So, close to 90hrs of playtime, I've completed Xenoblade Chronicles 2. No, I didn't 100% the game, nor have I played Torna yet, but hey, credits rolled and all that, so shadup, it counts.
Anyway, having beaten the tenth and final chapter of the game, Iz gotz opinonz, so:
-So we get a flashback to the destruction of Earth that differs in significant ways to how Alvis describes it in XC1. If you're so inclined, you could call it a retcon, but I don't think that's really the case. In XC1, we were seeing things from Alvis's POV, whereas here, we're seeing things from omnipotent-type POV...arguably. Alternatively, it could be Klaus remembering the events, and painting himself in a better light, but given how full of regret he is, I don't think that's the case.
-Also, poor Klaus.
I doubt that this was intended, but given the chapter title, and that the flashback indicates a possibly more tender relationship with Galea (oh hey, she's actually named this time), I'd wager that there was a "thing" between them. Not necessarily romantic, but something thereabouts. Make of that what you will.
-So, yeah, Elysium...yeah. It's a plot twist I knew was coming, but I can imagine it made quite the impact for players discovering that Elysium is now a wasteland. Not sure how it became a wasteland, exactly, since the Beanstalk clearly has climate controls elsewhere - maybe, because of its glass ceiling, a greenhouse effect kicked in? Energy from the sun and all that, as climate controls failed? Whatever the case, just wandering across it...yeah.
-People have despised the "apparition sequence" with Rex, and from a gameplay standpoint, I understand why. If you don't have the right Blades equipped, you're kind of boned, and even though I got lucky (had Percival, Geoffrey, and Roc), I can understand people loathing this. Still, from a character/narrative standpoint, I think it's well done. Arguably a bit cliched, but still well done, especially when Rex finally breaks down in the Pyra/Mythra sequence.
-So we finally meet the Architect/Klaus and, wait, what? He's not an enemy? Guys, this is a JRPG, the protagonists are meant to kill God!
-So, more exposition, and while I already knew the revelations, they're still well done regardless. I guess I'd be remiss if I didn't point out that the Architect literally seems to be Klaus's "better half," while his "worse half" ended up being Zanza. There's also the 'deity duality' I mentioned earlier, with Klaus/the Architect being an impotent god, long since given into despair, while Zanza is an active, malignant force in the setting of XC2. And yes, it did get me in "the feels" when Klaus gives his final farewell to the group via "the answer."
-So, Malos is destroying Alrest via the Sirens, which are conspicuously designed like angels, because the people of the late 21st century had weird design tastes I get. Subtlty, thy name is Xenoblade.
-So now we face Malos, and...look, I'll say it again, I don't think Malos is that sympathetic of a character, nor does he really feel like a good final boss. Yes, there's sympathetic elements to him, such as his actions being in large part due to Amalthus, and his understated grief over the deaths of Jin and the rest of Torna, but even so...thing is, I honestly think Amalthus would have made a final boss. They both want to destroy Alrest, Malos is the way he is due to Amalthus, and I honestly find Amalthus more interesting and indeed, sympathetic. And furthermore, comparing things to XC1, Zanza is still a better antagonist. Yes, Zanza is a sociopath with a literal god complex, and not sympathetic at all, but while sympathetic villains absolutely have a place in fiction, sometimes, it's effective to have a pure monster as your adversary.
-Furthermore, the fight against Malos/Aion is a joke. This is meant to be the most powerful Artifice ever created, it was three levels above my party (which at this point was Rex, Zeke, and Morag, with Nia as Rex's Blade...sorry Tora), and I beat it with hardly a sweat. Jin gave me heaps of trouble both times, but this wanker was nothing.
-So, cue ending sequence. Let's see...
1: Poppi is still a precious little cinnamon bun - has damn good voice acting too, the way her voice cracks.
2: Ah, parting is such sweet sorrow. Pneuma's deception, Rex's grief, etc. All well done.
3: The entire escape sequence did get me in "the feels." Of course, later events will do their best to undermine that (more on that shitshow later), but everything up to the characters escaping Radamalthus is perfect, whether it be Pneuma's epitaph, or the interactions of the characters as they make it out. That being said, I'm not sure why Pneuma had to stay behind to detonate Aion, since she can clearly use a countdown timer, so why not set the timer and come after them? Or does she need to stay in the mech itself?
