Ironically those faces together sum up the game pretty well. A mixture of befuddlement topped off by Phil’s eternal shit eating grin.
Is this the next "Do you guys not have phones?" meme?
Nah, very specifically having a second health bar that fills up/reduces to trigger a stagger where you can then do the real damage is the new fad. It probably has been done before, but it definitely spiked up after Sekiro (just off the top of my head, Starfield, ARmored Core 6, Sekiro, Wayfinder, Strayed Light, Elden Ring (Crystalians, though non visible), and more recent Destiny 2 content)Stagger bars or numbers were always there, just slightly more obvious now. There's plenty of games I played now that either don't have them, or keep them invisible.
Note how I said that it's slightly more obvious. It's nothing more than a small fad, and if everyone starts doing it: oh, well. I'll take health meters and a break meter, over no meter at all and try to enforce "realism". By the way, both of the Norse God Of War games use a stun/break meter too. There is Sifu as well, but it's spiritual predecessor, Absolver, has a break meter too. Like I said before, it's nothing more than some games being more obvious than others now., very specifically having a second health bar that fills up/reduces to trigger a stagger where you can then do the real damage is the new fad. It probably has been done before, but it definitely spiked up after Sekiro (just off the top of my head, Starfield, ARmored Core 6, Sekiro, Wayfinder, Strayed Light, Elden Ring (Crystalians, though non visible), and more recent Destiny 2 content)
"Our game is great. You just need to learn how to computer."
Is this the next "Do you guys not have phones?" meme?
Getting off-topic, but that collar insignia looks like a giant rubber duck on top of a bed. I'd love to serve in that division.
As a point of order for Todd, realism would also indicate if you put a single modestly powerful bullet into a guys space suit in a hostile environment, that ****rs prettymuch instadead. Not able to absord like 5 + to the head..Todd Howard says Starfield's barren planets are boring on purpose
To be fair, not all 1,000 planets can be funwww.gamesradar.com
That's cool and all, but I feel like someone should remind Bethesda that they are MAKING VIDEO GAMES FOR FUN!!!!! Games should be fun and if your realism is anti-fun then don't be realistic you fucking tossers.
.Todd Howard says Starfield's barren planets are boring on purpose
To be fair, not all 1,000 planets can be funwww.gamesradar.com
That's cool and all, but I feel like someone should remind Bethesda that they are MAKING VIDEO GAMES FOR FUN!!!!! Games should be fun and if your realism is anti-fun then don't be realistic you fucking tossers.
This is why I disliked the 7th generation so much. Take out the fun for the sake of "realism".As a point of order for Todd, realism would also indicate if you put a single modestly powerful bullet into a guys space suit in a hostile environment, that ****rs prettymuch instadead. Not able to absord like 5 + to the head.
If you're going to actively cite the harsh barren dreadfulness of actual space, you got to spread that out evenly.
See also the tightrope of anyone trying to make a wrestling game after 2005 or so. Which was always amusing because they were trying to "realistically" simulate something that in itself was pretending but not actually realistic 95% of the time.This is why I disliked the 7th generation so much. Take out the fun for the sake of "realism".
I heard AEW: Fight Forever brings back the arcade style of things. I am not interested, but it does warm my heart, if that's the case.See also the tightrope of anyone trying to make a wrestling game after 2005 or so. Which was always amusing because they were trying to "realistically" simulate something that in itself was pretending but not actually realistic 95% of the time.
When you start considering the demographics of the global population, if humans go to space roughly in the same proportions as they are on Earth now, you should probably expect not that many "white people". And even then a lot of those "white people" may not be "white" in the way certain people particularly bothered by race would be satisfied with.Literally one of the two first NPC you see seconds into the game is a white dude, the guy who give you cop mission in the first major settlement is a white dude, the governor of mars is a white dude, that's just random one I can think on top of my head. I will say there's not nearly enough Asian though, if the idea is that everyone scramble to run from Earth and everyone got mixed up, asian should be a major portion of the population, but they seem pretty rare all things considered.
