I hate people on internet sometimes
Even stranger (heh) as nobody apart from Luis and The Merchant gave a terribly great performance. I saw them complaining about it on Castle Super Beast, too, and really she's barely any worse than the actress who played her in RE2 Remake. Both Leon's, Krauser's, and Sadler's performances were equally bland and pale in comparison to the original voices.
I hate people on internet sometimes
I disagree. Everyone did an phenomenal job. It sucks they switched Ada's voice actor again, but she did her job. I didn't find any of them to be "bland" compared to the originals. There either similar, but different or somewhat unique takes on the characters.Even stranger (heh) as nobody apart from Luis and The Merchant gave a terribly great performance. I saw them complaining about it on Castle Super Beast, too, and really she's barely any worse than the actress who played her in RE2 Remake. Both Leon's, Krauser's, and Sadler's performances were equally bland and pale in comparison to the original voices.
Look, if people don't want to be harassed, they should just do things perfectly the way that I want them to. It's simple.I disagree. Everyone did an phenomenal job. It sucks they switched Ada's voice actor again, but she did her job. I didn't find any of them to be "bland" compared to the originals. There either similar, but different or somewhat unique takes on the characters.
This harassment is bullshit of one of the highest caliber. I know some people don't like Ada's performance in RE4Remake, but it ain't worth harassing the actual actress over. I think Gao did a fine job, and she's supposed to mostly cold and distant in this one. Ada's doing a job she doesn't exactly doesn't like, because Wesker is footing the bill, and Leon remains distant from her from what happened in RE2Remake. Even then, she does care for Leon and helps him out, despite his cold rebuffs and later thanks her. Nothing against the actress in og RE4 (she did her job too), but they turned Ada into Trish, and Ada sounds like a flirty Bond girl. Like I said before, Ada has not had consistent characterization or character development since OG RE2. RE2 Remake and RE4 Remake is the most consistent characterizations she's gotten in a long time, and this actually works. I stand by that. Shinji Mikami for years stated how shitty story was and how he handled the characters. So even regrets what he did.
I just find it ironic that there are "RE fans" complaining and harassing a person, because of their supposed bad voice acting. When bad or narmy vocal performance has been in the franchise since day 1. This is usually where the "it's part of the charm" defense fans come in. Even if I didn't like Gao's performance, there was way worse voice acting in RE1, Gun Survivor, and Dead Aim. Still wouldn't warrant acting like spoiled assholes. Or they just that pissed off that an actor from Welcome to Raccoon City was hired by Capcom to do her fucking job? Get the fuck over yourselves you little dingleberries.Look, if people don't want to be harassed, they should just do things perfectly the way that I want them to. It's simple.
Even if the aiming was as good as the original, and the combat wasn't as sloppy as it is, I'd still consider this remake fine at best. Other than the ability to strafe and quick-select weapons, I don't see anything that really improved, and other than the parry system, there's isn't anything that stands out as something new. Even graphically, while obviously vastly superior technically, it comes at the cost of the clean and easy to read visuals of the original.Near the end of the island section.
So what I got so far is this: the village is a near 1:1 adaptation (no second optional Gigante and no lift area, that's about it) and the castle gets creative in merging, tweaking and reordering all the different areas, set-pieces and enemy encounters (while also forgoing even more parts: no lava room, no spiked ceiling room(s), no mincer room, no Garrador cage match, no robot chase).
And that's fine, I get why they cut some parts for being too random or too ridiculous. Most of these are just "moments" anyway, memorable but not necessary. But maybe these moments were memorable precisely because of how unnecessary they were. The game doesn't need to suddenly transform into Bowser's castle or Mad Max's Thunderdome or have a giant robot come to life and chase you to the next set-piece. It also doesn't need the laser room in the island, or a boss fight against a thing that's never referenced before or after (ironically the U-3 gets more of a buildup in the remake, despite not appearing, by being mentioned in a document in the castle). But the original just kept throwing these things at you, and went along beautifully with the game's philosophy of sudden wild escalation and Leon's over the top, show-off character. Now Remake Leon pouts and protests through the more outlandish bits they decided to keep (eg. the minecart ride) where OG Leon wouldn't even question them.
The game's not ruined for me or anything (it's great! GOTY so far), but forget the all very nice and modern quality of life improvements (stealth takedowns, weapon shortcuts, no QTE cutscenes, etc): from a design perspective what's the point of "the same, but less"? Also your character is slower, your escort is more unruly and your knives and armor need constant maintenance?
It's called adaption distillation. They cut out the fluff that doesn't work or is just senseless padding, and made the level design airtight. I love the flow and structure of this game so much more. Like I mentioned before, the only problem is that the side quests can be too repetitive. It's either blue medallions, kill some rats, or kill a beefy enemy. At least the third option mixes it up each time you're doing it.from a design perspective what's the point of "the same, but less"?
