"Pride and accomplishment!" Don't you want that satisfaction when you go through all the game documents, fan theories, wikis, and all that while guessing just to feel like you've done something important, or discovered a twist "nobody" thought to to think about or realize?Why do these games always have really cool lore, but you have to do more research than my entire four years of college in order to learn and understand? I don't wanna study any more man!
No. Not at all actually lol."Pride and accomplishment!" Don't you want that satisfaction when you go through all the game documents, fan theories, wikis, and all that while guessing just to feel like you've done something important, or discovered a twist "nobody" thought to to think about or realize?
Game has only been out a fraction of that, and many of these videos are nearly a year old already. It’s been like what 14 years now or something since Demon’s Souls, so not sure why only now it’s a big deal. They’ve always done environmental storytelling.Why do these games always have really cool lore, but you have to do more research than my entire four years of college in order to learn and understand? I don't wanna study any more man!
Why the fuck ARE we going to work?Well, why the hell are we all still going to work if that’s the case.
Why do these games always have really cool lore, but you have to do more research than my entire four years of college in order to learn and understand? I don't wanna study any more man!
Because all those videos tend to get like, 4 sentences in, or a paragraph tops and then it immediately does a hard turn from anything described in the actual game (even the nebulous, probably churned out by an over-caffeinated intern item descriptions) and sidewinds into basically fan fiction for the next 8-30 minutes. So it takes them (or whichever random heap they're sourcing from) time to write it.
Sure, it works for FROM, it certainly has worked out to the benefit of the content creators who've specialized in it. But its just another batch of fanfic with less pornogaphy then the usual fare end of the day.
A comparitive example would be Dominus Thrax in the new Warframe expansion. A character that the game never actually 100% identifies and who wears a mask the whole time. Leading to various fan theories that its one of the existing characters. And I could write you 3 entirely different videos that its Drifter timeline (long story but a recent plot ploint basically involves the magic space dimension quantum entanglement) of the character Rell, viral-meme star and first boss Captain Vor, or just a void manifestation of our own characters trauma. All of which would cite concrete ingame sources (many of them the same, but with slightly different interpretations, and reasonable logic connections. And all of them probably having no actual relation to anything the devs intended (if they did indeed intend anything at all beyond encouraging such disucssion because it drives engagement)
Fanfiction makes a lot of sense actually.
True. They attempted more of a blend of story and lore with Sekiro, so maybe the new Armored Core will be geared towards that. Maybe lol.Why the fuck ARE we going to work?
I don't mean it like as a negative the whole way through. It's just that they could try something different once in a while and just....actually tell a story during the game.
I've said this before but Lore is not the same thing as story.
Lore is what HAS happened, story is what IS currently happening. They are very different things.
Also, let's give credit where credit is due; the Miyazaki "way" creates worlds that are far more engaging than most, depending on the level of engagement one is seeking. I could name a hundred games that "told a story," and left me with little left to engage with when I was done. Souls games keep me curious and coming back. They're not about just getting further into an intended linear progression of "beginning, middle, and end;" they're about participating in a world of curiosity that cares little what or why you know about it. I said it before, Souls games are like arguments you walk into between several people you don't know: you don't know the details, but things escalate quickly, and should you so chose to engage in it, and however you so chose to do or not, is the game.True. They attempted more of a blend of story and lore with Sekiro, so maybe the new Armored Core will be geared towards that. Maybe lol.
The other thing I just thought of is like, creating actual stories with cinematics is a ton of time and money. Since the story is what is happening as you play, then you’re automatically limiting your game to something pretty concise. Or else the game would be waaay too long to sit through. Miyazaki probably figures it’s more efficient to have a handful of cinematics, then write in everything else into the game world for people to find if they’re curious.
Can only say a simple “ok”, as long as it doesn’t lead to a decrease in quality or makes things too derivative.FromSoftware Might Release Video Games More Frequently In The Future - Gameranx
FromSoftware is working on multiple video game projects at once and are looking to stagger releases going forward.gameranx.com
I think it's probably too late for derivative tbh. But sometimes more of a good thing is fine.Can only say a simple “ok”, as long as it doesn’t lead to a decrease in quality or makes things too derivative.
There’s certainly more of it, and to the point where we wouldn’t have the patience to sit through it in traditional narrative form. So, perhaps for the best, as in its current offering it’s there as much as people want to engage with it. My takeaway from these games is basically you’ll get out of it what you put in."Narrative," "story," call it what you will; it engages its player base in ways nearly unique to FROM games, and is just as high in quality (if not better in some instances) than traditional point-to-point offerings.
I understand people who criticize FROM games for their ambiguity are those most accustomed to videogames centering around them, their being the center of a linear tale (even if that world is a non-linear one.) FROM games are those in which the player is incidental. They are tasked with bringing themselves up to speed because FROM worlds don't care that you're in them or what you do in them; you have to make yourself a part of the larger narrative, and that begins by finding a thread and following it wherever it might lead you. Or not. That's the beauty.There’s certainly more of it, and to the point where we wouldn’t have the patience to sit through it in traditional narrative form. So, perhaps for the best, as in its current offering it’s there as much as people want to engage with it. My takeaway from these games is basically you’ll get out of it what you put in.