The reason is the RE2-3 remakes made money and RE4 has always been a popular game that it sells itself even if you just keep releasing it on different consoles. So a remake was long imminent.Played a bit of it. Not really won over. It's just, you know, with the first three RE games I get why they felt a remake was in order. The old fashioned tank control, fixed camera angle survival horror design philosophy is kind of antiquated. So they had every reason to remake them in a way that's less clunky.
But honestly, with the RE4 Remake I feel like they took a game that still controls more intuitively than a lot of current releases and if anything, made it more clunky. I know this is a very debatable position, but I think the original Resi 4 still stands as a near perfect action game, near two decades later. If you want to change anything about it, you really need to be able to justify it.
And between change for the better, change for the worse and change for changes sake, the remake has a bit of the first, a bit of the second and a lot of the third, I feel. The more grounded tone feels kinda off to me. You get the more gothic environments and downplayed dialogue and Ashley's weird haircut and blazer that, honestly, look like they belong on old lady and it's just not quite doing it for me. Like I said, it feels like change for changes sake.
And then you have the gameplay. Making you able to move and shoot at the same time was obviously a no brainer, it's really the only design element of the original Resi 4 that seems outdated. But then you get rudimentary stealth and a knife parry and movement and gunplay that feels just slightly less fluid than it should and it makes me wonder if there's really any good reason to play the remake over the original. I mean, I like the Last of Us games but I never felt RE4 needed to play more like them. And then there's the knife durability which has got to be one of the most "Who even asked for this?"mechanics I've ever seen.
I guess RE4 is just a game where I'm hard to please. There aren't that many obvious ways to modernize or meaningfully improve on the original. And most of what I liked about the original is still intact, overall. But so far I haven't seen much that I'd call an improvement. The reason why it needed to be made isn't as self evident as with the previous two remakes, is what what I'm saying.
Like you say moving and shooting was a no brainer, but I never felt the original suffered for it. Being overwhelmed was part of it. Fighting was like playing tower defense. You pick a choke point and whittle away until you're forced out of your comfort zone. As a compromise you're faster than most enemies (which is definitely NOT the case with the remake). But as soon as you find a strat that works for you the game starts throwing curve balls - especially once you get to the castle. Like the water hall, or the cage match with the Garrador, or the garden maze, of the mine cart ride.
The quality of life improvements are nice (weapon shortcuts, weapon storage, no cutscenes QTEs) but the gameplay additions feel either feel like novelty gags (the "sidequests") or bland everybody-else-is-doing-it compromises (basically crafting and all things stealth). They've also overcomplicated the economy of the game by adding a premium currency, making like twelve different multiplier tiers for treasure and relying on RNG charms from shooting galleries. I can't say any of this ruins the game, but most of it is just busywork leading to basically the same result you had with the original game.
I'll say I like Luis and Ashley (her character, not how she controls) more in this. Their relationships with Leon feel a bit more earned and well developed. Leon himself is generally dulled. He's the same, but less. Against Luis and Ashley he comes across as a spoilsport dad. Ada I never really liked in anything. She's always unflappable and full of herself.
I wish the enemies were a bit more developed against Leon. Mendez is fine but Leon barely interacts with anybody else. Not much of a rapport or buildup with Salazar. He hasn't even met Saddler yet.