like those exiled knights in the first castle, I got all of their armor and their halberd outside of the boots, looks super cool and I can wear it without getting fat rolls which is great).
 

hanselthecaretaker

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Let me Solo Her guy ran a special event where he had people come into his game for YOU to solo his bosses. He invited members of the ER community to get summoned into his game where he would let them try to solo whatever boss he was on. The stream is 8 hours and runs from Margot up to Melania.

In a similar vein -

 

hanselthecaretaker

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Have you finished the game yet? If so, what are your overall impressions? GOTY?
I’m at the ashen capital now so there’s what, a couple more bosses there? I’ve done everything else within reason…not every catacomb or hero’s grave, or the giant jar/phantoms (which I’ll probably check off next now that I mentioned it), but I’m sure there are still spots on the map that would yield an icon if I investigated closer. Also a few quests are left, but at least the more notable ones are done that I know of.

Let’s just say after like what, 180 hours now I’m not tired of it yet lol. Still experimenting with different weapons, have about half a dozen or so fully upgraded, on my third unique respec, etc. I’m a sucker for the gameplay loop of just killing shit, finding shit and trying new shit, and it’s been fairly leisurely compared to other FROM games. So I’ve been in no rush in what time I have to play. It certainly has its own flaws which are pretty specific to it (as well as a few that are FROM-centric carryover’s), but other things like the increased QoL have made it easy to sink this much time into a single playthrough. I’ll be ready for a break though once I’ve reached the endings. Will probably get back into Forbidden West then.
 
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CriticalGaming

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Let’s just say after like what, 180 hours now I’m not tired of it yet lol.
I find this statement fascinating to me. I platinumed the game in under 50 hours, and it isn't like I rushed specifically for my first playthrough. Once I hit Volcano manor the exploration just started to feel redundant you know? Like why do another catacomb with another statue boss for another fucking pile of garbage that I wont use.

I'm glad that there are players like you who can find constant enjoyment out of exploring and fucking around with their builds and trying different shit. I've said many times that I can't handle that shit, I like what I like in terms of play style and im not interested in like a bow build or whatever the hell. ]

I've been watching other people play the game too and it's fun to watch people genuinely discover new shit in the game, but I feel like this is a game that people will "complete" only once and never again. Sure they might replay the game, but the number of people crawling through every single corner of the map on 2nd,3rd,4th, runs are going to be exceptionally small I feel.

How would you compare this to the other FromSoft games?
 
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I’m at the ashen capital now so there’s what, a couple more bosses there? I’ve done everything else within reason…not every catacomb or hero’s grave, or the giant jar/phantoms (which I’ll probably check off next now that I mentioned it), but I’m sure there are still spots on the map that would yield an icon if I investigated closer. Also a few quests are left, but at least the more notable ones are done that I know of.
The Ashen Capital is basically a boss Rush(the first of which is a fucking joke, IMHO). It's not even a dungeon, other then you can still reach the sewer area from it. Oh, and the end of one of the sidequests if you did the rest of it prior to this. Namely The EverBrilliant Goldmask!
 
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I found the Rivers of Blood player!
I do play RoB a lot but actually took that particular boss down with the BHS...and a backstab.

And are you sure you're thinking of the same guy I am? Because the guy I'm thinking of has a really bad habit of monologuing. SIR GIDEON OFNIR THE ALL KNOWING!
 
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Dreiko

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So I killed a dragon and got his heart and apparently you need a lot of faith to make use of the dragon stuff, which is tempting me to branch onto a faith/str hybrid. It was so for the dragon arm you can make from the first boss too. I always wanted a dragon arm.
 

hanselthecaretaker

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I find this statement fascinating to me. I platinumed the game in under 50 hours, and it isn't like I rushed specifically for my first playthrough. Once I hit Volcano manor the exploration just started to feel redundant you know? Like why do another catacomb with another statue boss for another fucking pile of garbage that I wont use.

I'm glad that there are players like you who can find constant enjoyment out of exploring and fucking around with their builds and trying different shit. I've said many times that I can't handle that shit, I like what I like in terms of play style and im not interested in like a bow build or whatever the hell. ]

I've been watching other people play the game too and it's fun to watch people genuinely discover new shit in the game, but I feel like this is a game that people will "complete" only once and never again. Sure they might replay the game, but the number of people crawling through every single corner of the map on 2nd,3rd,4th, runs are going to be exceptionally small I feel.

How would you compare this to the other FromSoft games?
That last statement is very true, but at the same time I’ve already felt that way about the previous games as well. Hell, even with something like GoW 2018 I have no desire to touch it again if it meant redoing all my character progression and loot. NG+ exists mostly for this reason. I mean sure, the classic games had it too but progression was nearly as linear and scripted as the story, so you were never going much further than 10 seconds or so around a cliff for a chest or a right turn instead of left for a collectible.

