Again,I can't disagree with the video more. First off, as a musician myself (to a degree), if you played a boss theme from any Souls game I would not be able to tell you what boss or what game it's from. While Souls boss music is great, in the end it comes off as just a high tension operatic theme designed to bring about anxiety in the player while battling, and that's really about it.
LECKMICH1 month ago
The most infuriating design change is what they did to the music. Every song in the remake sounds the same, its all bombastic quire music. Just compare the fools idol music. The original is a somber piano track that often doubles in speed, mirroring the way the fools idol itself creates copies of herself. What does the remake do? Generic bombastic music that vaguely sounds like the original without the speed change. They just dont get it.
Again (unless the Monk’s robes are actually red in the remake for some reason),As for the atmospheric changes and visual changes. Souls games have always been driven by interpretation by the player. A lot of the "little" details are abstract and there really isn't any proof that the level design or any of that shit is intentional. The human brain is really good at making connections with things where there aren't any. And this is boosted by the vagueness of the Souls games in nearly every aspect, which does a fantastic job of letting your mind run wild.
Embargo Venom2 months ago
One part of the environmental storytelling and lore I like to point out is also in Latria. In the original, the level has these yellow flags, or straps of cloth, spread throughout the level. This obviously, OBVIOUSLY references the Old Monk's takeover and corruption of the area, which the player only realizes later when they meet the boss and see his famously yellow robes, the source of his power. No Blue Point saw these bits of foreshadowing, figured yellow wasn't scary enough or something, and made all the flags red. RED
How do you even miss the point this bad?
Changing artistic details isn’t an “unavoidable” thing, especially when technology has gotten so good that virtually anything can be reproduced at much higher qualities. It just means they at the very least overlooked a few things, and at worst didn’t think they bear any significance, which people have pointed out isn’t the case. Hidden themes are a huge part of these games’ appeal. Removing or altering them means they lose part of their soul (yes pun).What that means is that when you visually upgrade an old game like Demon's Souls, those same vague details change simply by nature of increased detail. Much like what will happen with the Silent Hill Remake. Simply by updating the graphics the game will fundamentally "feel" different and there wont be anything you can do about it as a development team. This comes with the territory. That being said....come on. The Remake plays better, looks better, runs better, feels better to play in every way. All his problems basically fall into unavoidable graphics details that change with upscaling and you can't avoid that, take the Vanguard Demon he complains basically that the color has changed and there is too much detail in the new model. But the original Vanguard Demons look like ass, because they are untextured character models. His complaints about the Fool's Idol can be waved away by her magic brainwashing the prisoners into seeing whatever they want. A lot of detail had to be added to the character models form the ps3 game because a lot of the models wheren't even textured, there was NO detail, and you can't do a game like that anymore.
Not gonna say it's a perfect Remake (but it's close). With a Remake there will always be sacrifices that have to be made in order to update the game, and you can only get so close.
And I would have been on board if any of his arguments when gameplay related. Items not working the same, enemies not behaving the same, you things that actually affect the game's core. But it was all just a artistic opinions, which....okay fair enough, but a lot of it was also unreasonable.