Wo Long Fallen Dynasty Impressions - Seki-Nioh 3

FakeSympathy

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In your case, I feel your better with Dead Space Remake.
Maybe. I mean I never got to try any of Team Ninja's soul like games, so I have no idea what I'm expecting going into this.

Also, there are lot of reports and complaints about how shitty the pc port is on steam. Hmmm....
 

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Maybe. I mean I never got to try any of Team Ninja's soul like games, so I have no idea what I'm expecting going into this.
It's a Team Ninja game, so expect it to be tough. Did you play any of the modern Ninja Gaiden games? I'm mainly referring to Black/Sigma, II/Sigma 2, or 3: Razor's Edge. Note that TN's newest title relies heavily on parrying, similar to Sekiro, but even more demanding.

Also, there are lot of reports and complaints about how shitty the pc port is on steam. Hmmm....
Yep. Port is not the best. Stick with the consoles, if you got'em.
 

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Maybe. I mean I never got to try any of Team Ninja's soul like games, so I have no idea what I'm expecting going into this.

Also, there are lot of reports and complaints about how shitty the pc port is on steam. Hmmm....
Nioh and especially Wo Long are really not at all alike other TN games like the Ninja Gaiden games, those are closer to like...DMC and Bayonetta than anything, you get a bunch of crazy combos and magic and cool items and you can run on the walls and random assholes kill you in 2 hits. Team Ninja games come in a lot of different styles. Hell, they even made a Metroid game a while back.


Meanwhile think of a more aggressive-focused souls game with full on Japanese themes as far as Nioh goes, it's very grounded and has a stance system and a lot of the souls conventions like a bonefire-esque system with respawning mobs and so on, and basically Sekiro 2 set in China for Wo Long. Not too deep into the game yet but basically the idea is you are playing as a man-shaped wet paper towel so you can't be taking hits, gotta parry the world.



Well if I needed anymore reason not to play this (aside from not finding nioh to my taste and not liking the direction soul combat went in), I hate parry as a concept, managed to go trough all of the soul game (except for Sekiro) without using it. Sekiro I used as little as I could but I didn't finish the last boss (despite doing the harder optional boss, but they can be done without parry, unlike the final boss).
In souls games parrying is more of a playstyle (like magic or archery) than a core mechanic that works in all playstyles such as a the dodge roll. If you don't specialize in it with your char build it is a detriment to go for it, and blocking is really good too and can be used in a variety of playstyles thanks to the many types of shields, some in the form of shield spells and so on, so it is more the norm than the exception to go through souls without parrying if you are playing a char that isn't intended to be parrying (buckler with dagger and dex up the wazoo basically).

Though Wo Long is not like Nioh, it's way less aggressive than that. Much closer to sekiro.
 
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bluegate

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I'm totally fine with this since FROM is probably the only developer in the world that deserves to have a pupil from a legendary rank :) But they should've just named it Nioh 3, who cares about the story anyway...
I generally try to follow the story :(

Storming a castle is fun, what's even more fun is knowing that you're storming said castle to get revenge for the murder of XYZ character. Or that you're there to rescue the son of XYZ. Or that you've been awaked from your slumber to help take down XYZ bad guy.

But sadly, half of the time it feels like random historical name drops and disjointed scenes ( talking solely Nioh 1 - 2 here, haven't played Wo Long )
 
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But sadly, half of the time it feels like random historical name drops and disjointed scenes ( talking solely Nioh 1 - 2 here, haven't played Wo Long )
Romance of the Three Kingdoms. I don't know the overall plot either, but that's the setting it takes place in.
 

FakeSympathy

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Nioh and especially Wo Long are really not at all alike other TN games like the Ninja Gaiden games, those are closer to like...DMC and Bayonetta than anything, you get a bunch of crazy combos and magic and cool items and you can run on the walls and random assholes kill you in 2 hits. Team Ninja games come in a lot of different styles. Hell, they even made a Metroid game a while back.


Meanwhile think of a more aggressive-focused souls game with full on Japanese themes as far as Nioh goes, it's very grounded and has a stance system and a lot of the souls conventions like a bonefire-esque system with respawning mobs and so on, and basically Sekiro 2 set in China for Wo Long. Not too deep into the game yet but basically the idea is you are playing as a man-shaped wet paper towel so you can't be taking hits, gotta parry the world.