What I like about ER is it enables experimentation more readily than last games, so there is no need to wait until NG+. Another thing is I personally only play a handful of games every year. The only other 2022 title I’ve even tried is Forbidden West. So really I have no problems with dropping a predominant amount of time into a few select games and milking them. To what extent depends on how much their various elements click with me. Besides FROM games, RDR2, MGSV, MKX/11 are other examples where the vast majority of playtime fell outside of the main story stuff.

I imagine if I go for the last few trophies in ER I’ll do a quick NG+ run, but I’ll have wanted to check out odd . You could say, “Well the wiki tells you where everything is so just go get what you want!” but the thing is, typically the more I do that the less enjoyable it feels to play. There’s a fine line between just enough useful information and getting spoiled by too much of it. Do I want to spend more of my time reading about something or watching someone else do something or going and finding things out for myself? Mostly the latter, and the element of saving time factors in if I’m at a loss for something specific like a delicate questline or maybe a PITA boss. I try to limit using these resources because to me it’s ultimately an inverse relationship to my enjoyment of a game.

In terms of where I’d rank ER next to earlier FROM games, I’ll reserve judgment until I’m at least to the end of the story. They’ve certainly learned a few things in terms of QoL improvements and iterating on past gameplay elements, some wonderful world design among the greater expanses, but the expanded size also stretches the limits of their ambition in some ways.

Pacing winds up almost non existent, but then again I’ve never really played their games to follow the main story line since the other peripheral aspects drew me in more.

Balance is pretty wack, and the game relies mostly on players using or even abusing spirit/weapon ashes vs fine tuning boss fights more like past games. But at the same time I kinda like that there are ways to just destroy bosses if you so choose, after my fair share of banging my head against a few of them for the six previous games.

The redundant bosses and location types aren’t a big deal for me as they are almost entirely optional for those who like looting. It goes with open world design, where each map puts its own spin on certain thematic or lore elements. Mileage varies of course.

For its size the game has run surprisingly well on a lowly PS4 Slim. My worst glitches so far have been a Putrid Tree Avatar just giving up half way through and the Ancestral Spirit falling through the ground to its death, so can’t complain much there. Oh, a handful of lost connections which has happened with other games.
 
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hanselthecaretaker

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So I killed a dragon and got his heart and apparently you need a lot of faith to make use of the dragon stuff, which is tempting me to branch onto a faith/str hybrid. It was so for the dragon arm you can make from the first boss too. I always wanted a dragon arm.
There’s a sacred seal that gives a buff to dragon based incantations. Only requires base levels of faith and arcane too, but scales much better with the latter. I’m going to try it out myself in a bit.
 

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There’s a sacred seal that gives a buff to dragon based incantations. Only requires base levels of faith and arcane too, but scales much better with the latter. I’m going to try it out myself in a bit.
I found one that scales with STR and benefits beast stuff which I'm using right now just cause my STR is huge, but yeah that sounds great too.

I find this statement fascinating to me. I platinumed the game in under 50 hours, and it isn't like I rushed specifically for my first playthrough.

This caught my eye. Did you play with a very specific planned out guide by your side or something? Cause I'm 30 hours in and have barely explored any area beyond the first mapped area and a bit of the place with the red sky and the plague waters (mainly by accident, I got trapped and sent to a mine that took me there lol) so to beat everything in just another 20 sounds impossible to me. It's like those people who claim to have beaten persona 5 in under 100 hours (took me 150). Did they skip through all the dialogue and not do any Slinks or what?


And hey I mainly just use 2handed swords and axes, I dabble with a shortbow and some magic as supplementary cause some areas seem to ask for a ranged option but outside of trying out new arts for my weapons I don't experiment too much.
 
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hanselthecaretaker

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I found one that scales with STR and benefits beast stuff which I'm using right now just cause my STR is huge, but yeah that sounds great too.




This caught my eye. Did you play with a very specific planned out guide by your side or something? Cause I'm 30 hours in and have barely explored any area beyond the first mapped area and a bit of the place with the red sky and the plague waters (mainly by accident, I got trapped and sent to a mine that took me there lol) so to beat everything in just another 20 sounds impossible to me. It's like those people who claim to have beaten persona 5 in under 100 hours (took me 150). Did they skip through all the dialogue and not do any Slinks or what?


And hey I mainly just use 2handed swords and axes, I dabble with a shortbow and some magic as supplementary cause some areas seem to ask for a ranged option but outside of trying out new arts for my weapons I don't experiment too much.
Critical used to work at Activision as a tester IIRC, so either he’s just that good or the requirements for such a position influenced his gaming style in some way. Perhaps a bit of both lol.
 
