The sentinel before BC was way more aggressive. If people get by him they shouldn’t have much of a problem with stamina afterwards. Elden Beast is a different story and there should be a way to trap it, or at least make it less mobile for a period of time here and there. Malenia’s regain is another example of something that could be nerfed. At least let people block if they build for shields, or be able to use a buff to stop it.Some argument can be made about Sword of Night and Flame, but Moonveil was not broken for PvE in anyway. It was good, but not broken. Rivers isn't broken either I would argue. I'd argue that bleed is too good in general and maybe that should be looked at, either with making bleed harder to build or for the proc do deal less % damage. River is just the stand out because it's Corpse Piler also did bleed damage, which I think is the only weapon that has an ashes that does that....maybe one of the daggers too but im not 100% I thought it was only Rivers.
Either way, is Rivers the problem or is how the status effect works the problem? Same thing for Frostbite, they nerfed the speed of Hoarfrost stomp but they didn't nerf frost damage which does the same thing as bleed with a bonus of slowing enemies down. Frost is more powerful that bleed but nobody cares because they took away the Frost version of Rivers.
So if the game has some much unbalanced shit in it, then how is it possible that the Ashes of War the only issues, and nothing has to be done with the enemies? How is Godricks single frame start up whirlwind attack fair? How is the impossible lack of down time in BEast Clergyman okay?
Ya'll wanna tell me the broken weapons are the problem and they shouldn't do any compensating on the boss side of the game?
I'm not asking for them to buff the weapons back, I don't care. I am asking for them to also nerf bosses and certain problem enemies if they are going to downscale player power to that degree.
Blame Rivers all you want, but when the next patch nerfs wahtever the new meta is, I'll be here saying "told ya'll so."
FROM a link in the same story -Elden Ring has sold over 16 million copies worldwide
That's 3.2 million copies in the past 3 monthswww.gamesradar.com
No matter how hard they make the games, there will always be people beating it on dance pads or using bananas or whatever.FROM a link in the same story -
Elden Ring streamer beats Malenia with one hand while only level one
And you thought the boss was difficult to beat under normal circumstanceswww.gamesradar.com
At first I figured she was disabled but turns out it was just for the hell of it.
It's funny how beating Dark Souls games with a Guitar Hero controller or Rock Band drum set is considered quaint now. At this point, I'm expecting people to beat these games with their genitals.No matter how hard they make the games, there will always be people beating it on dance pads or using bananas or whatever.
I mean im sure they COULD, but they'd get banned from Twitch.It's funny how beating Dark Souls games with a Guitar Hero controller or Rock Band drum set is considered quaint now. At this point, I'm expecting people to beat these games with their genitals.
There are other options.I mean im sure they COULD, but they'd get banned from Twitch.
BTW I had to go back and check, but good to see we can agree on most memorable boss… TOGETHAAA!!No matter how hard they make the games, there will always be people beating it on dance pads or using bananas or whatever.
Took you long enoughBTW I had to go back and check, but good to see we can agree on most memorable boss… TOGETHAAA!!
Wow that's a lot. I remember Sekiro was being praised as a success for breaking like..2-3 mil or something. I didn't realize it was this popular.Elden Ring has sold over 16 million copies worldwide
That's 3.2 million copies in the past 3 monthswww.gamesradar.com
Lol I did end up Plat’ing it about a couple weeks ago.Took you long enough
you never told me! Congrats man. You rank this at the ebst Souls game or what?Lol I did end up Plat’ing it about a couple weeks ago.
It was in the now playing thread actuallyyou never told me! Congrats man. You rank this at the ebst Souls game or what?
Besides Malenia’s health regen spam and Elden Beast’s can’t catch me BS, the bosses weren’t much different for me than past games. Without mimic it would’ve been a different story though, and goes to show how much stuff like spirits and ashes change the game. Two nights of failed attempts on Malenia and EB were changed into just two tries after adjusting my build and buffs respectively. The duo in Caelid was kinda rough I guess, and the Evergaol boss for Black Knife Tiche was way to spongey for a scrawny fucking assassin. But even fighting Radahn early with a straight sword + bloody slash was less painful than some of DS3 and Sekiro’s later bosses.Re: builds, literally every day now I think to myself how I would like to replay Elden Ring but with this or that build goal or starting character or whatever.
And then I remember every reason why it would be miserable.
You know.. with every other "souls" game, I am exhausted after I finish it but then as time pass I think about all the cool fights and proud accomplishments and quirky areas I played in. Yes even Dark Souls 2. But with Elden Ring I just get mad thinking about stuff. And then, like, is it me? Am I crazy for thinking that pretty much all the boss fights are total and complete bullshit in this game?
In some stream or video I was listening to they were talking about potential "games of the year" already and I was thinking to myself that Elden Ring might not even make my top 5 at this point.
Weapons with high STA value for staggers can do so without the need for charging too. Basically jump attacks and especially coupled with powerstancing. Or weapon skills like Flame of Redmanes, Wild Strikes, Square Off, or even Sword Dance. I’m sure there’s some more elemental skills or spells that do so too, like Rock Sling worked pretty well even at lower levels with the Meteorite staff.I don't think it's unusual to find Sekiro easier in the second half- Genichiro is generally considered the game's real skill-check and rage-quit wall, and that is like 1/3 in. It's just that the final boss which for most is Ishin Sword Saint is considered really hard. But even that one is hard because it's long.
I see your point about staggering bosses in Elden Ring and I did that occasionally but in order to do those strong hits you need to hold/charge, and with some of these bosses flying around outside camera range or spamming attacks that becomes really difficult. Or even worse is enemies- maybe not so much bosses but more minor ones- that can attack through your attacks and even guard breaks. I was really hoping to exchange blows with bosses and apply the guard break because that is a cool mechanical idea but I could never do it.
That's a good explaination video, if the explaination is still basically the same effect. It's not technically reading inputs, but it is responding directly to the result of that input before the player has any reasonable reaction to tell the difference since it's responding to start up frames. Either way i think it crosses the difficulty line of "tough but fair" since it responds to start up frames before any possible reaction can be done by the player. The AI should never do anything that can't technically be responded to by the player, ever. It's one thing to catch the player in a panic roll, it's another to heal punish with an attack the player can't avoid because of the healing animation. Especially when no action was being done by the enemy when the player chose to heal during a presumed "safe' moment to do so.Weapons with high STA value for staggers can do so without the need for charging too. Basically jump attacks and especially coupled with powerstancing. Or weapon skills like Flame of Redmanes, Wild Strikes, Square Off, or even Sword Dance. I’m sure there’s some more elemental skills or spells that do so too, like Rock Sling worked pretty well even at lower levels with the Meteorite staff.
Speaking of unfair shit -