I was having a look at Baldur's Gate and came across the companions:
Assuming this is true, it seriously dampens my interest. Can't I have a companion with an interesting backstory who doesn't have a nuclear bomb in their chest, used to be a vampire or has made a pact with an archdemon? Why do they all have their own massive existential crisis? Can't they just have a debt to a crime lord, were double-crossed by a one-time partner, have some lost love they're pining over, etc.?
The problem with everything being huge and world-shattering is that the player just becomes desensitised so that nothing is huge and world-shattering. That dude with the nuclear bomb in him ends up no more interesting than if he had an intestinal tapeworm infection that you needed to cure for some bonus XP and a relation increase.
Assuming this is true, it seriously dampens my interest. Can't I have a companion with an interesting backstory who doesn't have a nuclear bomb in their chest, used to be a vampire or has made a pact with an archdemon? Why do they all have their own massive existential crisis? Can't they just have a debt to a crime lord, were double-crossed by a one-time partner, have some lost love they're pining over, etc.?
The problem with everything being huge and world-shattering is that the player just becomes desensitised so that nothing is huge and world-shattering. That dude with the nuclear bomb in him ends up no more interesting than if he had an intestinal tapeworm infection that you needed to cure for some bonus XP and a relation increase.