But you wouldn't want a more expansive Bayonetta game, with more opportunities for exploration, and better world environments?
The second game technically already did that. Unless you're referring to open world game design, then no. I don't mind detailed world environments, but as long as the gameplay is good or the environments look decent, it's not going to be that big a deal. Besides, I only have Skill Up's words to go off on, and I am not looking at other reviews yet. I'll see for myself, if they're that big of a problem or big deal. The environments are only more basic, because they had to get the summons to work properly. Even with a definitive edition on a non Nintendo console, that wouldn't be that much of a facelift in the environmental detail.
which was even a problem in DMC5 admittedly, but at least there was detail in the world rather than flat textures and whatever
Yet once again, it's mostly empty hallways of either dull brown, dull gray, and sometimes green. There is a bit more color towards the end of DMC 5, but that's like in the very few last missions. Mainly when you're on top of the demon tree. For God sakes, Bloody Palace is more colorful than all the stages combined in the main campaign. The more muted color palette does not help. Here's hoping for DMC6, Itsuno or whoever replaces him, experiment with a lot more color. They have no more excuses after the Resident Evil remakes, Monster Hunter Rise, and EXO Primal. DMC1 & DMC3 have iconic locations and memorable spots. I can't say the same for DMC5. Memorable boss encounters, combat mechanics, character moments, and music and sound design. Level design? Not so much. I appreciate the more straightforward arcade style, but at least have different looking environments. I know they're still experimenting in playing some wouldn't save, but they have no excuse for next game
Say whatever you will about any of the Bayonetta games, but they're all colorful and you go to different locals. Even the first game with its washed out look, is more colorful than DMC 5.
Not to mention if the games are going to have AAA-cost then they should have AAA-standards.
True to an extent, but I'll always throw some leeway when there's effort and care put into it. Platinum wanted to focus more on the combat and it's mechanics, so I don't have a problem with it. Not everything has to be perfect or beyond perfect. As long as the game plays good and looks good enough for me, I usually don't have an issue. Now outputs for the past few years from Activision, EA, or Ubisoft have no excuses.