I'm sorta having the same issue. In GoW '18 by the time you get the Blades you will be so familiar with the axe that it's easier to focus on this new weapon, but in Ragnarok with the combat changes, having to familiarize yourself with two weapons simultaneously is a bit weirder. I do use the Blades for faster enemies to hook on to them and close the distance, but I'm kind of using two or three moves of both weapons during combat rather than squeezing all the moves I can get out of them, like in '18.I wish I'd replayed the 2018 game recently to get a better compare the two. I don't remember if you could charge the weapons, for example. Mashing triangle to charge the blades vs holding it for the axe means I never use the blades except to pull and 1 hit kill the little worm fellas. Actually I have the inverse problem than in 2018, where the blades were introduced so late in the game I was married to the axe by then. Here starting off with both is like having to choose between 2 classes, because you're better off dumping XP in one of them, and I'm not feeling like I need the blades at all this time around.
The Blades definitely have the shittier triangle charge, since you're stuck in aim mode during it. A frequent strategy with the axe for me now is to charge it right after a parry into a radiant shield bash and then unleash the heavy R2 move. It works great. You can get a skill that allows you to insta-charge the Blades right after any attack lands, but whether that will make it more interesting to use, I don't know.
I had this kind of majorly with the Thor fight at the start of the game. If you get killed during that fight he'll start talking in the game-over menu and then revives you to keep fighting. Pretty damn cool, right? Except not really, because the game is so scared that the player might miss this that you die there regardless so that it can play out. It cheats the 4th wall break, and that kinda pisses me off.Also, incredibly minor nitpick and this goes for a bunch of games: when the limitations or rather rules of your game spoil the beats of your story. Like freeing the Lyngbakr thing, I know the game doesn't want to cheat anybody out of exploration and collectibles, so it was obvious the story would contrive a reason for it to just stay there (meaning I'm not invested in "freeing" it). Same with arriving at Nidavellir, I kinda sussed the game wasn't gonna bother with populating an entire city, so of course the story contrives a reason for everyone to be either dead or under lockdown. These games always look gorgeous and all but also a bit empty and dead.