TMNT: Shredder's Revenge - I beat Survival Mode already. It wasn't easy, and it took me 4 tries. The first two times was with Karai, the third time with Usagi, and on the 4th try, using Mikey, I actually beat the final boss on the first try. Barely had any health left. The final boss in the Void is another version of Super Shredder that steals the Power Crystals and energizes himself with some more attack moves. He's a little more fun to fight than the regular Super Shredder_Arcade/Story, but once you know how is pattern works, he's technically easier. Yet he moves much faster. when beating the final boss, the game asks you to end or continue deeper. I dropped to the end, just so I can see the silly ending. Next time, I might try to go beyond the final boss of the mode.
This mode gets tough real fast; especially when collecting crystals. Each time you collect a set amount of crystals, you go to the next dimension where enemies and bosses do more damage. Each stage and world is randomized, aside from the final stage. Whatever power ups you get are random too. Including the amount of crystals when at the end of a round. You can get anywhere from #10-30 when choosing a path to take. I highly recommend, if you see a become a boss power up, then take it. They act as a second bar of health, and you can spam supers fast, as the meter fills up quickly. Playing as bosses is over powered, but will get you to the end fast, if that's what you want.
This is mode is a rouge-lite, but you can level up for permeant boosts on the next run. Just like in Story mode. Everyone starts a level 0, and you have to play and progress to keep your stuff. It's an interesting take, but I feel they didn't need the super light RPG mechanics to make this work. They should have done what DD Gaiden did, and just have the permanent upgrades be temporary and randomized as well for each run.
Karai is already my favorite of the two new characters, as she is a bare fisted ninja. Izuna Drops for the win!