I can't remember the last time dunkey seemed to outright just like a game.
I can't remember the last time dunkey seemed to outright just like a game.
I can't remember the last time dunkey seemed to outright just like a game.
It still pains me that Kratos didn't high-five his bear son as they posed after that fight. Like, how could you let that chance slip Santa Monica?!
The back-to-back badasses works enough for me.It still pains me that Kratos didn't high-five his bear son as they posed after that fight. Like, how could you let that chance slip Santa Monica?!
Now beat the one fight that is THREE berserkers !Oh, and also I finally beat the berserker fight that is TWO BERSERKERS. Just... ugh, f*** that straight to hell
no... is there really one?! I'm already saving theNow beat the one fight that is THREE berserkers !
For that one, you just have to hit the parry button again as soon as the next strike comes. I know it's annoying, but I seen it and I've done it before. Do not double tap it as the game will read the input as a shield bash. That's the only thing I like about this game The Last game, is that they didn't really fix pairing. You can only parry in the direction you're facing instead of from all sides, unlike DMC, Bayonetta, or even the old GoWs.Sometimes you can't. And sometimes you can but then they just hit you again
I find it interesting that he had a problem with the length of the game, which really was his only really gripe I guess. I suppose from a storytelling perspective he's right as there are a few moments in the game that probably don't need to be there from a mainline stand point. But as a writer he should understand the reasoning is to provide gameplay while also allowing characterization to happen as well.God of War Ragnarok - Zero Punctuation - The Escapist
This week on Zero Punctuation, Yahtzee Croshaw reviews God of War Ragnarok, the narrative-driven Sony Santa Monica sequel.www.escapistmagazine.com
This part I'll concede to and as I said before, most of those walking sections in that particular area should have just been a cutscene. A long cut scene yes, but a cut-scene. That's my biggest issue with a lot of these force walking sections, and it's always been a problem in most third person Sony games of recently. I don't want to interact with this, I want to get back to the actual gameplay. Just give me a cut scene in this case.The Angraboda scene in Iron wood with Atreus is overly long, however it's also the first time we really spend time with Atreus without his father overshadowing everything and we are given a lot of time here in order for the player to learn who Atreus really is without Kratos-supervision controlling his actions. It's one of those situations where people probably do want to get back to the Kratos murder-fest but the downtime is important to the story in order for that character development to happen. However the developers also know that it's a fighty-McMuder game so lets kill Grandma's cooking pot
Which makes him all the more hypocritical and silly for it. I've never read any of his books common or do I intend to do so. Nothing against his writing, but I'm not interested, and there are other books I'm finishing up on.From Yahtzee, I wonder sometimes where his storytelling analytic skills come from. I've read all his books and he's not exactly immune to the "boring section that takes too long" in his own writing.
On one hand it looks bad on Sony if they’re denying review codes to outlets that don’t kiss their ass, but on the other it’s their right. The risk is to their image by either looking arrogant or having less confidence in their product despite some oddball critic bs.God of War Ragnarok - Zero Punctuation - The Escapist
This week on Zero Punctuation, Yahtzee Croshaw reviews God of War Ragnarok, the narrative-driven Sony Santa Monica sequel.www.escapistmagazine.com
I will defend Yahtzee on this one. Sony never had a problem beforehand giving review codes and Yahtzee has said much worse back in the PS3 era (where Sony were even worse and all the more arrogant). What makes this console generation so special?On one hand it looks bad on Sony if they’re denying review codes to outlets that don’t kiss their ass, but on the other it’s their right. The risk is to their image by either looking arrogant or not having confidence in their product despite some oddball critic bs.
Like I said before, he honestly didn't have much to complain about, other than the usual suspects. He's literally putting on airs and just picking at something super petty. Loading is instantaneous on the PS5 version. The PS4 version ain't half bad either. Loading from a death takes 30 seconds to a minute. Restarting a checkpoint is usually quicker though.Having said that, if load times are really the culprit (still?!), I’d much rather crawl through a short cave or shimmy narrow walls every so often than stare at loading screens. The GoW games have always done this trick and I preferred it back then too.
And developers have already come out and said that the hallways are NOT loading screens. They use Hallways to do a couple of things.Having said that, if load times are really the culprit (still?!), I’d much rather crawl through a short cave or shimmy narrow walls every so often than stare at loading screens. The GoW games have always done this trick and I preferred it back then too.
I didn't say to cut scenes had to be overly long, just making a cut scene. I'm not saying every walking section has to be a cut scene, but it really does cut down on a tedium on replays. Long Walk sections are fine on the first playthrough, but if you're doing repeat playthroughs or going for a harder difficulty, it's just another glorified and unskippable cutscene and longer down time not needed. I know that they can't be skipped right now. There will be a huge update for the New Game Plus and the cutscene skip. Santa Monica made the same mistake again.Disagreeing with u/BrawlMan, I'm glad they didn't make long cut scenes. Yeah I know it can feel like just pressing the joystick forward feels like busy work during exposition but I think Ragnarok did it in a way that worked, for me at least.
Agreed.It's just all about presentation and either it works for you or it doesn't. This is stuff Yahtzee doesn't care about and that's fine, it's why I've been saying here and even during their streams that I wish he didn't review these games, or at least not feel like he has to (though, yeah, I know, it generates the views).
And with that complaint, you technically proved his point and support his argument. I don't have a problem with it, but I am pointing it out. Those assets have to load or render somehow, post game or not.However... the crawling through spaces gets unbearable during post-game or exploration, as I've said above. The game's presentation, pacing and mechanics fit the story campaign brilliantly. They do NOT fit a free-roam sandbox open world playground.