Other sources can be using completely different or completely old numbers or a combination of both and both sources can be accurate. One source make be only considering the people on the dev team as the amount of people on the team vs the entire staff from a different source. The reddit thread breaks down the number of people on each project but what about the people on staff that's human resources or payroll/finance and whatnot (that wouldn't be on a game project)? Thus, you're comparing apples to oranges... like I've been trying to tell you for 3 or 4 posts now.
Sure dude. That's waffle and no data. And whenever you look for actual data, you're still wrong.
That Reddit source says Obsidian has teams of 80 devs per game (others, probably questionable, say their new property Avowed is being worked on by ~100 with one estimate as high as 150). This article (Jan 23) says Obsidian has 260 devs, although are working on several games.
The Obsidian founder isn’t ready to leave the RPG behind just yet
www.nme.com
Larian - from the words of its own CEO - had over 400 for BG3. (For context, this article and other sources say Skyrim was made by ~100.)
The studio chose to scale up instead of scaling down its vision, which it calls 'the benchmark incarnation of D&D 5th Edition.'
www.pcgamer.com
But your reason for liking the article has literally nothing to do with your preconceived notions at all...? Sure thing!!!
For anyone who wants to use the power of language skills and analysis and bothers to check stuff out properly, it's simply more accurate.
Back in #181, you are talking about devs "complaining" and hosting a vid of someone saying "Well, everyone else just has to do better." Then later the IGN article which makes the absurd and grossly emotive claim other devs are in "panic" (despite there being no apparent panic). Just to give an idea of how problematic the IGN vid is, it prominently cites a Twitter argument from one Xalavier Nelson Jr., who I had to look up on the web
and does not appear to be a AAA game developer. Fucking hell! IGN mostly then just wanders off into a rabble-rousing whinge about microtransactions and shoddy ports rather than addressing the issues in question of core game development that the devs it aspires to criticise were discussing.
This is then why we are having this argument, with you guys laying into developers like Obsidian, leaving me to point out that these are not the AAA development mega-studios you seem think they are, and they are not dripping with money and resources, and this is precisely the point many devs were making that BG3 is a work most studios in the cRPG genre cannot readily meet.