Oh hey, it's the only Final Fantasy game I've played. That's...neat, I guess.
Anyway:
As a result of that it annoyed be the sheer amount of talking in the first few hours of FFX. What a fucking dickhead I was.
I'm actually in the same boat (airship?). IMO, the game doesn't really start until you reach the High Road, and there's a lot of talking before then, not to mention blitzball. Bleh.
but the combat felt like a step back. At least at first, but ultimately the return to pure turn-based really helps FFX because it's the first game in which you have access to all your characters almost all the time. So at anytime you can swap who is in battle DURING the battle, and as a bonus it doesn't even cost a turn to do.
I really like the combat system as well.
But the attempt to make every character except Kimari matter is well done for the most part.
Hey, I'll have you know that Kimari is a very important character who...um...let's see...
Yeah, I got nothing.
Thing about Kimari is that he isn't that good in gameplay either. He's a bit of a jack of all trades character which is great at first, but at least for me, he lost his usefulness as time went on.
The story begins in a big city called Zanarkin
That's "Zanarkand," you scrub.
What makes the story of FFx so great is that it sets you up with a solid premise and a good world. Then continously twists with revelations of truth around that world. And just when you think it doesn't have any more twists, it has more twists. But each twist manages to not come out of nowhere or make no sense, they all work and fit. Spira is the best world building a FF game has had since 7. Which makes FFX another incredibly good stand out for the series.
I'm afraid I'm not as onboard with FF10's story as you are.
FF10 has a lot of "weird for weirdness's sake," and while it's not the only JRPG guilty of this, this is still a game where beach balls are lethal weapons, for instance. Plus the wonky voice acting, plus how you can't skip cutscenes (so for every boss fight I have to see the same damn cutscene again), plus how Seymour is a terrible villain, plus various other niggles. For instance, there's the priest guy who mentions "Yu Yevon" near the end (that he's Sin), and I was left to ask "wait, who?" I assume this is explained somewhere in the game, but if so, I missed it, and it's not like I wasn't watching the cutscenes or anything.
Also, the game's so damn linear. For instance, I get on the High Road, but the game won't allow me to get off the actual road, for instance. Usually RPGs like this have you going from Point A to Point B, but they at least gave you wide areas you could explore, even if you're on a set path, effectively. FFX, on the other hand, just dispenes with the pretention. Sure, the Quiet Plains are fairly open, but that's about it.
TL, DR, FF10 is a game with very solid gameplay, let down by a very flawed story. It's a story with beautiful moments, sure, but flawed all the same.
FFX easily sits in the top 5 imo.
It's, um...yeah, only FF game I've played, so...
It's the No. 10 RPG I've ever played (confining things to one game per IP), so there's that, I guess.
Next I will NOT be doing FF11 because aint nobody got time for that shit.
So FF12 is next on the chopping block.
You're going straight to FF twelve?
While eleven, you shall shelve?
That is a travesty!
It may be odd,
But by God,
It's still Final Fantasy!
(Or not, I get why FF11 is being skipped.)