4: Cue imagery of the deactivated Sirens falling to Alrest/Earth. Gee, angels falling, Elysium (Heaven) destroyed...it's almost as if this is symbolic of something...
5: What may be less intentional is the imagery once the group are back on Alrest. There's a dichotomy between the Architect's account of things (the core crystals falling to Earth, coloured blue), and the imagery of orbital debris burning up on re-entry, appearing as red. While it may be simple colour dichotomy, what entered my mind is that it's perhaps symbolic of the birth of a new world. We have an idea of what the primoridal Earth looked like (constant bolide impacts), so with the world being reborn (so to speak), in the literal shadow of bolide impacts...yeah. Maybe I'm reading too much into things, but if it's intentional, nice touch.
6: So, Elysium was here all along. Or...was it in the friends we made along the way? Actually, in fairness, it does have me wondering whether the island that's visible now the Cloud Sea has parted was indeed there all along, or whether it was part of the old Earth that Klaus reconstructed, in which case, do other landmasses exist now, or is it just this one thing?
7: So the titans are joining with the landmass. Except Indhol. You guys...are...going to check on Indhol, right? RIGHT?!
8: So, all things aside, the ending is pretty solid up to the moment when Pyra and Mythra are reconstituted because...um...okay, enough pretense, I really dislike this ending. Not hate, that's too strong a word, but I think the return of the two undermines the ending to such an extent that I cannot, for the life of me, understand why the writer(s) thought this was a good idea. The whole schtick of Rex being forced to leave Pneuma behind is tied in with his character - this isn't even that subtle, the whole theme of growing up, being forced to accept loss, etc. But I guess hey, Rex DOESN'T need to do any of that now that his two waifus have been reconstituted. It's debatable whether the two retain their memories (they almost certainly do, IMO), or whether they're literally Pneuma reborn (bleh), or simply duplicates of the original Pyra/Mythra which are functionally the same person (which is still bleh, but not as much), but we're splitting at hairs here. The TL, DR version is that I think the two being reborn undercuts a lot of the ending, even if the game ends with the line "and thus, boy met girl."
Thing is, I could even see the line working still, if I changed the ending to how I'd write it - leave Pneuma/Pyra/Mythra dead, have Rex embrace Nia (it doesn't even need to be that romantic, just holding hands, a glance, etc.), and end with the same phrase. You might be saying "but Hawki, you're just letting shipping get in the way of writing," to which I say, "shut up, Jimmy." I'll point out that regardless of any subjective feelings, Rex met Nia before Pyra/Mythra, Nia has outright stated that she loves Rex, and when Rex faces appirition!Nia, it's telling that among her grief (reflecting Rex's guilt) is her accustation that Rex has ignored her this entire time. It keeps the dignity of Pneuma's sacrifice, and it prevents Rex from forming a haram by XC3.
So that's XC2, and now that I've written this, I think the ending is a microcosm on my feelings on the game as a whole, at least when it comes to story. There's moments of absolute brilliance scattered throughout the game - moments that I doubt I'll ever forget - but before I can get too invested into things, there's just as many moments of absolute bullshit that I have to deal with. Poppi is an adorable character, but her first appearance is maid bullshit. Pyra and Mythra are great characters, but the sexualization is assinine. Pneuma's sacrifice is tear-inducing, but in less than an hour, it's undone. Amalthus is a great character, but his motivations make no sense. Malos has a great voice actor, but he just isn't that interesting a character (nor is Jin). XC1 is somewhere in my top 10 RPGs of all time, and if I was confining it to one game per IP, potentially in my top ten games of all time. XC2, on the other hand, doesn't have a snowball's chance in Hell of making either of those lists. Oh sure, there's certainly things that XC2 does better than XC1 (OST, combat, worldbuilding), but for the most part, XC1 is simply the better game.
So, yeah. 90 hours of game time, that simultaniously make me glad it's over, while also wanting to play Torna: The Golden Country immediately. Unlikely to happen though.
Oh, and one last thing:
Pneuma: "I'm the most advanced AI ever built by humans. Blue is my primary colour. I sacrificed myself on a space station orbiting Earth, destroying it to save the planet, and saying goodbye to the man I love before sending him away, despite his protestations."
Cortana: "First time?"