I finished up Quantum Break.
First of all, I want to praise the game's ambition. I have never seen a videogame with full episodes of a TV spliced in between its levels, let alone ones that actually react to your choices. I have my issues with the content of these episodes, but the premise is intriguing, and the game executes these well enough to be worth the praise.
Secondly, I just really liked the time gimmick of this game, particularly in combat, during moments where time has stopped for everyone. Then you and a bunch of evil time goons are able to run around these frozen environments, blasting away at each other. Mechanically, its not too different from the moments that aren't frozen in time, but it passed the rule of cool, and I just loved walking around these environments after every fight, seeing all of these enemies frozen in time, having just taken a bullet, or been blasted by an explosion.
The acting was also pretty decent, too. This game employs the likes of Shawn Ashmore, Aiden Gillen, Dominic Monaghan and Lance Reddick (RIP) in some of its major roles. You would normally expect these roles to be phoned in, but they were generally well done - especially compared to Alan Wake.
As for the rest of the game, the combat was your fairly normal third-person shooter, with an emphasis on cover. Weirdly though, the shooting does somehow feel floatier than Alan Wake, despite being a much newer game. There are also a few oddities, like the inability to fire from the hip (you must always zoom in). You also can use a number of time mechanics for combat, and occasionally for traversal. However, as this game is structured like a cover based shooter, none of these abilities ever felt particularly essential, because you could just pop out of cover, and headshot an enemy. I feel like going for this style of cover-shooter was probably a bit of a misstep.
The story was intriguing, and had its fair share of time travel shenanigans, but whilst the latter quarter of the game really ramped things up, I did feel like the first portion of the game was quite meandering, and I never really felt a sense of urgency. Mostly because the threat that they were trying to avoid "the end of time" was never really overtly explained, and was just kind of left as a vague bad thing that they wanted to avoid, instead of a tangible threat that is shown or demonstrated to you.
When it comes to the live action portions of the story, this is where things get a little weird. So these episodes would take place concurrently with the events of the game, and would often bridge the gap between Acts. The characters from the main game would appear in these episodes, but they were mostly focused on a group of three side characters, who barely actually appeared in the game itself. The rare moments that did feature the main cast felt essential, but the hour+ of content featuring these side characters felt entirely skippable. Again, im going to praise the attempt, but I just wish they focused on the main cast, instead of this B-plot.
What was quite cool about these episodes, at least in theory, was how your choices in the game would influence certain scenes. These manifested in two ways: whilst you are running around in the game, you can find "Quantum Ripples" which cause minor changes, like a background character mentioning something you did. And Junctions, which are choices that you make, whilst playing as the antagonist, which cause much more major changes.
The Quantum Ripples were pretty pointless, and frankly never really added anything of value. The Junction choices, whilst much more impactful, were a lot more curious in their execution. So to be clear, in these moments, you play as the antagonist, then make a choice that impacts the direction of the story. In one example, you must choose someone to mark for suspicion as being a traitor to the cause. As the player, you know more information than the antagonist knows, so you can effectively accuse someone based on information that this character simply cannot possess. The other major kink in this concept, is that you are making choices, potentially at the expense of the protagonist, or possibly breaking what you might consider to be in character, to potentially benefit the protagonist. Its just a strange spot to put the player in, IMO. Ultimately, these choices could be very significant, and could even decide the fates of multiple characters within the story - its pretty cool stuff.
Generally, I don't think that Quantum Break is a particularly great game, but I do feel like it is ambitious enough, for it to be worth experiencing.