Not every Nintendo game within a franchise is the same, but you can't deny that Nintendo is adament about NEVER changing up the character or even world dynamic. This fierce protection has made their characters and aesthetics the most iconic in the industry, but it's also made them more brands than characters at this point. Playing the start of Tears of the Kingdom it was woefully par the course for Zelda to literally fall and disapear from the game. Zelda will always be Link needing to help/save Zelda against/from Ganon, Mario will always be Mario saving Peach from Bowser. And that's not even getting into gender tropes, but just that you have characters where there's no real point in getting invested in them, seeing as they haven't changed in 30 years, and as a result maybe not get too invested in the world or even the game itself.
Well, yes, but also no.
Zelda's technically in a position of being saved, but to claim that there hasn't been any changes over 30 years is stretching it. I don't have time to go over every LoZ game, but as an example:
-Zelda II: Sleeps through the whole game, waits to be woken up
-Spirit Tracks: Accompanies Link through the whole game, is vital in both gameplay and story, has a character arc, is outright hilarious at times
Peach has barely changed as a character, true. Zelda, on the other hand, has become far more fleshed out and pro-active as the series has progressed.
You know what the problem is with you trying to point the finger at other game series is though? They all come from different companies. Yes, all CoD's are the same, but Activision also puts out other shit that's nothing like CoD too.
Activision barely puts anything out these days bar CoD, so I'm not sure where you're getting at there. And even then, well, take a look at Crash 4. Back to the formula of Crash 1-3 (not that that's necessarily a bad thing.
And those games are all different. Same thing applied to any publisher except Nintendo. Splatoon was Nintendo's last new IP, and they're already milking the 3rd installment of it, it's a company that doesn't even try new shit because they have no reason too.
Sorry, what?
Okay, different strokes, different folks, but are you seriously saying that Activision has more variety in its IPs than Nintendo? Especially in the 2020s? Because if so, well, I'll put it this way. At one point, it was confirmed that every single studio of Activision was working on CoD. Every. Single. One. In the scope of the last few years, Nintendo's released Tears (action adventure), Xenoblade 3 (JRPG), Metroid Dread (Metroidvania), Splatoon 3 (TPS), etc.
How one feels about individual IPs is another thing, but to claim that Activision "puts out other shit that's nothing like CoD" is only true in the technical sense. I actually checked Activision's IP list, and the only IPs that could be called active are Call of Duty and Crash Bandicoot. That's it. Two franchises.
Big difference is that Activision doesn't even bother with any other shooters, but COD and Overwatch 2. Both are still shit.
Beg to differ (on OW2). Also, that's Blizzard, not Activision (but it
is Activision Blizzard, because life's confusing like that).
Also, this is more directed to Crit, but if you mean "Activision" as "Activision Blizzard," then yes, there's variety, but Blizzard's closer in approach to Nintendo than Activision is - stick with a select no. of iconic franchises, each of which has their own formula, etc. However, two problems with that. 1: Nintendo still has more IPs than Blizzard, and 2: it doesn't look good on Activision Blizzard when only one half of it is doing the heavy lifting in variety, while the other is focused on a single IP to the near exclusion of everything else.