I remember in Fallout 4, even after destroying the in game community with all my settlement building - I was still being a total scrooge. Still looting everything, using .32 pipe weapons against molerats for better cost efficiency of ammunition and reserving energy weapon ammo for super mutants. After a while I was like... what the hell am I doing?! I managed to get a Legendary roll for a Never-Ending plasma gun and turned it into a plasma flamer I never had to reload. Plasma ammo overall is pretty uncommon and not many enemies wield it and thus it doesn't drop much. I threw my endless cash at all the vendors to supply my hedonistic plasma use. Also wore my jetpack power armor everywhere, who needs to care about power cores if I can buy more? So yeah while games do run into the whole money is useless problem, sometimes there's ways to utilize the money to have some fun even if it's not entirely necessary.I'd say a big part of the issue is that what you buy in shops tends to be a bit... middling anyway. What you loot tends to be much more useful than anything you can buy, which naturally leads to players not spending any money because there's nothing worthwhile to spend it on and thus having craptons of cash by the last third of the game.
Occasionally, very occasionally, you get games that go the other way. Where getting money and buying stuff each opportunity you get is so essential to beating that game's challenges that you're constantly strapped for cash and need to grind fights, loot, and sell nearly everything you find so you can afford to continue progressing. This is rare though.
You can steal enemy ship by disabling their engine and boarding them and killing the crew to take over I think, I never managed to pull it off and I don't know what happen to your old ship in that case so I don't want to try. Although price of ships are kinda strange, they're super expensive but making them piece by piece is kinda cheap.I remember in Fallout 4, even after destroying the in game community with all my settlement building - I was still being a total scrooge. Still looting everything, using .32 pipe weapons against molerats for better cost efficiency of ammunition and reserving energy weapon ammo for super mutants. After a while I was like... what the hell am I doing?! I managed to get a Legendary roll for a Never-Ending plasma gun and turned it into a plasma flamer I never had to reload. Plasma ammo overall is pretty uncommon and not many enemies wield it and thus it doesn't drop much. I threw my endless cash at all the vendors to supply my hedonistic plasma use. Also wore my jetpack power armor everywhere, who needs to care about power cores if I can buy more? So yeah while games do run into the whole money is useless problem, sometimes there's ways to utilize the money to have some fun even if it's not entirely necessary.
Starfield though does look like it has some use for money in the form of ships. As far as I know you gotta buy them and can't loot them. But I've only played like 4 hours or so.... but I'm thinking I might try letting loose earlier. I found a super strong revolver with scarce ammo, maybe I'll just buy it and go wild.
???That's cool and all, but I feel like someone should remind Bethesda that they are MAKING VIDEO GAMES FOR FUN!!!!! Games should be fun and if your realism is anti-fun then don't be realistic you fucking tossers.
This is a bad take imo. They created 1000 planets and made most of them boring for no reason. Instead of 1000 planets make 50 that are interesting and rewarding to explore. Take the time it took you to make 950 boring pieces of shit, and put that development time into making the gameplay systems better.???
Games need to be fun overall. They don't necessarily need to be fun in every way.
Barren, lifeless balls of rock and ice should be overwhelmingly boring... because they're barren, lifeless balls of rock and ice. So if choose of your own free will to walk across one, you're asking a bit much to complain that you don't have squads of space pirates to gun down every 10 minutes. Particularly when there are places the game has provided for you to gun down space pirates every 10 minutes if that's what you want to do. The complaint "It's outrageous I did something that was totally pointless and boring in a game and found it pointless and boring" isn't exactly the developer's fault.
I... do not agree with you.This is a bad take imo. They created 1000 planets and made most of them boring for no reason. Instead of 1000 planets make 50 that are interesting and rewarding to explore. Take the time it took you to make 950 boring pieces of shit, and put that development time into making the gameplay systems better.
There is ZERO reason to make parts of the game boring on purpose.