Even if the aiming was as good as the original, and the combat wasn't as sloppy as it is, I'd still consider this remake fine at best. Other than the ability to strafe and quick-select weapons, I don't see anything that really improved, and other than the parry system, there's isn't anything that stands out as something new. Even graphically, while obviously vastly superior technically, it comes at the cost of the clean and easy to read visuals of the original.
The knife is powerful enough as it is. The weapon degradation is obviously a balance. I'm not the biggest fan of this type of gameplay system either, but once you get your knife at max upgrade, or if you decide to upgrade Krauser's,it barely becomes an issue. The body armor I would have preferred that you just take reduced damage and not have to do a maintenance on. Like they did in the original and RE5. I know it is, but I rarely had troubles getting Ashley to safety, nor protecting her. There were a couple of goose, but nothing that happened in the middle of the fights. She only got stuck on the door one time, and that was when enemies weren't around. She was immediately able to get herself out of it. I do know it was awkward parsley my first time through, they didn't take long to get used to the mechanics. I do say the beginning castle section really stresses this and points out the flaws, but once you know where the enemies are in that section memorize where they launch the catapults, it gets easier. Besides, there are sections where you can hide Ashley. Maybe is not as many as there used to be, but you can least still put her in lockers. And the best part is that she won't come out until the battle is actually over. So you don't even have to command her to come out when you finish it.Also your character is slower, your escort is more unruly and your knives and armor need constant maintenance?
No she is not. I've accidentally shot her twice.She's invulnerable to my gun damage
The merchant does if you bothers interact with them. He will give you a reminder to pick up any valuables you missed, before going to the point of no return for each section.Another thing is I wish the game could've given me a bit of warning on point of no returns,
How DARE you!No she is not. I've accidentally shot her twice.
The first one was on me, and the second one was because of the damn lighting and a glitch. That is all.How DARE you!
Speaking of the aiming, I really don't like the delay between pulling out a gun and being able to pull the trigger. I swear it was faster in the original, even after going to the inventory and back.Even if the aiming was as good as the original, and the combat wasn't as sloppy as it is, I'd still consider this remake fine at best. Other than the ability to strafe and quick-select weapons, I don't see anything that really improved, and other than the parry system, there's isn't anything that stands out as something new. Even graphically, while obviously vastly superior technically, it comes at the cost of the clean and easy to read visuals of the original.
In the original it was instant, no draw animation. I don't mind the gun switching in the remake, but I do find that the quick-select can get a bit confused by my inputs if I try to quickly pull out the gun I just put away.Speaking of the aiming, I really don't like the delay between pulling out a gun and being able to pull the trigger. I swear it was faster in the original, even after going to the inventory and back.
You can also store first aid sprays, which feels a bit like cheating. I never bought any of the special attache cases either with spinels for the same reason. I might if I ever try to attempt Hardcore mode again, because honestly the game cheats as well.Another QoL upgrade: storing weapons at the typewriter, even remotely, is pretty handy.
I felt that too. You couldn't buy ammo in the original but your weapons would fill up whenever increasing ammo capacity at the Merchant's, which not only was super useful but added (for me anyway) a nice game of "no reloading" whenever a Merchant was close by. That provided like 90% of Magnum ammo in the whole game too.One of the complaints I have is the inability to buy ammo. I know this was done for balancing purposes, and you are supposed to craft them using gun powders and resources, but they aren't always a guaranteed drops and sometimes it feels unfair for them to not show up when I need the most. Instead, I get money drops which again drops an insulting amount per drop, and I am left with nothing to defend myself with. The merchant does sell resources, but I still need to go find more gunpowders to get ammo. IDK man, I feel like the crafting materials should've dropped more or the ammo be purchasable.
As a completionist I found both the village and castle areas fairly easy to traverse. The cabin fight with Luis and the clocktower are the cut offs, I believe you can do anything and go anywhere until then. The island on the other hand appears to have several cut off points.Another thing is I wish the game could've given me a bit of warning on point of no returns, as I missed out on so many treasures. I missed one of the challenges in the village section as well, and lost the chance for 8 spinels, which would've been very helpful. Maybe it is on me for not being aware enough or not remembering everything from the original game, but goddamn, as somewhat of a completionist this annoyed me.
I agree, wish there were more hiding spots. But it's not really a case of old vs new; as I recall the original only has one more hiding spot than the new one (the farm, just before the cabin fight). After that there's only one dumpster in the Bella Sisters area and another in the Regenerador section. Actually the remake features two hiding spots in this section, so that makes them even.Ashley's new mechanics left me scratching my head. She's great at reaching higher ledges and getting through tight spaces to open doors, but those are more or less situational. She's invulnerable to my gun damage (I think?) but still can be killed when I throw a grenade near her? I do wish there were more hiding spots for her, or at least they kept the stay and follow command. At least her voice isn't as annoying as the original.