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CriticalGaming

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This caught my eye. Did you play with a very specific planned out guide by your side or something? Cause I'm 30 hours in and have barely explored any area beyond the first mapped area and a bit of the place with the red sky and the plague waters (mainly by accident, I got trapped and sent to a mine that took me there lol) so to beat everything in just another 20 sounds impossible to me. It's like those people who claim to have beaten persona 5 in under 100 hours (took me 150). Did they skip through all the dialogue and not do any Slinks or what?
Critical used to work at Activision as a tester IIRC, so either he’s just that good or the requirements for such a position influenced his gaming style in some way. Perhaps a bit of both lol.
It's a bit of the Activision work, I was there for 7 years, and part of being a tester is just "getting gud" at games in order to figure out how to break them. Essentially once I got Mimic Tear and Rivers of Blood the game was over and I won. I have no desire to beat the game at level 1 with my giant cock. Activision also taught be how to be very effcient with my playtime. So even when grind is involved, I get very good at optimising it and making it as quick as possible. You should see my FF14 character in which everything is max level, it's just what I do. Come to think of it, years of MMO-playing also probably help.

Also I've been very vocal about how much I hate exploration in video games....at least unguided exploration. I actively hated Breath of the Wild because that game was everything I do not like in a video game. Elden Ring wasn't as bad because I geuninely do like Souls combat and such. However in Souls games I usually find the biggest stick and smash everyone's fucking head in. I don't care about magic, I don't care about fashion, I don't give a shit about anything but fucking people up with a good weapon, and sometimes a parry shield just to be a cocky prick.

So once it became apparent in Elden Ring that most of the caves were going to be pointless, and that even if they had an interesting boss or whatever in them the reward for dealing with the annoying enemies would be another fucking nick-knack that I would never touch or even look at. I stop bothering with it and just ran around killing bosses.

The first playthrough I sided with everyone's favorite blue lady, which turns out is the longest questline and hardest to do (arguably). During my first playthrough they added that patch that let me see where the NPC's were on the map because even FromSoft thought that their vagueness was bullshit for the size of the game. So I was able to knock that out "quickly", I mean I say quickly but that 50 hours still took me a month. My platinum unlocked 4 weeks, 2 days, 17 hours, after the game launched.

Also technically I beat the game with a nerfed mimic tear because they patched that shit quick. So no blah blah about overpowered ok? OK!
 

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Critical actually playing games as a job makes so much sense. I've often listened to his summaries and felt like he plays games in an efficient joyless way, and 7 years of game testing would do that. Reminds me of a few buddies who cant stand screen time because work sucked out the joy, sad to see life crush hobbies.
 

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Critical actually playing games as a job makes so much sense. I've often listened to his summaries and felt like he plays games in an efficient joyless way, and 7 years of game testing would do that. Reminds me of a few buddies who cant stand screen time because work sucked out the joy, sad to see life crush hobbies.
That's how I enjoy games....what?
 
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Critical actually playing games as a job makes so much sense. I've often listened to his summaries and felt like he plays games in an efficient joyless way, and 7 years of game testing would do that. Reminds me of a few buddies who cant stand screen time because work sucked out the joy, sad to see life crush hobbies.
I don't always agree with Critical( I can think of plenty of things we disagree on), but if that's the way he likes to play, I don't see the problem. What exactly is wrong with finding the best ways to squash the enemies? Or skipping what feels like bullshit for the meat?

I mean, I very much enjoyed ER, but I sure as hell didn't explore every fucking mini-dungeon in the game because after a bit I sussed that I was seeing one of four variations on a theme and unless there was something I really, really wanted in one I could think of better ways to spend my time. Same with the 100+ bosses. The Tree Sential had it coming but most of the field bosses can be bypassed without really missing anything unless you really like fighting the dragons or horse dudes.

Unless you're talking about the RoB and Mimic combo, in which case, I'd argue that in a game where bosses get HUGE FUCKING HEALTH BARS, having a weapon that does damage based on a % of an enemies health makes a lot of fucking sense(a weapon you can't get until near the endgame anyway and you have to beat a red phantom wielding it to get it). And Teamwork makes the dream work, thus the mimic.
 
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CriticalGaming

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The Tree Sential had it coming but most of the field bosses can be bypassed without really missing anything unless you really like fighting the dragons or horse dudes.
I wouldn't mind the repeat bosses nearly as much if they all did different shit. But the dragon's only difference is the color they puke, otherwise once you learn how to fight them, it's basically over. And by the time you are fighting dragon number 12, you are the God of Dragon slaying and it's not even worth doing anymore.

That was why I was so upset over the repeat bosses in the main story. If you've been exploring then you fight most of them before they are important to the main quest and by the time you reach that point in the main path, they aren't much of an barrier anymore. With the exception of obviously Whorey-Louis and Radman.
 
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