I certainly got nothing to complain about on the gameplay front. Demon Slave is a surprisingly fun mechanic, and the Demon masquerade ability makes for some fun traversal abilities. There's plenty of traditional Bayonetta goodness and the new mechanics are solid.
But I think the story is really bad. Like, distractedly bad. Now Bayonetta stories were always really, really stupid but they were the fun sort of stupid. But this time around that's not really the case. Overall the story feels boring, formulaic, repetitive and overly rushed.
A big culprit are the boring new villains. Compared to the marble and gold angels these blob monsters just look and feel generic, and while many angel mini and major bosses had personalities all the Homunculi bosses are just mindless beasts. Their leader Singularity is also really boring compared to the likes of Baldur or even Loptyr. Its rather telling that things start getting a lot more fun when the story has you fight other Witches rather than yet another blob monster. Because the enemies are such a downgrade I get rather annoyed how heavily they're pushed as Bayonetta's biggest foes yet, since I think its mostly unearned.
The story also suffers from being really formulaic. The events that unfold in each chapter are always the same. You get to a new location, you need to look for that world's version of Bayonetta, ride the respective demon summon of that world to reach her, meet up with the other Bayonetta, have a boss fight and then you gain her weapon. And its a bit curious how they're heavily pushing a multiverse story while not really making use of it. Except from the China world pretty much every world you visit is the exact same as the normal world. Rather than vastly different realms Bayonetta just visits normal versions of places like Paris and Tokyo, and even the ancient Egyptian chapter might as well have taken place in the real world. The only real difference between the worlds is that there's another Bayonetta running around.
As a whole Bayonetta also seems more reactive than proactive this time around. While still her usual sassy self she seems much more on the background than in her previous adventures.
I noticed a lot of gameplay and design elements are borrowed from
Transformers Devastation (compared to how Demon Attacks work exactly like vehicle attacks) and
Astral Chain. The traveling between realistic cities/real world location, and crazy crimson red
(starts as purple in
Bayo3) chaos dimension. People jokingly call
Bayo3,
Scalebound 2. When really, it's that +
Astral Chain 2. So we're all clear: Yusuke Miyata worked as one of the developers for
Astral Chain, and it really shows.
I don't mind the dimension hopping, but more could have been done with it. The game still has insane moments. It's sad the bosses lack personality, yet it's been made pretty clear the bosses are empty vessels for the big bad anyway, so it makes some sense. Though I'll will give credit to the second major main boss that fights like Sun Wukong. It even has a few cheeky taunts. What the bosses lack in personality, the summons Bayonetta meets and her interactions with them, more than makes up for it.
I do admit some of the enemies do feel samey, but I'll still take them over enemy designs in
DMC2, and
DmC (2013). Especially the former. Another thing I noticed, but what is with second or third installments of hack n' slash/brawler franchises going to either realistic cities, real world locations or continents?
DMC2 has a fantasy island with a city that is a mix of vintage and modern. Too bad the environments are unnecessarily vast and barren.
DMC3 starts in the city for 3 missions, and Dante is in the tower for the rest of the game. Don't even get me started on
DmC. In
Ninja Gaiden 3, Ryu is globetrotting around the world. Technically, that's always been part of the franchise, but that was when KT was trying "ground" everything and be more "WESTERN & REALISTIC". Now
Bayonetta 3 kind of does it too, but is nice enough to keep the gameplay varied and mix it up, for better or worse. Usually the first option.
Back on track: I made it to chapter 12 and stopping for tonight. I will probably finish the game tomorrow evening. The previous chapter is a crazy thrill ride through Paris with a boss I was not expecting.