In souls games parrying is more of a playstyle (like magic or archery) than a core mechanic that works in all playstyles such as a the dodge roll. If you don't specialize in it with your char build it is a detriment to go for it, and blocking is really good too and can be used in a variety of playstyles thanks to the many types of shields, some in the form of shield spells and so on, so it is more the norm than the exception to go through souls without parrying if you are playing a char that isn't intended to be parrying (buckler with dagger and dex up the wazoo basically).

Though Wo Long is not like Nioh, it's way less aggressive than that. Much closer to sekiro.
It's a Team Ninja game, so expect it to be tough. Did you play any of the modern Ninja Gaiden games? I'm mainly referring to Black/Sigma, II/Sigma 2, or 3: Razor's Edge. Note that TN's newest title relies heavily on parrying, similar to Sekiro, but even more demanding.


Yep. Port is not the best. Stick with the consoles, if you got'em.
My point/question is, If I liked Sekiro's parrying system enough, would I like this game? Anything lost for dying multiple times?
 

Dreiko

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My point/question is, If I liked Sekiro's parrying system enough, would I like this game? Anything lost for dying multiple times?
Yeah if you liked Sekiro you'll be at home here. It's my favorite fromsoft game and I'm loving wo long too.

There's chi (they spell it Qi) which is like your souls-alternative currency that you level up with, if you die you lose half of however much you're carrying. Also there's a morale system which punishes you for doing badly and rewards you for doing well, it's like the opposite of those other pussy games that ask you if you wanna make the game easier cause you died a lot, and instead automatically makes the game harder if you die a bunch cause your morale falls.

The good thing is you can get your revenge against whatever killed you and get your chi and morale back, but the thing carrying your morale will be stronger than when it killed you. Makes revenge all the sweeter. Also your Fortitude stat determines the lowest your morale can get, so you can somewhat mitigate the repeated death penalty you suffer by increasing that stat which will raise the minimum value your morale can fall to.
 

CriticalGaming

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My point/question is, If I liked Sekiro's parrying system enough, would I like this game? Anything lost for dying multiple times?
You lose moral, as you progress through the level and activate flags your moral increases, as your moral goes higher the enemy gets weaker. Loosing lowers your moral and raises theirs. So the biggest price to pay is that you're forces to play better to get to the same place as last time.

However there are big camps and set your moral to a higher baseline through out the level, meaning your moral will never drop beyond that point, so in theory it can only get SO hard before it caps.
 

Old_Hunter_77

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One of the criticisms I'm seeing in reviews is textures, level design, limited enemies, etc- basically everything outside of the excellent combat.
I like the look of this game and love love Sekiro (favorite combat game of all time) but that plus the fact that I HATED Nioh when I tried it means I'll hold off on this for now, and pick it up when I have time, money to waste, or re-up on GamePass or something.
 

Dreiko

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One of the criticisms I'm seeing in reviews is textures, level design, limited enemies, etc- basically everything outside of the excellent combat.
I like the look of this game and love love Sekiro (favorite combat game of all time) but that plus the fact that I HATED Nioh when I tried it means I'll hold off on this for now, and pick it up when I have time, money to waste, or re-up on GamePass or something.
The game is not open world, it's way more linear, now, I don't think that's inherently bad, but it is what it is. It doesn't play much at all like Nioh though, way closer to Sekiro, you have to parry stuff for your life.
 

Old_Hunter_77

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Ok I checked it out today and like seemingly most player I got up to and can't get past the last boss. But I played all the Soulses and I know the deal so I promise my suckitude is not a factor- or at least, not a major factor, in my initial impressions about this crap game.

Y'all- it's the same button to parry as it is to dodge. But it's a different button to block.
Any comparisons to the brilliant wonderful Sekiro are therefore false. Sekiro is a good game, while Wo Long is infuriatingly inferior, and there is no excuse for that.
Also, it has that same terrible feel of that Ninja Gaiden remake I tried to play where like everything feels it's right angles. I dunno, hard to describe, but you know how in old games you can move in two or four directions, and then technology improved and you can move everywhere? At least in good games. You young ones need to understand what Virtua Fighter did to use arcade rats' minds...

