I finished my second temple - the goron/fire one - and while the whole thing was designed for me to path myself across minecart rails I pretty much climbed my way through about 80% of it without using the rails at all. On the one hand it's neat that this is just possible, but on the other I feel like this temple wasn't designed very well for me to just circumvent it like that.
Also, while I enjoyed the post-Boss scene between Tulin and the Sage in my first temple, the one between Yunobo and the Sage in my second temple was virtually the same exact cutscene, which retroactively makes the first one less interesting. I'm assuming Nintendo did this because you can get to the temples in any order you want, so in order to not confuse anyone each of these cutscenes needs to virtually be indentical. But it robs these moments of any identity now. I'm guessing the final two will just be the same scene with the Sage showing the A.I. companion what happened with Ganon in the exact same way. Which makes my motivation for completing them not too high now.
And a similar issue BotW had is that Ganon is a non-presence. He's an actual villainous character now, but we only get to see him in flashback cutscenes.
Also, while I enjoyed the post-Boss scene between Tulin and the Sage in my first temple, the one between Yunobo and the Sage in my second temple was virtually the same exact cutscene, which retroactively makes the first one less interesting. I'm assuming Nintendo did this because you can get to the temples in any order you want, so in order to not confuse anyone each of these cutscenes needs to virtually be indentical. But it robs these moments of any identity now. I'm guessing the final two will just be the same scene with the Sage showing the A.I. companion what happened with Ganon in the exact same way. Which makes my motivation for completing them not too high now.
And a similar issue BotW had is that Ganon is a non-presence. He's an actual villainous character now, but we only get to see him in flashback cutscenes.