Anyway, everything in that NG remake felt stiff and awkward, but I paid it no nevermind 'cause it's an old game. Nioh didn't have that problem (it had every other problem). But now that problem is in Wo Long.
Whatever annoyances with Sekiro, moving felt fluid and intuitive, and the parry system with posture made everything feel like a proper visceral duel.
Wo Long's shit core mechanics makes everything feel so arcady and cludgy.
Plus the timings for everything is confusing. I'm at the second phase of the boss fight and I swear I do the same exact thing against his big telegraphed COUNTER THIS MOVE TO WIN and it's like 50/50. It's one of those things where I figured out what to do after the second attempt at the fight and the mechanics are not letting me f***ing do it!

I may keep trying to beat that boss out of pride, or not, but so far, I'm kind of hating this game.
 

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Also, it has that same terrible feel of that Ninja Gaiden remake I tried to play where like everything feels it's right angles.
Which Ninja Gaiden reboot game?Black/Sigma, II/Sigma 2, or 3: Razor's Edge. I'm assuming you are referring to the first game.

Anyway, everything in that NG remake felt stiff and awkward, but I paid it no nevermind 'cause it's an old game
The controls ain't that bad. Yeah, it's an old game, the main problem is the lack of a manual lock-on. Something that persisted for the rest of the series. If anything, the controls got better the updated ports, but lack of a manual lock-on is a huge issue. Even low-budget games like No More Heroes, Oneechanbara, and Killer Is Dead have a manual lock-on.

Whatever annoyances with Sekiro, moving felt fluid and intuitive, and the parry system with posture made everything feel like a proper visceral duel.
Wo Long's shit core mechanics makes everything feel so arcady and cludgy.
Plus the timings for everything is confusing. I'm at the second phase of the boss fight and I swear I do the same exact thing against his big telegraphed COUNTER THIS MOVE TO WIN and it's like 50/50. It's one of those things where I figured out what to do after the second attempt at the fight and the mechanics are not letting me f***ing do it!

I may keep trying to beat that boss out of pride, or not, but so far, I'm kind of hating this game.
That Castle Superbeast video I posted a few weeks ago did give a heads up on the flaws. The game is love it or hate territory.
 

Old_Hunter_77

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Which Ninja Gaiden reboot game?Black/Sigma, II/Sigma 2, or 3: Razor's Edge. I'm assuming you are referring to the first game.
Whichever is on GamePass, I dunno.

Wo Long does have a lock on and it makes a huge difference- when it's not on, the camera and characters go absolutely nuts.
 

Old_Hunter_77

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That Castle Superbeast video I posted a few weeks ago did give a heads up on the flaws. The game is love it or hate territory.
Right.. I didn't watch it before I played 'cause I wanted to go in fresh but I listened to it yesterday and while he's exaggerating a bit, of course I mostly agree with him.
Well, at least for the beginning of the game as I'm still not past the first boss. I didn't get to play yesterday as I had planned.
Interesting he's talking about how the boss fights are too easy after that first one. He is talking about how parrying windows are generous and I guess that's true, but the angles or animations or whatever are confusing. I dunno how to describe it.

The big different with Sekiro is that with Sekiro you can spam parry and in Wo Long you can't. And I guess that's the point. Wo Long punishes you for parrying too early by turning it into a dodge and having the enemy take half your health as a punishment. That is fine in theory but incredibly frustrating when in the context of long, multi-stage boss fights with delayed animations and saving the most erratic, confusing animations for the end.
I think personally, Elden Ring has sucked a lot of the energy I had for this kind of difficulty. But clearly not all of it, since I'm still interested.

Sekiro punishes excessive parrying by the result being you wasting your time not attacking. This is what makes it feel like an actual fight.

Also note Castle Superbeast's description about "feel"- they're talking about how in Sekiro when the swords clash they really clash, while in Wo Long it's all sort of paper-y. And yeah, it's true, I guess I like the CLASH more. Again- makes it feel like a fight.